Legends of the Jedi Forums The Brainstormtorium Skills at 100% failing

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This topic has 7 replies, 6 voices, and was last updated 13 years, 7 months ago by veska.
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    • Zeromus Participant
      November 14, 2012 at 2:25 pm #20123

      Skills at 100% should never fail to initiate. I’ve noticed on a few skills lately (doorcut, buildship, and a few others) occasionally fail to start at 100%. I feel like if you’re at 100%, you should always know where to start. It’s fine if they have a chance to fail after the skills complete, occasionally you are not going to be able to cut through a door, but not knowing how to start when you’re 100% proficient in something is a little ridiculous.

    • Zakattack Participant
      November 15, 2012 at 3:58 pm #20136

      Agreed. This has happened to me with various slicer stuff too.

    • Miros Keymaster
      November 15, 2012 at 8:27 pm #20138

      Examples?  None of that stuff has changed recently that I know of.

    • Baxtalo Participant
      November 15, 2012 at 8:35 pm #20139

      buildship

      doorcut

      pirateship/hijack, I think

      I think at least one slicer skill does it as well

    • Zeromus Participant
      November 15, 2012 at 10:04 pm #20140

      Encrypt_file

    • Zeromus Participant
      November 19, 2012 at 12:03 am #20188

      I just got the “you trip over your own feet” message at 100% sneak

    • Hashi Participant
      November 19, 2012 at 10:45 am #20197

      I failed at launching taxi with a char who has small spacecraft at 100%.

    • veska Participant
      November 19, 2012 at 7:43 pm #20205

      Don’t most engineering skills have a chance to fail as well?

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