Legends of the Jedi Forums The Brainstormtorium Slicer-to-Slicer Combat!

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This topic has 10 replies, 7 voices, and was last updated 18 years ago by Avanga.
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    • Onasaki Participant
      May 20, 2008 at 6:06 am #658

      Yeah, I mentioned this before on another thread.

      Slicer-to-slicer combat, being sort of like ship-to-ship, but it takes more time. And more skill rather then alias here, spam that.

      You’d be able to lock people out of terminals, overload them, etc etc. Like in KotOR 2 on the second part of Onderon.

      Thoughts, ideas, comments?

    • Corey Participant
      May 20, 2008 at 7:18 am #6384

      If done correctly, I think this could add a fun twist (not to mention depth of character and many other things it adds) to playing a slicer.

    • Walldo Keymaster
      May 20, 2008 at 7:32 am #6385

      I started writing this big idea about expanding slicers and datapads to be sort of like the game Uplink. Here’s just a quick list off the top of my head

      Decrypter
      Encrypter (encrypts a file with ‘X’ strength protection. Dependant on slicer level, luck, etc.)
      Firewall Bypass
      Firewall Disable
      IP Probe (trace a datapad to a planet)
      Probe Tracker (tells you if you are being traced)
      Log Deleter (hack into a datapad/planetary grid, and you’ll leave a log/datapad IP)
      Proxy (spoof your datapad IP)

      Along with all of this would come updates for datapads (processors, memory)
      No joke, I played the UPlink demo for a half hour and basically emulated the entire game into LotJ format.

    • Troll Participant
      May 20, 2008 at 12:59 pm #6387

      That sounds fairly awesome, Walldo.

      Though, some of that could be given to espionages as well, or race-restricted (bothans for example) even if it didn’t make much sense.

    • Onasaki Participant
      May 20, 2008 at 8:52 pm #6389
      "Walldo":2udthe49 wrote:
      I started writing this big idea about expanding slicers and datapads to be sort of like the game Uplink. Here’s just a quick list off the top of my head

      Decrypter
      Encrypter (encrypts a file with ‘X’ strength protection. Dependant on slicer level, luck, etc.)
      Firewall Bypass
      Firewall Disable
      IP Probe (trace a datapad to a planet)
      Probe Tracker (tells you if you are being traced)
      Log Deleter (hack into a datapad/planetary grid, and you’ll leave a log/datapad IP)
      Proxy (spoof your datapad IP)

      Along with all of this would come updates for datapads (processors, memory)
      No joke, I played the UPlink demo for a half hour and basically emulated the entire game into LotJ format.[/quote:2udthe49]

      Uplink is an AWESOME game, for one. And for two, that’s friggin’ awesome, and could work.

      On the topic of giving it to certain races, and espionage..I say nay, though it would be pretty interesting to see who gets what..

    • Avanga Member
      May 22, 2008 at 8:25 pm #6423

      ForwardAddress <name> – Forwards whatever mail <name> would receive to your own inbox. Make it so it’ll work with fake names too, so I can add a little more mystique to my secret identities.

      And a skill/feat to protect against it as well, of course.

    • Final_Fantasy_Lover Member
      May 23, 2008 at 12:14 am #6428
      "Avanga":1uodif4h wrote:
      ForwardAddress <name> – Forwards whatever mail <name> would receive to your own inbox. Make it so it’ll work with fake names too, so I can add a little more mystique to my secret identities.

      And a skill/feat to protect against it as well, of course.[/quote:1uodif4h]

      On that note, why not add an ‘alias’ command? It would allow someone to mail your fake name, thus leaving your real name anonymous. Maybe a smuggling/slicer feat?

    • Avanga Member
      May 23, 2008 at 2:16 am #6429

      Well, that was originally why I thought of it, and then I realized it could be used to intercept mail too. Separate commands are good, ’cause it gives slicers more to do. What else would be nice…

      Oh, something to turn off autopilot on capships. >:3 Make it a 150 skill or something, so you know they can’t turn off autopilot and steal a ship on their own.

    • Final_Fantasy_Lover Member
      May 23, 2008 at 5:29 pm #6443
      "Avanga":232y6gss wrote:
      Well, that was originally why I thought of it, and then I realized it could be used to intercept mail too. Separate commands are good, ’cause it gives slicers more to do. What else would be nice…

      Oh, something to turn off autopilot on capships. >:3 Make it a 150 skill or something, so you know they can’t turn off autopilot and steal a ship on their own.[/quote:232y6gss]

      plz see ‘help pirateship’
      There’s a lvl 145 smuggling skill that already does this.

    • Rojan QDel Member
      May 23, 2008 at 6:19 pm #6449

      Doesn’t work for capital ships.

    • Avanga Member
      May 29, 2008 at 5:26 pm #6527

      OoOooOoO.

      How about a requirement for programs and stuff? IE, you’d need to install a mail program to write disks, slicer programs to short locks and hack lifts, fakesignals, stuff like that. It’d give Slicers more to do, that’s for sure.

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