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This topic has 21 replies, 12 voices, and was last updated 18 years, 3 months ago by cirus.
Viewing 7 posts - 16 through 22 (of 22 total)
    • cirus Member
      March 10, 2008 at 5:04 pm #5219

      I just want to object again to changing the amount of science skills that an engineer can master. I don’t think there should be a limit, and yes I see all or probably all of the arguments against having a engineer that knows every science. My arguments are basically that I really like the way it is current, I’m not objecting at all to the ideas of having sciences affect more stuff than they do now, I just don’t want to see lotj turn into a tier based skill system which has been done on a few swr muds and it really sucked. I’ll stick around no matter what but I’d just rather see the level system stay the same.

      I reserve the right to give actual valid arguments to support my opinions when presented with a interjection to my proposition.

    • Walldo Keymaster
      March 10, 2008 at 7:29 pm #5220

      I’ve spent a lot of time thinking about tier skills, even going as far as to make a few mock ups of how it would work with current skills/levels and the bottom line is that I don’t like it; I much prefer our leveling system we have now.

      With that being said, the number of sciences a person can learn should [i:29bgaqos]definitely[/i:29bgaqos] be limited. Thinking that the number of sciences you can learn = based off your INT/WIS and science level.

    • Compel Bast Member
      March 10, 2008 at 8:15 pm #5224
      "Walldo":1jkqako7 wrote:
      With that being said, the number of sciences a person can learn should [i:1jkqako7]definitely[/i:1jkqako7] be limited. Thinking that the number of sciences you can learn = based off your INT/WIS and science level.[/quote:1jkqako7]

      That’s an interesting idea, including int and wis…

    • Troll Participant
      March 10, 2008 at 8:34 pm #5226
      "Compel Bast":2zw9d6zu wrote:
      "Walldo":2zw9d6zu wrote:
      With that being said, the number of sciences a person can learn should [i:2zw9d6zu]definitely[/i:2zw9d6zu] be limited. Thinking that the number of sciences you can learn = based off your INT/WIS and science level.[/quote:2zw9d6zu]

      That’s an interesting idea, including int and wis…[/quote:2zw9d6zu]

      Though the thing is that 95% of the scientists/engineers have 25 int and wis. Also 150 science, so they’d end up having all of them anyway (if I didn’t misunderstand.)

    • Slyth Member
      March 10, 2008 at 8:46 pm #5227

      OK, I have a question. how are you going to make it fair for those who have already spent [b:3n4zwhf7]hours[/b:3n4zwhf7] studying so that they can master make everything. I don’t think that it would be fair for anyone to start a new character and not be able to reach the same potential that another character is already at. for those who have spent hours on it, I think that they should have the right to keep it. Limiting the sciences shouldn’t be done if someone is willing to study for all of them. for example, someone puts in 50-100 hours of studying to max out sciences, and then the new science thing is applied. They are out that much time if you take it away, making them angry. If you do not take it away from them and the new thing is applied, new characters cannot reach the potential, therefore they do not become as good as they potentially coulda been.

    • Walldo Keymaster
      March 10, 2008 at 10:24 pm #5229

      If the system was implemented, characters that existed beforehand would not be affected.

    • cirus Member
      March 11, 2008 at 5:40 pm #5260

      Well Why don’t you make it to where engineers can make an item, then you have a scientist that has some command that can apply the bonuses and such based on their science knowledge. Like the engineer makes the armor but the scientist takes the armor the engineer made, using their advanced knowledge of chemicals they make it stain resistant, using their advanced knowledge of medical/chemical they give health to the wearer. That way scientist mains would be useful. The way it is now, anyone that makes a science main does it only for rp since I haven’t ever played an engineer that didn’t have 150 science. Just take science away from engineers all together, thats kinda how it is in real life a little bit. I don’t mean the take all science away from engineers part I mean the distinction of jobs.
      My opinions are biased by the fact that I love playing characters that are "twinked" or whatever it is you rp people call it, when a character can do as much stuff as possible, like fly capitol ships make structures and be a master of all science. I disagree with anyone that says that isn’t realistic. Especially in a technological superior culture, even though it is long long ago…. in a galaxy far far away. ( I may have miss used the word twink, If I did please enlighten me as I would love to know what it actually means; maybe tweaked is the word I was thinking of ?).

      (edit 5:15pm cst)
      p.s. I think the word I was looking for is unbalanced characters not "twinked" or maybe that is "twinked".

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