Legends of the Jedi Forums The Brainstormtorium Wartime and weapons, oh my!

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This topic has 24 replies, 14 voices, and was last updated 14 years, 8 months ago by Kirash.
Viewing 10 posts - 16 through 25 (of 25 total)
    • Ilyena Participant
      June 16, 2010 at 12:29 pm #14709

      Looking into space, you should be able to see if a sufficiently large ship is landing/taking-off too.

    • Avanga Member
      June 16, 2010 at 4:13 pm #14711

      Would you jerks take it to another thread?!

    • Ilyena Participant
      June 16, 2010 at 5:07 pm #14712
      "Avanga":1u2a0ure wrote:
      Would you jerks take it to another thread?![/quote:1u2a0ure]

      no u

    • Ralen Keymaster
      June 17, 2010 at 11:52 am #14714

      I think Kora probably has it closest to the mark. What i’d like to see is that if capital ships(and only capital ships, you’re not going to see a starfighter or satellite in space from the ground) are in orbit, and not more than 1000-2000 units out, you’d see:

      Victory-Class Star Destroyer
      Victory-Class Star Destroyer

      etc. No specific ship names, you aren’t superman. What you could then play into this is a use for the ‘scrying’ effect on binoculars, allowing a player to either see the names of the ships or smaller sizes (down to say, corvette as per Walldo).

    • Avanga Member
      June 17, 2010 at 3:25 pm #14717

      I like the idea of binocs!

    • Ravaus Participant
      June 18, 2010 at 3:40 am #14720

      Well, the new goggles dealio I just finished could in fact be used for that – we wouldn’t really need to add the scrying affect. In fact, that’s probably something that we can either phase out (I mean – scan does what scrying does now).

    • eawder Participant
      October 13, 2011 at 12:52 pm #17759

      I’m bumping this because there are some cool ideas in here.
      I think that ground combat isn’t being used that much (which is sad.) I’ve never done much with combatants but I’d like to see that made more important.
      What if we did some sort of a command post (or a couple command posts) on the planet’s surface? For example, take the capital building and a few other things and hold them for a sufficient amount of time while support drops and the planet is yours. In cannon you can’t take a planet with just a navy but you can’t take it with just an army either.

    • Kirash Participant
      October 14, 2011 at 2:17 am #17760
      "Kaeln":857iu2qh wrote:
      Combat
      Snipe – Should have an optional arg for aim location or optional feat for that purpose. Aimed shots should take at least 15-20 seconds to line up, perhaps longer for headshots.
      [/quote:857iu2qh]

      Been clamoring for this for a long time now. I’ll look over your other ideas when I’m more awake and less sick. I like the diversity, but I’m sure there will be some things I won’t like.

      For now, thanks for taking the time to post this, Hiro (four months ago).

    • Zeromus Participant
      October 14, 2011 at 3:35 am #17761

      More like a year and 4 months ago

    • Kirash Participant
      October 14, 2011 at 8:32 pm #17762

      Yeah I can’t read. Still like the ideas though.

Viewing 10 posts - 16 through 25 (of 25 total)
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