Legends of the Jedi Forums Newbie Watering Hole Zeromus’s Unofficial LOTJ PVP Survival Guide
This topic has 6 replies, 4 voices, and was last updated 7 years, 3 months ago by Athrun.
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    • Zeromus Participant
      December 11, 2016 at 5:09 pm #28647

      A fact of Legends of the Jedi is that at some point, you will be attacked by another player. This shouldn’t come as a surprise, as LOTJ is a RP PVP MUD. The game thrives on its storyline conflicts and sometimes you will be included in these conflicts whether you like it or not. There’s a few easy things you can do to increase your ability to survive any PVP interaction on LOTJ. I’ll go through a few, but this is by all means not a comprehensive guide.

      Situational Awareness and Exploration

      One of the most important things on LOTJ is being aware of your surroundings. Are you hanging out with friends on a landed starship? It pays to have a glance out your windows every once in a while to see if some wily assassin might be about to throw some grenades into your ship. Where are you hanging out? Many effective players choose to hang out outdoors in rooms with multiple exits. Skilled PVPers are often wary especially of single exit indoor rooms. If someone ambushes you in one, it can be nearly impossible to escape. Ultimately, just be aware of where you are spending your time and know all of the routes out of where you are, it could save your life.

      Exploring your surroundings is extremely important for achieving good situational awareness. If you’re spending a lot of time on Coruscant, for instance, become a Coruscant expert. Know the places that people don’t normally hang out and where they do. Know places that are perhaps difficult to reach from a hail point. Can you put a turbolift between you and your attacker? Ask yourself questions about your surroundings and think about where you can hide or delay.

      Bad:
      Goofus runs straight to the spaceport or the hotel. His enemy expected him to be there.
      Good:
      Gallant knows of a closable door he can hide behind to give him an alert of when his enemy is coming while he comes up with a plan.

      Learn How to Flee and Call For Help

      This goes hand in hand with situational awareness and exploration. I cannot stress enough that being able to flee is the first step to being successful in PVP on LOTJ. If you are ambushed, it is unlikely you will succeed without escaping, observing your surroundings and figuring out the depth and breadth of the attack on you. Fleeing also gives you a chance to call for help. There is a wrong way and a right way to call for help.

      Bad:
      [Republic]{Army}<Private>[Goofus]: ATTACKED
      Good:
      [Empire]{Army}<Captain>[Gallant]: Attacked. Alderaan. T’surr.

      There are some commands that will make fleeing easier for you. One is the WIMPY command. It will let you set a threshold at which you will automatically flee. Don’t rely fully on this, though, as sometimes waiting for the next round to flee can get you killed. You can also SHOVE players who are blocking an exit, although this may not work. Ultimately, rely on making certain you aren’t positioning yourself in places where you can be easily blocked in and ambushed, and know how to run.

      Dress Like a Combatant

      Something I notice frequently is that people who don’t specifically roll a combatant or a bounty hunter feel like they have no use for armor. This is wrong, this is bad. Every character, including engineers, scientists and slicers will benefit from gearing themselves like a combatant. Ask the soldiers or security people in your clan for help with this, as some quests may be beyond your combat levels. Some basic things you can do is get a set of player made armor and shop around on various planets for equipment to fill out your accessory slots.

      Bad:
      Goofus is still wearing his Baggy Coat.
      Good:
      Gallant hooked up with the army and they took him to gather carapace after handing him a set of generic armor to tide him over until he can afford a custom set.

      Always Have Supplies

      Another thing that I have noticed people neglect is carrying basic supplies for that surprise combat situation. Medpacs, ammunition, spice, grenades, etc are NOT only for combatants. Spice, like carsanum, can make you a lot harder to kill. If you successfully run away, you’ll be able to heal yourself really easily with the first aid skill and medpacs. Is there a combatant trying to save you? They’ll love you for being prepared and you won’t be dead weight.

      Bad:
      Goofus has a toolkit and a newbie vibroblade. His combatants have to drag him around and keep him safe.
      Good:
      Gallant assists the army in killing the people who attacked him after he had grenades available to throw into the ship they tried to escape in.

      Summary

      If you pay attention, know how to call for help and are adequately equipped, you should survive most PVP situations on LOTJ. One little last piece of advice I didn’t want to write a whole section on was the DUB command. If you are attacked, PLEASE try to dub the person who attacked you. It helps your clan members in hunting down or identifying the person who did it. None of these tools will be very helpful if you do not practice, though. Ask the army to attack you, to help you get a feel for what that looks like. Do moving drills, not standing spars. If you want to play a combatant, all of this is vastly helpful as well, as being able to move around in PVP is the foundation of a good combatant. Good luck!

    • Athrun Participant
      December 11, 2016 at 9:40 pm #28649

      Here I was just thinking of doing training stuff for people to get this exact knowledge out to the incoming newbies who have absolutely no clue of this field combat. Kudos.

    • bagz Participant
      December 12, 2016 at 5:25 pm #28651

      Thanks for putting the effort and time into this. #appreciated

    • Kirash Participant
      December 12, 2016 at 11:54 pm #28652

      Ship Standing By

      Never ever ever underestimate the value of having your own ship for a getaway if you need one. Granted, it may not be much help if you are being chased by a governing/warring clan as they may have a capital in orbit, but if you are being chased by an individual, fleeing in a ship you own or have stolen will increase your odds of survivability more than fleeing in a taxi. Taxis can be boarded by ANYONE while a privately owned ship can be boarded by only those who know the codes. The faster, the better, but that one little thing can make the difference between getting away and getting jailed/killed.

      “Muscle Memory”

      Going along with what Zeromus said about situational awareness and knowing your way around, it doesn’t hurt to have possible escape routes memorized to the point where you can just type the directions by instinct. Practicing your routes can make it easier to just do it without thinking about it when the adrenaline hits during PvP.

    • Zeromus Participant
      December 13, 2016 at 11:07 am #28655

      That’s actually some really good advice, Kirash. If you’re a new player, please use the mapper to learn, but stop using it ASAP and just learn the area.

    • Kirash Participant
      December 13, 2016 at 10:11 pm #28656

      Thanks, Zeromus

      Unscripted

      I know there are some people out there who like to use scripts for a variety of things. Combat is one of those things that I think needs to be done without scripts. If you really feel like you need to use scripts, keep them short and simple. The more lengthy and involved your combat script is, the more you will be up shit creek without a paddle when one little thing messes up your script. There is no substitution for human instinct when dealing with combat.

    • Athrun Participant
      December 13, 2016 at 11:39 pm #28660

      Yeah. Honestly, don’t have anything triggered at all when it comes to combat related stuff. Aliases are okay, triggers that make you do stuff automatically is not. (Especially if it’s something bad like an ammo reload trigger.)

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