Legends of the Jedi Forums The Brainstormtorium Remove Name from Memory

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This topic has 22 replies, 10 voices, and was last updated 15 years, 9 months ago by Kirash.
Viewing 15 posts - 1 through 15 (of 23 total)
    • Corey Participant
      May 20, 2010 at 5:27 pm #1472

      Clan_greet is the bane of my existence. I currently have someone’s greet more than 11 times on my memory. I also have multiple situations of dubbing someone, getting informed of them later by someone else and then getting greeted by them later….So I have 3 names of 1 person on my memory…in various forms. There are also dubs from people who are long dead. I’d love to see a way of removing a dub/name from the list so that I can clean up the list and not have it scroll 3 pages due to all the repeats.

    • Inactive
      May 20, 2010 at 7:37 pm #14466

      This is a great idea.

    • Kora Participant
      May 22, 2010 at 8:59 pm #14485

      What I’d like more, but may be harder to code, would be something that prevented a dub/greet from being added to your mem list when informed if you already have it. Instead, have it flash up a message saying something like "FemHumTan3 sounds a lot like StupidBitch." If they’re describing the person to me in such great detail that I’d be able to recognize them, I should also be able to realize if I’ve already seen the person in question. …On that note, it’d be nice if you got a message containing the greet/dub at every inform either way.

      Lynette carefully describes Gabrielle to you.
      Gabrielle sounds a lot like EvaLongoria.

      I guess the ability to remove greets/dubs would have it’s uses. As would being able to edit them.

      CommNet 0 [2DalmationMale]: My name is Pongo.

      redub 2dalmationmale pongo
      2DalmationMale will now be known as ‘Pongo’ to you.

      I’m sure most of what I suggested as been suggested before. It’d still be awesome.

    • Quicksilver Participant
      May 23, 2010 at 11:03 am #14497
      "Kora":sa7hh6mi wrote:
      What I’d like more, but may be harder to code, would be something that prevented a dub/greet from being added to your mem list when informed if you already have it. Instead, have it flash up a message saying something like "FemHumTan3 sounds a lot like StupidBitch." If they’re describing the person to me in such great detail that I’d be able to recognize them, I should also be able to realize if I’ve already seen the person in question. …On that note, it’d be nice if you got a message containing the greet/dub at every inform either way.

      Lynette carefully describes Gabrielle to you.
      Gabrielle sounds a lot like EvaLongoria.

      I guess the ability to remove greets/dubs would have it’s uses. As would being able to edit them.

      CommNet 0 [2DalmationMale]: My name is Pongo.

      redub 2dalmationmale pongo
      2DalmationMale will now be known as ‘Pongo’ to you.

      I’m sure most of what I suggested as been suggested before. It’d still be awesome.[/quote:sa7hh6mi]

      If you’re in the same room as them, and it is infact just a dub, you can change it. Or you used to be able to. I haven’t tried in a while.

    • Gathorn Participant
      May 23, 2010 at 11:29 am #14498

      He means he wants to be able to redub people without them being in the room.

    • Quicksilver Participant
      May 23, 2010 at 1:30 pm #14501

      Why, when you can just hunt them down?

    • Kora Participant
      May 23, 2010 at 9:29 pm #14521
      "Gathorn":cy0yi10s wrote:
      He means he wants to be able to redub people without them being in the room.[/quote:cy0yi10s]
      She, Gathorn. She.

      "Quicksilver":cy0yi10s wrote:
      Why, when you can just hunt them down?[/quote:cy0yi10s]
      Because there’s no logical reason why I should need to. And there are plenty of people who rarely leave clan bases/wherever they’re hiding. I don’t like having my characters do things that they don’t have an IC reason to do. I’m not going to have my character hunt down somebody they don’t need to talk in person to just so that I can change their dub.

      That’s why the example I gave was somebody speaking over channel zero. There are instances where you learn somebody’s name but they’re not there.

    • Gathorn Participant
      May 24, 2010 at 1:12 am #14525

      For some reason, I thought puma wrote that post, not you, Kora.

    • Oteri Participant
      May 24, 2010 at 3:09 am #14530

      Kora’s post looks awesome. Implement ASAP please.

    • DCLXVI Member
      June 6, 2010 at 5:53 pm #14629

      That is a pretty sexy idea, Kora’s anyways, as well as the original remove dub. Both should be implemented. MAKE IT HAPPEN NUMBER 1!

    • Gathorn Participant
      July 18, 2010 at 3:22 pm #14844

      I just always used a cmud trigger to #substitute <currentdub> <Name|currentdub> and redubbed when I eventually saw them.

    • Anastasius Member
      August 4, 2010 at 4:46 pm #14950

      I would love to see Kora’s change. Untill then I use [quote:1x51ii6l]Think HuFe02 = Debra – Aug/04/ 10[/quote:1x51ii6l]

    • Gathorn Participant
      September 2, 2010 at 6:56 pm #15116

      I use

      "CMUD":2h4aoddn wrote:
      #sub HuFem02 HuFem02|Debra

      Channel 0: [HuFem02|Debra]: First half is the dub, second half is the name[/quote:2h4aoddn]

    • Kirash Participant
      September 3, 2010 at 3:18 am #15120

      Hmm anything like that for MUSHclient? That’s pretty nifty.

    • Gathorn Participant
      September 3, 2010 at 11:44 am #15121

      No idea. My recommendation is that you convert to cmud/zmud. <!– s:roll: –><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!– s:roll: –>

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