Legends of the Jedi Forums The Brainstormtorium The STATus Quo.

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This topic has 19 replies, 9 voices, and was last updated 15 years, 7 months ago by Kirash.
Viewing 15 posts - 1 through 15 (of 20 total)
    • Muddledde Member
      November 13, 2010 at 12:24 am #1600

      Let’s start off angry, stat cap of 25 irritates me, and makes no sense!

      Okay, everything in games is based around humans. It’s what we have to base things off of, us. So the human stat limit is 25, sure, but why is a Wookiee’s cap 25 also? What is the point of the +5 to str? Just to reach his cap faster? Does that mean a human can pull the ears off a gundark just as easily too? I think the caps should be change. Start at the base of 25 and adjust accordingly.

      Wookiee Caps: Str: 30, Dex: 21, Con 27, Int 22, Wis 25, Cha 21, Lck ??, Frc ??

      Jawa Caps: Str 16, Dex 28, Con 25, Int 29, Cha 23, Lck ??, Frc ??

      Other species, etc…

    • Avanga Member
      November 13, 2010 at 1:37 am #16051

      So long as important combat stuff remains at 25, I think this is a good idea. Added stats would give a bonus to hr/dr/levels and make purchasing these races more worthwhile.

    • Walldo Keymaster
      November 13, 2010 at 3:20 am #16053

      Or you could lower the spread of stats so not everyone can get 25

    • Corey Participant
      November 13, 2010 at 3:45 am #16054
      "Walldo":60wy6kya wrote:
      Or you could lower the spread of stats so not everyone can get 25[/quote:60wy6kya]

      bingo

    • Muddledde Member
      November 13, 2010 at 3:48 am #16055
      "Walldo":3s2lk8jt wrote:
      Or you could lower the spread of stats so not everyone can get 25[/quote:3s2lk8jt]

      Did you mean like basing the human caps around a lower number? Say, like 18, and adjust from there?

      Wookiee Caps: Str: 23, Dex: 14, Con 20, Int 15, Wis 18, Cha 14, Lck ??, Frc ??

      Jawa Caps: Str 9, Dex 21, Con 18, Int 22, Cha 16, Lck ??+3, Frc ??

      This would still allow some stats worth raising and implants to be important. Wookiee would still need a good doctor to get his str to 25 if he naturally raised his str to 23.

    • Avanga Member
      November 13, 2010 at 5:54 am #16058
      "Walldo":3d5v7c9w wrote:
      Or you could lower the spread of stats so not everyone can get 25[/quote:3d5v7c9w]

      A lot of things [b:3d5v7c9w]DEPEND[/b:3d5v7c9w] on a stat of 25. A lot of combat stuff hinges on 25 dex (successful hits, dodging, parrying and other mechanics iirc, I’m not totally familiar with how SWR does it). without 25 str you have trouble carrying things, which can be as problematic to engineers as it can be to combatants. All of these stats also affect movement speed, which is another thing you kinda need for combat.

      Bowcasters can’t even be wielded without 25 str. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>

      Changing it so that 25 is only reachable by certain races or really lucky people is going to seriously shoe-horn combat and we’ll see more stereotypical combat types and less fighting all around. It’s just a bad, bad, horrible awful idea.

      Raising the cap on stats is much more viable because it doesn’t require changes to base mechanics and, as I said, it gives people more reason to purchase the often ignored races without having to penalize them for picking the generic ones (which is key in my opinion, good balancing should come from adding reasons to do something else, not taking them away).

    • Ralen Keymaster
      November 13, 2010 at 11:31 am #16060
      &quot;Avanga&quot;:1f1t1q7f wrote:
      &quot;Walldo&quot;:1f1t1q7f wrote:
      Or you could lower the spread of stats so not everyone can get 25[/quote:1f1t1q7f]

      A lot of things [b:1f1t1q7f]DEPEND[/b:1f1t1q7f] on a stat of 25. A lot of combat stuff hinges on 25 dex (successful hits, dodging, parrying and other mechanics iirc, I’m not totally familiar with how SWR does it). without 25 str you have trouble carrying things, which can be as problematic to engineers as it can be to combatants. All of these stats also affect movement speed, which is another thing you kinda need for combat.

      Bowcasters can’t even be wielded without 25 str. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>

      Changing it so that 25 is only reachable by certain races or really lucky people is going to seriously shoe-horn combat and we’ll see more stereotypical combat types and less fighting all around. It’s just a bad, bad, horrible awful idea.[/quote:1f1t1q7f]

      +1. Exactly on target.

