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This topic has 6 replies, 4 voices, and was last updated 17 years, 6 months ago by .
Viewing 7 posts - 1 through 7 (of 7 total)
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December 2, 2008 at 5:51 am #869
IDEA: If adepted in <whatever science>, player-made containers are close and lockable.
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December 2, 2008 at 8:43 pm #8263
Of course it does, short of making a new science, the container-based one already would be fine for the suggestion. Although "equipment" would make more sense.
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December 4, 2008 at 4:00 am #8285
I like this idea. I’ve known that there’s locking containers, but you can’t put codes on them or anything.
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December 5, 2008 at 11:09 pm #8322"Csilla":130pwyl5 wrote:I like this idea. I’ve known that there’s locking containers, but you can’t put codes on them or anything.[/quote:130pwyl5]
The current locking container(s) require a key to lock/unlock them; they don’t use codes like doors.
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December 6, 2008 at 1:55 am #8333"RenegadeJedi":pk3hvncd wrote:"Csilla":pk3hvncd wrote:I like this idea. I’ve known that there’s locking containers, but you can’t put codes on them or anything.[/quote:pk3hvncd]
The current locking container(s) require a key to lock/unlock them; they don’t use codes like doors.[/quote:pk3hvncd]Partially true! I know locking containers that use neither!
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Viewing 7 posts - 1 through 7 (of 7 total)
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