This topic has 20 replies, 12 voices, and was last updated 15 years, 8 months ago by OcuilDei.
Viewing 6 posts - 16 through 21 (of 21 total)
    • Anna Member
      September 5, 2008 at 4:58 pm #7727

      We don’t allow the RPC to access system logs to review RP unless it’s for a documented issue such as a death complaint or suspected abuse. My concern with that is that 7 people pulling logs to review the MANY RP compliments that are bound to be generated, will expose them to entirely too much sensitive RP information.

      Sorry. No go on that one. Keep at it, though.

    • Slyth Member
      September 5, 2008 at 7:36 pm #7728

      I didn’t read over every suggestion of how to fix it, but why not code in a way that when the person gives any other person points, they have to be in the same area, or within two rooms of, the person they are rewarding, for more then a certain amount of time. this would cut back on the amount of points that could be uselessly given out, because if you see that someone is rping above average, then you can reward points only after rping with them for a while to make sure it keeps up. this would work if a timer were put in place to determine how long someone was in the "reward area" of another player. We could also have it echo in the mud automatically(if this could be coded), so that if anyone were to abuse it, the whole mud would know. And, after a certain amount of points was given to an player each week(lets say 100) then they are no longer able to be rewarded by players, but only imms.

      This idea may suck, I don’t know <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –> I’m pretty tired, so hope you all like it.

    • CruelAngel Member
      September 6, 2008 at 8:39 pm #7732

      Just my two cents.

      The ideas calling for a certain point pool allocated for a certain time period makes the most sense and offers the least possibility for abuse (or at least minimizing the effects of any abuse).

      I look at it this way. Give each account, not character, 50-100 (or whatever number is appropriate) points to disperse every week with no roll over. Disallow accounts created under a certain time period, like a couple of weeks to a month, from getting any points to keep people from making new accounts simply to throw out points. I haven’t been here for an era change, but from what I’ve read it seems like they average around 6-8 months, give or take. So with a 100 point pool per week even if someone gave them ALL to one person you’re only looking at 2400-3200 points gained over a 6 to 8 month period (1200-1600 if you use 50 point pools a week, etc. you can do the math on your own for other totals). Even if someone were abusing the system to buy a forcer, they’d need a few accounts logging in at least once a week for months to get one.

      Now with such a low total to give out, most people won’t see astronomical rewards for any one RP session. But the point is that you want people to RP well consistently anyways. Thus if you’re doing so, you’ll see large rewards over a long period of time. One person may only give you 10 points for that RP session last night, but if five people were there and they all rewarded you similarly you’d have 50. RP well consistently two or three times a week (or whatever) and you get the idea.

    • Locksharp Participant
      September 6, 2008 at 11:40 pm #7736

      I like CruelAngel’s idea, except with maybe the addition that a single account can only recieve up to a hundred points a week as well. Unless that was already stated and I just misunderstood it.

    • Final_Fantasy_Lover Member
      September 7, 2008 at 10:13 am #7741

      What I saw happen on another MUD that had a mort rewarding system was…
      account A could only give out one reward per 24 hours, timer starting when the reward is handed out. Now to prevent abuse, what you do is once a week or so you check to see if there’s an account or accounts that keep rewarding the -same- account. If that’s the case you touch base with the rewarder(s) and investigate.
      If they’re conspiring to get player B a buttload of points, revoke all points involved and disallow the offending account(s) from using reward for a while.

      OR

      a reward token system. Account &quot;A&quot; can only reward x number of points per day played. Each day played earns one token.

      Addendum: I also forgot, rewards should drain the rewarder’s account for the amount rewarded to the rewardee.

    • OcuilDei Member
      September 7, 2008 at 5:57 pm #7744

      I agree completely with this idea, all up to the rewarder’s account should be drained, this will cause people not to want to reward because they are saving up their points. People are stingy, the last mud I played on I would reward good rp all the time and my account would never exceed 500 points because I chose to reward. Other players said thats the price I pay for rewarding good rp…I don’t agree with this, what sets Lotj aside from the rest of the star wars mud is its awesome coding (Thanks Orion and Rojan and the other Imms) and its diverse rp that can be offered! We should want to reward good roleplay, not squander account points selfishly. So why not cater to both, have the rewards without taking away the points you earned roleplaying awesomely.

Viewing 6 posts - 16 through 21 (of 21 total)
You must be logged in to reply to this topic.