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November 2, 2010 at 9:54 pm #1572
The following is a portion of a proposal that I made in the "Ease of death/PK" thread. This is based on the assumption that all players have the ability to play 2 clones following their deaths. Some valid concerns were made regarding this, most of which involved players making too much points per character, and then being able to afford too much force, and too much brute strength, thereby throwing off the balance of the game.
To this I say: Good point.
"Anna":ct4sweyv wrote:[b:ct4sweyv]4. Account points need to provide enough points to replace lost characters[/b:ct4sweyv]
a. Account point rewards are decreased with each clone.
b. Account points are given upon death according to number of life that the player is on.
i. First life earns an automatic 3/4 the spent points, plus a point allotment that is based on time played.
ii. Second life/clone earns ½ of the original spent points after x amount of time on the second life, but no additional points for
time played. [i:ct4sweyv](I’m hoping that the reduction of points will serve as the downside to playing a clone that Corey was trying to go for)[/i:ct4sweyv]
iii. Third life/clone earns ¼ of the original spent points after x amount of time on the third life, and no additional points for
time played.
iv. Points earned from all lives are added together and are awarded upon final death.
c. Restored lives put the clone back to the previous life count, so points earned upon death will be based on that life number.
d. Force points are refundable based on circumstance.
i. 100% refund if the player is not awakened. [i:ct4sweyv](If players are choo-sing not to awaken someone because they think that the
character will be a bad forcer, then for pete’s sakes give the player a refund. They’ll roll it again, and again, and eventually,
they’ll figure out that people don’t want to RP with them, and they’ll go spend their points on a few expensive races.)[/i:ct4sweyv]
ii. 50% refund if the player is awakened, but not at least level 60 in force. [i:ct4sweyv](If they can afford to take a 5,000 point loss to roll
for stats, then I guess they deserve it)[/i:ct4sweyv][/quote:ct4sweyv]Maybe a solution to this is to have two different kinds of points. One kind buys you races and levels, and the other kind buys you Force.
Please discuss.
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November 2, 2010 at 10:37 pm #15818
Before I make an opinion one way or the other… why would this be necessary? Or what point would it serve? Or how would those separate force points even be accumulated?
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November 2, 2010 at 10:38 pm #15816"Locksharp":27h5nz70 wrote:Before I make an opinion one way or the other… why would this be necessary? Or what point would it serve? Or how would those separate force points even be accumulated?[/quote:27h5nz70]
I have no idea… I just threw it out there.
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November 2, 2010 at 10:46 pm #15819
Why not have player rewarded points for simple roleplay of a maximum of 20 points rewarded a day from a player(so it doesn’t get abused). These points could go towards characters, and as stated in another thread, possibly level gains once you max out levels. It would be used all around to better your character from creation.
Before I mention the next part, I just wanna add this; people who say I am doing this so it is easier to get points, I will put it this way, I get about 5K points a timeline from deaths, so no, this isn’t great for everyone.
We could have the point gains from a true character death give you half character points, half force points. All the deposit will be put back into your character points as well, so we don’t have people with an abyssin kill himself twice to buy force(I know it is in actuality more than twice, just bare with me.)
This would mean a person would have to play for a while, or in other words experience more of the game, to buy force. the maximum we get from a death is 2000+ deposit, if you make the deposit go back to character points, that means that you can get a maximum of 1000 force points per death.
I would actually like to see this system put into place, I think it would be a nice way to give people incentive to work hard at the game and work harder to roleplay with people.
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November 2, 2010 at 11:34 pm #15822
I don’t see the point in separating them, except as an additional make-work hoop to jump through in order to buy force.
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November 2, 2010 at 11:57 pm #15824"Fishy":nxbxqbd5 wrote:I don’t see the point in separating them, except as an additional make-work hoop to jump through in order to buy force.[/quote:nxbxqbd5]
I just like the concept that I can have points that I can’t spend on anything but force, especially considering I am constantly wasting points. This is, in my mind, a helper for those who will never be able to save the points to buy force. Also, I think it would be fun to have points for something specific, it just seams cool. perhaps it could even be made so that we could pay for an app only race with force points, to take away the applying process so that we can trade in forcer rp for a rare race rp.
