Legends of the Jedi Forums The Brainstormtorium Slicer Skill – ShipMonitor
This topic has 9 replies, 8 voices, and was last updated 15 years, 7 months ago by Kirash.
Viewing 10 posts - 1 through 10 (of 10 total)
    • Final_Fantasy_Lover Member
      September 24, 2008 at 12:23 pm #802

      Works like locateship EXCEPT it sends you a message when they land. depending on your % in the skill and your slicer level, it will either:

      not ping you
      tell you when the ship’s landing
      tell you -where- the ship’s landed
      tell you when the ship enters/exits hyperspace
      tell you when the ship changes its name
      tell you -what- the ship’s name changes to

      only one ship can be monitored at a time. This high lvl skill would definitely make slicers more valuable and taken far less lightly. It can only gain % when it successfully tells you that the target ship lands or (if you’re over the % where name change kicks in) when its name changes. might be a bit overpowered, but it would make slicers -VERY- dangerous to criminals and enemy agents.

    • OcuilDei Member
      September 29, 2008 at 3:20 am #7853

      I like this idea.

    • Locksharp Participant
      September 30, 2008 at 1:13 am #7857

      So if the idea was implemented, how would that stack work? Going down the list, and with the higher level/percentage you have it lists more? ( Obviously except the no ping. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –> )

      Maybe this skill could start at level 101, ( Or 100, if that boats your float. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –> ) And start out just when it’s landing. By 110, where, by 120, hyperspace.. and so on. Could that realistically be done, though? o.o;

    • Niath Member
      September 30, 2008 at 9:26 am #7861

      My usual objection/question:

      How do you counter it?

      In general I find it far too powerful.

    • Kirash Participant
      October 3, 2008 at 4:50 pm #7870
      &quot;Niath&quot;:3dk1325u wrote:
      My usual objection/question:

      How do you counter it?

      In general I find it far too powerful.[/quote:3dk1325u]

      Require a homing beacon to be attatched to the hull of the ship or placed somewhere inside the ship. Detected/Removed in a similar manner to camera_sweep.

      install_beacon – If you’re outside a ship, installs a beacon on the hull of the target ship. If you’re inside, installs a beacon much like you would install a camera. Requires a toolkit and Master Datapad. Only one ship at a time may be monitored.

      trackship on/off – Activates the beacon to provide you with a burst-feed of information on the ship at intervals. If you have not installed a homing beacon on a ship, it would send an error message. If trackship is on upon removal of said beacon, it would notify you.

      beacon_sweep – Much like camera_sweep, if you are inside your ship, it sweeps the current room for a homing beacon and, if found, attempts to disengage it. If you are outside your ship, it sweeps your ship’s hull for a homing beacon and, if found, attempts to disengage it. Requires a Toolkit and Master Datapad.

      I’m just throwing out options here. Personally, I don’t think they should be placeable inside a ship as ships like a Star Destroyer would take months to sweep for beacons.

    • Avanga Member
      October 3, 2008 at 5:53 pm #7874

      Cap ships should be easier to track anyways, they need crew lists, they gotta refuel, restock ammo, load up on food, etc. It’d be impossible to cover up a trail like that.

    • Kirash Participant
      October 3, 2008 at 7:28 pm #7875

      On another note, you could also implement this into Sensor Arrays for ships. It would at least give a reason to have some sensor arrays on small class and medium class ships. Scanning your own ship would give a chance to detect homing beacons INSIDE your ship, but not give you the location…leaving it up to you to find and dismantle it with beacon_sweep. It would give some more useage to Sensor Arrays.

    • CruelAngel Member
      October 4, 2008 at 12:54 am #7876

      I can’t say I like the original idea much. Seems way too overpowered and not much in line with how ships in Star Wars operated (i.e. changing a ship name = changing transponders, and if it could be countered so easily there would be no point in doing it). Though if it were to be implemented to any degree like that, I think it should work nothing like locateship. The skill should require you to be actually inside the cockpit of the ship you’re attempting to slice, since you’re uploading a program into it in order to ping you when it does certain things. Should also have a fairly high chance of discovery, since it would be using the ships own communication systems to ping the user.

      I do like the beacon idea, however, since it would do some of what was suggested in the first post and makes IC/Star Wars sense. Only tweak I would suggest to that is to -not- have it notify you if it’s been located/removed. Would make for some interesting tail-chasing if someone found one of your beacons and placed it on someone else’s ship.

    • KoolAidMan Participant
      October 4, 2008 at 2:13 am #7877

      if a skill like this were to be added. I think it should also notify the ruling clan that a beacon is being installed. It would make sense that the landing ports would have sensors that would be able to detect them

    • Kirash Participant
      October 4, 2008 at 9:14 am #7879
      &quot;Pyke&quot;:2a4mc3ig wrote:
      if a skill like this were to be added. I think it should also notify the ruling clan that a beacon is being installed. It would make sense that the landing ports would have sensors that would be able to detect them[/quote:2a4mc3ig]

      Not necessarily.

      I personally think that it should be up to the individual ship owner(s) to find and remove beacons. If they don’t have the skills to do it, throw on some sensor arrays on your ship and hire someone else to remove it. I’m trying to give slicers some better use here and not have them constantly thrown to the gutter.

Viewing 10 posts - 1 through 10 (of 10 total)
You must be logged in to reply to this topic.