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September 4, 2013 at 1:26 pm #22255
It seems to me like this skill should be quite a bit lower, as upgradedroid is a big part of just being able to use droids properly in the first place. Droids are not even very good, and are supposed to be about being convenient, so to make a skill take engineering 120 just doesn’t really make that much sense to me. Thoughts?
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September 4, 2013 at 1:32 pm #22256
TBH all of the engy skills need their levels rethought. A lot of the bottom load should be moved up like enhance armor and make goggles. Not every tom dick and harry should be able to make all those. Seeing as clothing is useful now it most definetly should not be level 1 and it should be closer to 20.
It boggles the mind you only need 100 for armor 85 to upgrade ships and 120 to upgrade droid.
Give me a bit im gonna go over slist and submit what I think each skill should be at. I want to get some other players to pick it over and see if we can convince walldo to tweak skills the levels are at.
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September 4, 2013 at 1:43 pm #22257
I am not going to be removing any skills, I will leave them in as if they were codded correctly. Keep that in mind when going over this list.
1) gather 10) makeclothing 1) makecontainer
4) makecanteen 25) makecircuit 30) makeflashlight
15) makeholster 30) makecomlink 45) makegoggles
20) repairarmor 25) repairweapon 50) makedatapad
30) makejewelry 20) survey 115) enhancearmor
45) gemcutting 75) makeblade 45) repairhatch
90) tuneship 35) repairhull 65) repairdroid
75) makeforcepike 75) makeblaster 70) makeshield
90) makelandmine 120) makegrenade 90) upgradeship
90) makebowcaster 100) combine 100) makearmor
60) upgradedroid 115) imbue 65) makedroid
150) restring 135) buildship
This is where I think they should be at. But I would like other opinions.
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