Legends of the Jedi Forums The Brainstormtorium recognizing languages

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This topic has 7 replies, 8 voices, and was last updated 14 years, 6 months ago by ccubed.
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    • Zeromus Participant
      September 24, 2011 at 8:06 am #1759

      the language learned limits shouldn’t be increased, but i think after a certain point instead of seeing

      CommNet 0 [A Hutt male]<An unfamiliar dialect>: Oo Xyhubefcu Vyutta Uzrpcoydf ndzwfl?

      my character should eventually learn like 10 points in a language skill and be able to know what language is being spoken

      CommNet 0 [A Hutt male]<Huttese>: Oo Xyhubefcu Vyutta Uzrpcoydf ndzwfl?

      it would make it a little bit easier to roleplay characters that should be speaking common lingua franca like huttese, durese etc because then people could recognize what you’re speaking instead of having every unfamiliar language look exactly the same

    • Troll Participant
      September 24, 2011 at 11:46 am #17688

      +1

    • Darrick Participant
      September 24, 2011 at 3:39 pm #17689

      Agreed. After hearing a language long enough IRL, I can determine who is speaking that language even if I don’t know what they’re saying.

      Then again, I’m not quite sure what the difference in LotJ is between "feeling you can start communicating in the language" and "fluent in the language" code-wise. Maybe languages needs a revamp?

    • Fishy Participant
      September 24, 2011 at 6:17 pm #17690

      People have suggested in the past a way to learn language by hearing it used, which I think is a little too open to abuse.

      How about go with this idea of like.. at 10 points in a language you can see what it is, and then have everyone start with 10 points in any common language? So people could recognize huttese and jawa and basic even if they couldn’t speak them, but stuff like Pydyrian and Sith would still show up as unfamiliar and people wouldn’t be able to see lorrdians talking and wouldn’t have those languages show up in their speak list.

      Though this would probably require quite a bit of under-the-hood revamping to languages.

    • Raato Participant
      December 13, 2011 at 1:21 am #17935

      makes sense and doesn’t sound like a huge coding task at all.

      but which languages get to the common languages list?

    • Coreceren Member
      December 21, 2011 at 8:19 am #18013

      I think this is a good idea. For common languages though, there aren’t that many outside of Basic in the Core and Huttese in the Rim. It’s basically dependent on the language of government and trade in your region of space. Might vary it by race, like Wooks knowing what Dosh sounds like and vice versa, but again, a lot of case-by-case work.

    • Faern Participant
      December 23, 2011 at 6:44 am #18019

      I think this is a great idea too. Fishy’s input on it is great.

    • ccubed Participant
      December 24, 2011 at 3:51 am #18047
      "Darrick":1nbtkiga wrote:
      Agreed. After hearing a language long enough IRL, I can determine who is speaking that language even if I don’t know what they’re saying.

      Then again, I’m not quite sure what the difference in LotJ is between "feeling you can start communicating in the language" and "fluent in the language" code-wise. Maybe languages needs a revamp?[/quote:1nbtkiga]

      There are three levels to languages.

      Before start communicating: You get bits and pieces, but never whole words. You can’t even really communicate with it.
      At start communicating: You get to hear words but not all words and still get bits and pieces of some words. You can try to start speaking it here, but it’s probably going to come out wrong.
      At Fluent: You basically get the whole thing, but if you communicate in it, it -might-, stressing might as a low chance, come out wrong.

      And I agree with learning what language someone is speaking overtime, but not with everyone starting with 10 in each language for code reasons and because it just doesn’t make sense.

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