Legends of the Jedi Forums The Brainstormtorium Ship maintenance
This topic has 25 replies, 13 voices, and was last updated 14 years, 1 month ago by Anastasius.
Viewing 15 posts - 1 through 15 (of 26 total)
    • Direz Participant
      April 1, 2010 at 8:17 pm #1433

      Ok, so I just realized(im slow and never had a need for it) but its been moved to piloting 50. This is great. I love it, i do, becuase pilots should know basics on how to fix things on their own ship. HOWEVER:

      Being an engineer and not knowing how? Like lets say you get shafted on piltoting to level 35-40 and you have like 75+ engineering.

      You know how to fix hull, hatches, and make alot of stuff. Maybe you got 135 engineering and can make a ship! WOW! But you cant repair a ships drive(which you just built).

      thus: IDEA- Move shipmaintence back. OR maybe make a new skill and call it somthing else and keep both skills.

      Another idea somone tossed around is to toss a skill at pilots like ‘jury rig’ which will give you a certain rounds or until next landed to fix the ship. Add a timer to it or make their repair take longer like a min where repairing it as an engineer will be faster.

      Food for thought, thats my two creds.

      ~Direz

    • Walldo Keymaster
      April 2, 2010 at 6:18 am #13751

      It isn’t going to move back. Engineers have enough skills packing their skill tree as it is; that was the main decision for me moving it to piloting. Plus it makes more sense as a piloting skill. Maybe repairhatch should be a piloting skill too.

    • Direz Participant
      April 2, 2010 at 12:54 pm #13752

      I’m not complaining about enough skills, far from, actually. But to be able to build a ship but not repair it? Its like…easier is my only qualm, as it were.

      Thats my logic at least.

    • Avanga Member
      April 2, 2010 at 2:28 pm #13753

      I actually agree with Direz. This doesn’t make a whole lot of sense. Sure, the engi skill tree is crowded, but that isn’t really a reason to start giving other classes skills they shouldn’t have. Pilots should have some sort of field repair skill for ship systems and hatches and things, like he said. It would work long enough to get them to a place where a real technician could have a look at it.

    • SgtFlippy Member
      April 2, 2010 at 3:03 pm #13755

      It should really just be given to both skill mains, sorta like how both espi and smug get a credit stealing command. If not then it should really be low enough that anyone with atleast a little skill (anywhere from 20-45) in piloting should get it. Just make it so the engineering one is quicker or somesuch as they’re supposed to be technicians who can do shiz like that.

    • Kora Participant
      April 2, 2010 at 3:17 pm #13757

      I agree. I mean.. that’s why "repairarmor" is SO much lower than "makearmor", same for weapons and droids. Repairing things is easier than making them, and if you know how to make something you ought to know how to fix it if it breaks.

      (…Also, I’ve always secretly wanted a 5ish person crew to a gunship so I could make a Star Wars version of Firefly, and this move crushed my dream by removing the need for the Kaylee character. But that’s completely unrelated…)

    • Altrez Participant
      April 2, 2010 at 4:55 pm #13758

      Captain…

      It is highly illogical that one would be able to create something, and not also understand how to repair it.

      Does the birds nest, thrashed by the squirrel, need to be repaired by the beaver?

      The imbalance of skills in their respective trees can be restored through the creation of new skills, not the butchering and moving of old ones.

      It is my humble opinion as second in command of this vessel that you rethink your decision.

    • Ravaus Participant
      April 2, 2010 at 7:10 pm #13760
      "Kora":36a4mooe wrote:
      (…Also, I’ve always secretly wanted a 5ish person crew to a gunship so I could make a Star Wars version of Firefly, and this move crushed my dream by removing the need for the Kaylee character. But that’s completely unrelated…)[/quote:36a4mooe]

      Been done. Spirit of Anobis. Was awesome. Blew up in a blaze.

    • Walldo Keymaster
      April 4, 2010 at 12:55 am #13835

      Saying the move is butchering a pretty big stretch.

      Sure adding more skills would be nice, but that was not an option at the time. Sure you can make the case that you can build it, you can fix it (which can be argued) but you can state just as many ideas that it should be in piloting.

    • Kora Participant
      April 4, 2010 at 3:51 am #13842
      "Walldo":9ukp9qst wrote:
      Saying the move is butchering a pretty big stretch.

      Sure adding more skills would be nice, but that was not an option at the time. Sure you can make the case that you can build it, you can fix it (which can be argued) but you can state just as many ideas that it should be in piloting.[/quote:9ukp9qst]

      Is having another skill still not an option? It seems to be the optimal solution from my perspective.

    • Avanga Member
      April 4, 2010 at 6:39 pm #13851

      If you really wanna move some skills from the engi tree… combatants could really use repairarmor/repairweapon. >_>

    • Corey Participant
      April 4, 2010 at 6:49 pm #13852

      hehe yeah thats gonna be great….you can build ships but can’t repair them….you can build weapons…but can’t repair them…you can make armor….can’t repair it either <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

    • Fishy Participant
      April 4, 2010 at 7:01 pm #13853

      Maximum accessibility would be if they were really low down in the engineering skill tree, but that doesn’t make sense either, think about it, &quot;I can’t make a canteen, or jewelry of any sort, but I can fix your gun!&quot;

    • Ctheknight Member
      April 5, 2010 at 2:08 am #13856
      &quot;Walldo&quot;:3flamepw wrote:
      but you can state just as many ideas that it should be in piloting.[/quote:3flamepw]

      No, no you really can’t.

      Name an aircraft pilot that repairs their aircraft in midair with any proficiency. This is why the army, navy, marines and air force have an engineering corp. The fact is, they /can’t/ repair what they’re driving. Sure, they may be able to jury rig it (speaking of pilot repair skills, jury rig seems to sound just right), but they can’t repair it, that’d be an engineer’s job.

    • Avanga Member
      April 5, 2010 at 2:09 pm #13868

      OH SNAP SOMEONE JUST GOT SERVED

      But seriously, what he said. <!– s:lol: –><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!– s:lol: –>

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