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December 30, 2008 at 3:54 am #8724
Heh, I’ve seen them on other MUDs. I think it’s even a snippet somewhere. I always really liked the system. Basically, you would go to a simulator room, launch one of the simulators, and you would be in a special simulator system, where any deaths just reset you to the pad (like an IC CG!)
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December 30, 2008 at 5:45 am #8725
That would be outstanding. Get some on hands training instead of learning the shit out of a ‘book’
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December 30, 2008 at 8:54 pm #8729
There would also be several mob starships floating about that you could kill for experience. And, of course, fight other players.
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January 4, 2009 at 1:45 am #8740
If you wanted to go the ghetto route, I suppose you could mirror the CG code a bit. In certain simulator rooms, you just type a certain command that "jacks you into the simulator," then poof, you’re in faux-CG land where you can kill pirates, fight other players, etc.
It would also be cool to have clans have their own private versions, for naval training.
On that note, I really, really miss the OR of last timeline’s navy… there were working player squadrons of fighters, instead of everybody and their uncle manning a cappie. Accuracy FTW, IMO.
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November 5, 2009 at 12:34 am #12310
I found the SWR simulator snippet it and installed it on the Walldoport. It is running relatively smoothly save for a few bugs I will be fixing up tonight. Here’s a basic outline of how it works for those unfamiliar:
[list:1qjcdmwe]Ships are flagged as ‘simulators’. These ships are just any other, save for the flag. IE, any ship in the game can be used in simulators.
Once launched, ships go to a special sector called ‘Simulator’ that they cannot leave. There they can fly around fighting to their heart’s content. When they are blown up, they return to the pad they came from theoretically (one of the bugs I need to fix).
The number of ships that can be in a sim is only limited to the number of ships on the platform with the sim flag.
[/list:u:1qjcdmwe]Here is my list of things to implement before it is on the mainport:
[list:1qjcdmwe]Multiple simulator sectors. I’d like to see each clan have their own personal simulator for training, in addition to one or two public arenas. I already have a basic idea on how to implement that.[/list:u:1qjcdmwe]Any suggestions or ideas?
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November 5, 2009 at 12:40 am #12311
Make a special landing pad for sims. Each pad would be linked to the specific system. That would allow the ships to launch land and so on. Land only on that pad. Code in a reset. If you type resetsim it will check for a sim ship you are on or pad you are on. The sim will autoland on the designated pad and open. Make resetsim lag you for 10 seconds so its not abuseable by people wanting to be asshats.
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November 5, 2009 at 12:58 am #12312
I think this is being put in as a way to get real space experience, and also to take away the tedium of botting flight between two planets. Props.
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November 5, 2009 at 1:09 am #12313
Some people just prefer a hands on approach than reading. Simulators would save accidental deaths caused in training.
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November 5, 2009 at 7:39 am #12319
A lot of accidental deaths have occurred during shipdodge training. Simulators would be an awesome way to practice space combat techniques ICly without millions of credits in ships and bunches of chars and planets at risk. One thing that I would really like to see is the ability to use hyper in CG/Simulators. The risk is that the ships could somehow manage to get out of the simulator sector, but what if they had like ridiculously low hyper, so that they could only do in-system jumps. Would it even be feasible? Or maybe a way so that only "calc local" will work?
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November 5, 2009 at 9:48 am #12322
Well, this got necroposted.
It’s still a good idea, but no elaborate mechanisms need to exist beyond what is already in the sinppet really, except to adapt it to LotJ’s code.
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November 5, 2009 at 3:31 pm #12324
Yes. Necroposting. The bane of my exi…
[quote:iwk1mczm]Forum rules
Use the search tool before posting new ideas! [/quote:iwk1mczm]
Yes, we could spend a couple hours shoving this snippet in and adapting it to LotJ. Or we could spend a little bit more time and effort to make it more than just some years-old snippet.