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April 13, 2008 at 6:28 pm #583
Boo! It’s ME again!
Here’s my very simple idea. Separate realspace and hyperspace engines under the sabotage and ship maintenance menus. This would enable sabotage which might not be noticed in the form of the hyperdrive being gone, whereas now you’d notice because the entire engine system has to be offline in order to take down the hyperdrive, in which case the ship won’t launch. Maybe make maneuvering a separate system too?edit: Maybe make maneuvering a separate, sabotageable/repairable system too?
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April 15, 2008 at 10:59 am #5737
Sabotaging hyperdrive has been suggested about 493747264 times and I’ve agree’d every time, so I will now as well.
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April 15, 2008 at 9:03 pm #5747"Troll":at0ypkub wrote:Sabotaging hyperdrive has been suggested about 493747264 times and I’ve agree’d every time, so I will now as well.[/quote:at0ypkub]
[b:at0ypkub]It’s Final Fantasy Lover… what ideas are TRULY original?[/b:at0ypkub]
However, I agree… anything that gives me more to fsck up is a good idea.[i:at0ypkub]edited by walldo[/i:at0ypkub]
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April 15, 2008 at 11:30 pm #5756"RenegadeJedi":1jvn7q5t wrote:"Troll":1jvn7q5t wrote:Sabotaging hyperdrive has been suggested about 493747264 times and I’ve agree’d every time, so I will now as well.[/quote:1jvn7q5t]
It’s Final Fantasy Lover… what ideas are TRULY original?
However, I agree… anything that gives me more to fsck up is a good idea.[/quote:1jvn7q5t]I’ve had quite a few original ideas. Many of them have been implemented (in some form or another), despite, or perhaps because of, you trying to beat them down.
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April 16, 2008 at 4:47 am #5763
I’ve suggested sabotaging Hyperdrive like 50 times. So, yeah I like that idea.
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