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June 16, 2010 at 10:49 pm #1497
Just some things that I kinda thought of as I was wandering today.
Starfighters:
Fast Sub-light
SLOW Hyperspeed
Bad shields/armor/etc.Shuttles:
Mid Sub-light
Fast Hyperspeed
Eh…Freighters:
All over the placeCapships
Fast Sub-light
Mid-fast Hyperspeed
EXTREMELY LONG MANEUVER (10?)
And more touch-ups to combat vs. starfighters. I’d really like to see the MUD where a capship has to scramble starfighters to take down other fighters.
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June 17, 2010 at 3:00 pm #14715
I’m not really getting the point of this. All ships already have a class assigned to them and most of the time their stats are understandable for the class. Starfighters move fast in sublight, cappies not so much etc.
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June 18, 2010 at 6:52 pm #14721"Avanga":1aradu7t wrote:Just fine-tuning the balance. =p[/quote:1aradu7t]
Simple, then:
No turrets on capships.
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June 18, 2010 at 6:54 pm #14722
That’s actually not a terrible idea, though it does cut down on the effectiveness of a fully-manned cappy vs. one person flying one.
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June 19, 2010 at 4:53 pm #14723
It would effectively mean that if a fighter is at 0 distance to said capital ship, it’s nearly unkillable, as projectiles can’t engage a target at that range, and if the person piloting it has shipdodge, they can weave turbos. On the plus side, that would make ACTUALLY CAPTURING them a larger consideration.
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June 23, 2010 at 11:52 am #14735
I suggested no turrets on capital ships at the beginning of the timeline.
I was laughed at.
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