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SHIPCODE SHIPCODES 'SHIP CODES'

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&009Its very important that you understand the 'access codes' system LotJ
uses with its ships before attempting to pilot any spacecraft. LotJ is a
very strategy-based MUD, and you never know when the tables might turn.

&008First off, Every ship has its own set of SIX Access codes, no matter
what. What they do on each ship, now that can change. The six types of
codes are as follows:

&008 [&014Hatchway Code, or HATCH&008]:
&015Knowledge of this code is required to open the outside hatch of the
ship. Guard this code carefully, because it permits full, unrestricted
access to your or your friends ship.
&008 [&014Docking Code, or DOCK&008]:
&015This code allows ships equipped with docking rings to dock alongside
your ship, and board your vessel. Always keep a sharp eye.
&008 [&014Hangar Code, or HANGAR&008]:
&015This code is only important on ships that are large enough to support
hangars. Using REMOTEBAY, You can open the hangar on any nearby ship
providing you know its hangar code.
&008 [&014Selfdestruct Code, or SELFD&008]:
&015This is the mother of all ship systems, the SELFDESTRUCT Feature. When
your ship is in threat of capture or if you're onboard an enemy vessel,
you can engage the selfdestruct sequence with this code. When the timer
hits zero, the ship explodes, killing its crew.

&008 [&014The remaing two codes are incomplete&008]

&008 &014See Also:&015 HELP SELFDESTRUCT, HELP SETCODE.

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