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15

THE JUMP TO LIGHTSPEED
Once you are 500 units away from all space objects, you are able to make the
jump to lightspace. However, you must first calculate the jump, so you might
as well do that while flying 500 units out. To figure out how to get to a new
planet, first check out the list of PLANETS, then use SHOWPLANET (PLANET) for
more information on the planet you're thinking of choosing. This will show you
what starsystem the planet is in, as well as their location in the starsystem
so that you can pinpoint your hyperspace exit vector to get you as close as
possible. Think of it as exiting the highway at the correct exit, instead of
missing your exit and having to waste time driving around. The easiest way to
do this is by either adding 300 if the coordinate is positive, or subtracting
300 if it is negative. 0's can go either way. Use the following as an Example:
Planet Khomm is at 11350 -11350 0 in the Khomm system.
+ 500
--------------
So,'CALCULATE KHOMM 11850 -11350 0' will bring you out at one of the closest
possible distances from the planet of Khomm. Once your jump calculations have
completed and you are 500 units away from everything, using the HYPERSPACE
lever will send your ship to lightspeed. It generally takes a long time to get
anywhere in the galaxy, so sit back and enjoy the ride. This is the best time
to PONDER, STUDY, or catch up on awesome new help files!
Related help file(s): HELP SHOWPLANET, HELP CALCULATE

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