Legends of the Jedi Forums The Brainstormtorium Sciences & Containers

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This topic has 6 replies, 4 voices, and was last updated 17 years, 6 months ago by Avanga.
Viewing 7 posts - 1 through 7 (of 7 total)
    • Avanga Member
      December 2, 2008 at 5:51 am #869

      IDEA: If adepted in <whatever science>, player-made containers are close and lockable.

    • Ranman Participant
      December 2, 2008 at 7:41 pm #8261

      The science of "transportation" increases capacity.

    • Avanga Member
      December 2, 2008 at 7:43 pm #8262

      Yeah, but… that doesn’t have anything to do with /my/ suggestion.

    • Ranman Participant
      December 2, 2008 at 8:43 pm #8263

      Of course it does, short of making a new science, the container-based one already would be fine for the suggestion. Although "equipment" would make more sense.

    • Csilla Member
      December 4, 2008 at 4:00 am #8285

      I like this idea. I’ve known that there’s locking containers, but you can’t put codes on them or anything.

    • Drel Member
      December 5, 2008 at 11:09 pm #8322
      "Csilla":130pwyl5 wrote:
      I like this idea. I’ve known that there’s locking containers, but you can’t put codes on them or anything.[/quote:130pwyl5]
      The current locking container(s) require a key to lock/unlock them; they don’t use codes like doors.
    • Avanga Member
      December 6, 2008 at 1:55 am #8333
      "RenegadeJedi":pk3hvncd wrote:
      "Csilla":pk3hvncd wrote:
      I like this idea. I’ve known that there’s locking containers, but you can’t put codes on them or anything.[/quote:pk3hvncd]
      The current locking container(s) require a key to lock/unlock them; they don’t use codes like doors.[/quote:pk3hvncd]

      Partially true! I know locking containers that use neither!

Viewing 7 posts - 1 through 7 (of 7 total)
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