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September 17, 2009 at 3:00 am #1212
Space battles need to be drastically smaller. As it is, currently, the system basically rewards clans with larger piggybanks than actual skill. Also, lag is a major factor. I do not like a system in which I cannot see what the hell I am doing because of an insane amount of spam.
Solutions and Possibilities:
1) Add a battlegroup cap.
1a) One Capital ship, many frigates. This would be more realistic and interesting, but still lead to "who can buy more frigates" unless a cap was introduced for them as well. Could make it where to form a battlegroup, all ships must be smaller than your ship. Make frigates battlegroup-able again.
1b) 5 Ship Battlegroup Max, period. This option is a possibility, and not as difficult as the first.2) Redesign battlegroup system.
2a) Drastically increase hangar size to allow for two frigates to be kept in one hangar, and all other hangars used for standard fighter squadrons. Do not allow any capital ships to be battlegrouped whatsoever.
2b) Completely dissolve battlegroup system, leaving only Squadron in place.
2c) Smaller secondary (fighter) hangars so that there aren’t 999999999999999999999999999 fighters in the air firing 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 torpedos.Ideas? Thoughts?
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September 17, 2009 at 2:38 pm #11467
On this note, I want to "resubmit" my idea to make a ship’s starfighter complement part of its stats, not a group of seperate vessels. They’d be sort of like missiles, in that they’re used and you have a current load and a maximum load.
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September 20, 2009 at 5:05 am #11500
Why can’t we just implement the whole "A squadron of X-wings [x5]"?
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September 20, 2009 at 5:20 am #11502"Onasaki":1ofywnt9 wrote:Why can’t we just implement the whole "A squadron of X-wings [x5]"?[/quote:1ofywnt9]
..?
That had nothing to do with the topic of rethinking battlegroup sizes..
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September 20, 2009 at 5:27 am #11503
The topic of the forum, is Rethinking Warefare [b:nnjpt86n]SPACE[/b:nnjpt86n]. Which is why I must disagree with that last post of yours.
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September 20, 2009 at 8:41 am #11511
What Ona was suggesting was instead of, for example, having 5 squadrons each composed of 5 ships (25 total ships), instead having 5 "a squadron of X-wings" that have better stats than a single X-wing, but can’t be used for flying around in.
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September 20, 2009 at 7:17 pm #11524
Huh? I never mentioned anything about stats. I was stating that instead of being incredibly spammed out of computer that fighters, like x-wings, should stack with eachother. Akin to the squad code, Where it would come up as "[x5]A squad of imperial storm troopers" or whatever it was, it would come up with [x5]A squadron of X-wings".
The topic says Rethinking Warfare Space. So I’m helping rethink warfare, by suggesting a way to reduce spam greatly.
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September 20, 2009 at 7:58 pm #11526
I like Fishy’s suggestion there though, that’s a pretty damn good idea.
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September 20, 2009 at 9:05 pm #11527
I think reducing spam is incredibly important. Missiles/torpedos should be different colors depending on whose ships they came from so you can distinguish if it’s your missiles leaving or their missiles coming, too.
But the fleet size is the major factor.
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September 20, 2009 at 9:50 pm #11528"Skiia":2t96lmw7 wrote:I think reducing spam is incredibly important. Missiles/torpedos should be different colors depending on whose ships they came from so you can distinguish if it’s your missiles leaving or their missiles coming, too.
But the fleet size is the major factor.[/quote:2t96lmw7]
The color thing is an awesome idea. Red for enemy-launched, blue for friendly-launched, or some such?
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September 21, 2009 at 1:24 am #11588
Well.
You’d have to have a check to see which clan your ship belongs to, then when you typed radar/prox/whatever it’d show you any projectiles NOT from a ship from your clan in red.
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September 21, 2009 at 10:22 am #11592
My idea for a revamp of ship combat is a simpler one that will probably be wildly unpopular. My suggestion is to make the maximum number of ships you can have in a battlegroup about five. A clan can mass as many ships as they want and put them in orbit, but they can only have five to a battlegroup. That way, it encourages clans to train more pilots, makes it damn hard for one idiot to lose the entire fleet, and just overall has a nice leveling effect, hopefully even reducing on spam. Shouldn’t even be that hard to code.
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September 21, 2009 at 4:29 pm #11594"Quicksilver":18yg5lsh wrote:My idea for a revamp of ship combat is a simpler one that will probably be wildly unpopular. My suggestion is to make the maximum number of ships you can have in a battlegroup about five. A clan can mass as many ships as they want and put them in orbit, but they can only have five to a battlegroup. That way, it encourages clans to train more pilots, makes it damn hard for one idiot to lose the entire fleet, and just overall has a nice leveling effect, hopefully even reducing on spam. Shouldn’t even be that hard to code.[/quote:18yg5lsh]
Right off of the bat, I can see pros and cons to this. If you look at it from an effectiveness standpoint, you still need 2 people in the flagship of a battlegroup to be decently effective. Another downside is that it would massively lean space combat towards the defenders (with autopilot, they wouldn’t NEED to have all the ships battlegrouped; they’d automatically fire on any enemy cappies).
However, on the other hand, I’d agree that it would force people to train more new players as semi-competent pilots; though, that’s primarily the players’ faults–a clan with more active pilots is a better clan WITHOUT this change… there’s already incentive, even if the newbies are just thrown in as gunners/etc.
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September 21, 2009 at 7:17 pm #11604
Having more than five capitals total = yay
Having five in a battlegroup = yay, players get to interact more with the battlegroup system!
Cutting down on ship battle spam/lag? =Priceless.
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