    • Drel Member
      November 13, 2010 at 4:36 pm #16063
      &quot;Ralen&quot;:3fq9gp6m wrote:
      &quot;Avanga&quot;:3fq9gp6m wrote:
      &quot;Walldo&quot;:3fq9gp6m wrote:
      Or you could lower the spread of stats so not everyone can get 25[/quote:3fq9gp6m]

      A lot of things [b:3fq9gp6m]DEPEND[/b:3fq9gp6m] on a stat of 25. A lot of combat stuff hinges on 25 dex (successful hits, dodging, parrying and other mechanics iirc, I’m not totally familiar with how SWR does it). without 25 str you have trouble carrying things, which can be as problematic to engineers as it can be to combatants. All of these stats also affect movement speed, which is another thing you kinda need for combat.

      Bowcasters can’t even be wielded without 25 str. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>

      Changing it so that 25 is only reachable by certain races or really lucky people is going to seriously shoe-horn combat and we’ll see more stereotypical combat types and less fighting all around. It’s just a bad, bad, horrible awful idea.[/quote:3fq9gp6m]

      +1. Exactly on target.[/quote:3fq9gp6m]
      +2. Before I’d even read Avanga’s comment, I was already mentally griping about how much this would fuck any sort of Human (Human, Corellian, Lorrdian, et al) combatant. Oh, and Zeltrons and Zabraks and all the near-Humans.

      Whiphids and Wookiees are only tolerable in small doses.

      Not to mention that, in addition to gimping the players that LIKE to play Human-ish races, this would also gimp new players–because they can’t afford the races that would be necessary to not suck at combat.

    • Walldo Keymaster
      November 13, 2010 at 11:48 pm #16082
      &quot;Avanga&quot;:2pmpslg8 wrote:
      &quot;Walldo&quot;:2pmpslg8 wrote:
      Or you could lower the spread of stats so not everyone can get 25[/quote:2pmpslg8]

      A lot of things [b:2pmpslg8]DEPEND[/b:2pmpslg8] on a stat of 25. A lot of combat stuff hinges on 25 dex (successful hits, dodging, parrying and other mechanics iirc, I’m not totally familiar with how SWR does it). without 25 str you have trouble carrying things, which can be as problematic to engineers as it can be to combatants. All of these stats also affect movement speed, which is another thing you kinda need for combat.

      Bowcasters can’t even be wielded without 25 str. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>

      Changing it so that 25 is only reachable by certain races or really lucky people is going to seriously shoe-horn combat and we’ll see more stereotypical combat types and less fighting all around. It’s just a bad, bad, horrible awful idea.

      Raising the cap on stats is much more viable because it doesn’t require changes to base mechanics and, as I said, it gives people more reason to purchase the often ignored races without having to penalize them for picking the generic ones (which is key in my opinion, good balancing should come from adding reasons to do something else, not taking them away).[/quote:2pmpslg8]

      It is the same exact thing as raising the stat cap, its just a question of stat inflation or deflation. A lot of things ‘depend’ on 25 but when EVERYONE is starting out on a lower field what’s the problem?

      Bowcasters require 25 str to use, but if you raise the cap to 30 does that mean you need to have 30 str to use?

      If you raise the max to 30, will every race be able to get to 30?

      Raising the cap would require just as much mechanics changes. Will I be able to carry 5 str more work of equipment? Have 5 stats more worth of movement speed? You said combat has a lot to do with stats, how will things change when I can have 30 stats instead of 25?

    • Andvari Participant
      November 14, 2010 at 12:00 am #16083

      too much work for too little gain imo, focus coder/builder brainstorming elsewhere

    • Muddledde Member
      November 14, 2010 at 4:21 pm #16085

      First, I know SMAUG is based off of DikuMUD, which was built around AD&amp;D. I’m sure a lot of people are familiar with the system. 10 is the norm for humans. Elves got slightly higher dex which gave them, on average, a slight advantage. IRL; Construction workers usually have a str of 12-14. Strong men, like Arnold, is closer to 16. Rare that people ever make it to 18. In this MUD, EVERYBODY can make it to 25. So everybody, including the extremely lucky Jawa, can bench press about 1000 pounds. How does that make Wookiees feel?

      [b:8hnln838]ANYTHING USING THE AD&amp;D EXAMPLE IS BEING USED AS AN EXAMPLE. NOT A SUGGESTION TO CHANGE THE STAT SYSTEM THIS DRAMATICALLY.[/b:8hnln838] (though it would make more sense)

      &quot;Avanga&quot;:8hnln838 wrote:
      Bowcasters can’t even be wielded without 25 str. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>[/quote:8hnln838]

      I’m sure the str requirements of weapons can be changed, Avanga. <!– s:-) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

      &quot;Walldo&quot;:8hnln838 wrote:
      Bowcasters require 25 str to use, but if you raise the cap to 30 does that mean you need to have 30 str to use? [/quote:8hnln838]

      No. The weapon str requirement can be changed. Also, since bowcasters were designed and created by Wookiees, the str requirement should have their norm in mind.
      If we were to use the AD&amp;D example I posted up top: the human norm is 10. Wookiees get a +5 compared to humans. So a Wookiee str norm is 15. Bowcasters are used for hunting and combat, so they probably require a little more str to use, so 17. Bowcaster str requirement would be 17.

