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November 8, 2007 at 10:25 pm #202
I think the sciences are an awesome idea, but there has been something bugging me since I started playing here.
I was thinking that there should be an alternate route to mastering the sciences…
– by application-
For instance, if you spend hours building ships, you should learn more about construction and spacecraft than you ever would studying a book
and if you make 10000 datapads you will deffinately know more about electronics etc
So, you could make it so that you have an increased chance to learn a science by actually /doing/ the work, or you could leave the chance the same and increase the percentage /or/ you could make science only studyable up to 80-90% then the last portion can only be learned through application.
Something to make it:
a) not /easier/ to learn the sciences but dinfinately less boring and
b) make shipbuilding/armorcrafting/whatever more rewarding after the skill is maxedLet me know what you think.
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November 9, 2007 at 1:31 pm #2957
I’ll just comment on b)
If your sciences are maxed there are benefits you get from all that hard work you put into learning more about that particular science class.
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December 4, 2007 at 12:27 am #3719
My guess on this one is that the science portion of electronics handles theory and leaves room for innovation (stat bonuses/higher quality)… working on an assembly line (mastering makedatapad) does not make you a master electrician or an electrical engineer.
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December 4, 2007 at 2:52 pm #3737"Valens":tcword0h wrote:It also sucks when you die after mastering all those sciences.[/quote:tcword0h]
After mastering what, exactly, does it not suck to die?
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December 4, 2007 at 3:17 pm #3736
kick, gouge, bash, half the engineering skill list. When I die, there aren’t many of those I would drop to my knees and yell "nooooooooo" over
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December 4, 2007 at 3:18 pm #3739"Jinjin":2em1gba4 wrote:kick, gouge, bash, half the engineering skill list. When I die, there aren’t many of those I would drop to my knees and yell "nooooooooo" over[/quote:2em1gba4]
I was talking about full class lists, boozey.
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December 5, 2007 at 5:49 pm #3758
Combat skills are pretty easy. i think flurry is the only one I’d be upset about *shrugs* and generally adepting bhing skills. Most skills are easy to adept, so it’s no big deal, it’s the leveling you’d go berserk about.
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December 6, 2007 at 5:27 am #3784"Valens":20wng3ra wrote:Combat skills are pretty easy. i think flurry is the only one I’d be upset about *shrugs* and generally adepting bhing skills. Most skills are easy to adept, so it’s no big deal, it’s the leveling you’d go berserk about.[/quote:20wng3ra]
Need i mention sprint, that skill sucks ass to prac up. Don’t think i’ve ever bothered to get it to 100% from 49% on any char <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt="" title="Razz" /><!– s:P –>
P.S. Poison weapon teacher anyone?*Edit – Indeed, sprint. Not endurance <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt="" title="Razz" /><!– s:P –>
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December 6, 2007 at 5:37 am #3786
Endurance takes at most 2 seconds. Unless they changed it. Sprint was the one that took forever for Bhers. Endurance you used to be able to spam it, now it’s a freaking feat so you are automatically maxed on it
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December 6, 2007 at 6:01 am #3787
The one character I’ve had with sprint raised it from 49% to 100% without any trouble. It was about the same speed as engineering skills like makecomlink, except you don’t need parts or a workshop, and you can do other, non-movement intensive things while you’re waiting.
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