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November 3, 2010 at 12:16 am #15825
Maybe as you play out your character’s life you earn these force points. It’s based on time played only. You get these extra points as a savings bank just for force.
Maybe you lose force points on your character for every character that you illegally perm. It would be an automatic system. The restore automatically deducts the force points from the permer.
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November 3, 2010 at 12:28 am #15828"Anna":2fvyw4rr wrote:Maybe you lose force points on your character for every character that you illegally perm. It would be an automatic system. The restore automatically deducts the force points from the permer.[/quote:2fvyw4rr]
Thiiiiis I can see going poorly, as a current RPC. There’s been a -lot- of OOC feedback and rantings about ‘carebear RPC’ and ‘bullshit restores’ etc.
I’m not concerned with what people think about our rulings. We evaluate, we judge, we deliver verdicts. That’s our job, and we’ve got oversight.
What I’m concerned about is the endless river of rage that will flow in PR’s direction from people who think their perm is unjustified, despite what the RPC says, because their force point count suffers. I can see a lot of work going into implementation, a test era (this Era 3 maybe?) and a whooooole lot of negative feedback that makes everyone go ‘Gee I wish Sintaka/Rojan/etc had spent time on something else. This was a really stupid idea. I hate whoever thought this up. How did this get approved? What numbskull…’ etc etc etc.
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November 3, 2010 at 2:59 am #15836
Separating out ‘race and level’ points and ‘force points’ just seems like a massive "fuck you" to everyone with 20k or more points saved up already.
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November 3, 2010 at 3:48 am #15837"Fishy":2gp7vogp wrote:Separating out ‘race and level’ points and ‘force points’ just seems like a massive "fuck you" to everyone with 20k or more points saved up already.[/quote:2gp7vogp]
Could always be made for half the current points you have when the conversion is done to be made force points, meaning you are just as close as you used to be.
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November 3, 2010 at 3:51 am #15839"Avanga":2qyfkxm8 wrote:Not everyone wants to buy Force.[/quote:2qyfkxm8]
that is why I also made the suggestion to make it so that people could use force points to unlock an app only class for so many points, making them just cost character points, or even be free since you spent special points on them.
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November 3, 2010 at 4:02 am #15841"coffinc":38oct10v wrote:"Anna":38oct10v wrote:Maybe you lose force points on your character for every character that you illegally perm. It would be an automatic system. The restore automatically deducts the force points from the permer.[/quote:38oct10v]
Thiiiiis I can see going poorly, as a current RPC. There’s been a -lot- of OOC feedback and rantings about ‘carebear RPC’ and ‘bullshit restores’ etc.
I’m not concerned with what people think about our rulings. We evaluate, we judge, we deliver verdicts. That’s our job, and we’ve got oversight.
What I’m concerned about is the endless river of rage that will flow in PR’s direction from people who think their perm is unjustified, despite what the RPC says, because their force point count suffers. I can see a lot of work going into implementation, a test era (this Era 3 maybe?) and a whooooole lot of negative feedback that makes everyone go ‘Gee I wish Sintaka/Rojan/etc had spent time on something else. This was a really stupid idea. I hate whoever thought this up. How did this get approved? What numbskull…’ etc etc etc.[/quote:38oct10v]
I’m gonna have to agree with Coffinc on this one. While we’ve had a pretty good set of RPC for the past few terms, the RPC are only human and can make mistakes. Not to mention, if we somehow get RPC in future terms with more biased intentions (not saying it will happen, but if past history is any indication…), it could totally screw over a lot of people.
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November 3, 2010 at 12:48 pm #15846"Anna":2z0yrbyq wrote:Maybe as you play out your character’s life you earn these force points. It’s based on time played only. You get these extra points as a savings bank just for force.
Maybe you lose force points on your character for every character that you illegally perm. It would be an automatic system. The restore automatically deducts the force points from the permer.[/quote:2z0yrbyq]
Can we get additional force points for every legal perm please.
Also: I don’t wanna buy force. I just want to play a Noghri BHer or a Whiphid smuggler.
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