      &quot;Walldo&quot;:8hnln838 wrote:
      If you raise the max to 30, will every race be able to get to 30? [/quote:8hnln838]

      No. There will be no general cap. Each race will have it’s own unique caps, like the examples I stated earlier. Based around the human max.

      &quot;Walldo&quot;:8hnln838 wrote:
      Raising the cap would require just as much mechanics changes. Will I be able to carry 5 str more work of equipment? Have 5 stats more worth of movement speed? You said combat has a lot to do with stats, how will things change when I can have 30 stats instead of 25?[/quote:8hnln838]

      Maybe the mechanics should be looked at then. Personally I still feel that combat mechanics are flawed, and looking over all the stats has further enhanced that thought.

      Just for arguments sake, how does increased str effect blaster damage and accuracy anyway? And why do we have a con score if it doesn’t effect HP? Now that I think about it, I know this is an RP MUD, but most of the stats don’t effect anything.

      [b:8hnln838]These are from the help files.[/b:8hnln838] I also asked Troll to help me with what stats offered, but he said the help files are accurate and up to date. I hope so.

      [b:8hnln838]Str[/b:8hnln838] – Offers higher weight values and higher HR/DR. Again, how does str effect HR/DR for blasters? Do you sling your blaster faster to try to make light move faster for higher impact? That just doesn’t work.
      -Str also increases the chances bashing through doors (explosive combat skill now).
      -Shoving (shove can be kind of useful)
      -Dragging (very useful)
      -Dual-wielding weapons. The only weapons that can be dual-wielded are extremely light; pistols and vibroblades. I doubt you will need 25 str to pick up two pistols.

      [b:8hnln838]Dex[/b:8hnln838] – Increase inventory room. Really? I thought it helped increase dodge chance too. Maybe it does but not listed.

      [b:8hnln838]Con [/b:8hnln838]- Says it helps with HP. (It doesn’t increase HP)
      -Increases health regen. (Health regen is effectively nullified with health packs and bacta)

      [b:8hnln838]Int [/b:8hnln838]- Higher intelligence makes it easier to master your skills faster. Anything else?
      -Oh, and stuff with forcer. I can’t comment on them, I’ve never been one.

      [b:8hnln838]Wis [/b:8hnln838]- Makes it easier to learn a new language. I’ve never seen a difference between with a lower or higher wis stat.
      -Also again with the force. Still can’t comment.

      [b:8hnln838]Cha [/b:8hnln838]- Again with the increase language, also better bartering. But why barter when we have engineers?

      [b:8hnln838]Lck [/b:8hnln838]- &quot;It is mysterious.&quot; I assume it increase HR, Dodge, Save rolls, Skill checks? Not sure.

      [b:8hnln838]Frc [/b:8hnln838]- ???

      From what I’ve seen, the only vital stat in the entire mud, for non-forcers, is Strength. No other stat offers anything useful. Good bags make dex’s inventory bonus useless.

    • Andvari Participant
      November 14, 2010 at 4:54 pm #16086

      Con affects movement speed.

      Dex affects success rate of abilities like bash and gouge.

      Int and Wis affect the success rate of force debuffs, they increase the length of time your memlist stays. They also increase the rate at which you research things, as well as the success rate of research.

    • Muddledde Member
      November 14, 2010 at 6:59 pm #16089

      As I mentioned, the help files didn’t mentioned what you mentioned. Thank you for adding more Andvari. <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

      &quot;Andvari&quot;:1mb4dzga wrote:
      Con affects movement speed.[/quote:1mb4dzga]

      Movement speed? Or the amount of movement points you have? If it’s the amount of points, then con still doesn’t effect that. And if you actually meant speed, all the speed of going from one room to the other doesn’t seem to change.

      &quot;Andvari&quot;:1mb4dzga wrote:
      Dex affects success rate of abilities like bash and gouge.[/quote:1mb4dzga]

      Though with a high dex I still seem to miss a lot, but that is awesome to know.

      &quot;Andvari&quot;:1mb4dzga wrote:
      Int and Wis affect the success rate of force debuffs, they increase the length of time your memlist stays. They also increase the rate at which you research things, as well as the success rate of research.[/quote:1mb4dzga]

      Okay, so I will admit I always go for a high int at first to get to 90% faster. Again, I don’t know anything about forcer stuff, so I will leave that for you. <!– s:-D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":-D" title="Very Happy" /><!– s:-D –>

    • Andvari Participant
      November 14, 2010 at 7:09 pm #16090

      No, I’m entirely serious on CON. It definitely increases the speed in which you move from room to room, I promise.

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