This topic has 3 replies, 3 voices, and was last updated 16 years, 5 months ago by Drel.
Viewing 4 posts - 1 through 4 (of 4 total)
    • KoolAidMan Participant
      November 29, 2007 at 7:08 am #352

      Refresh

      Currently @ around 100, it only gives ~500 movement back with a 78-111 rnd debuff on it.

      Suggestion: increase mv restored by 1/2 max and increase debuff to 125-150 rnds.

    • Siradril Participant
      November 29, 2007 at 1:55 pm #3586

      Refresh feat can change the tide of the combat if your team members have flurry, I think it should remain this way. So more movement points from refresh = Not a good idea <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

    • KoolAidMan Participant
      December 1, 2007 at 2:45 pm #3659
      &quot;Siradril&quot;:d9w4cbex wrote:
      Refresh feat can change the tide of the combat if your team members have flurry, I think it should remain this way. So more movement points from refresh = Not a good idea <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>[/quote:d9w4cbex]

      Aye thats what I had in mind. However. I feel the current amount isn’t enough. Maybe have it restore 1/3 of your maximum which would all most people an extra flurry or possibly two. That doesn’t seem overpowered. Again REFRESH debuff could be increased to compensate.

    • Drel Member
      December 1, 2007 at 4:38 pm #3662

      500 movement is already good enough for an extra flurry; it was set at that number for exactly that reason, I believe.

Viewing 4 posts - 1 through 4 (of 4 total)
You must be logged in to reply to this topic.