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This topic has 13 replies, 8 voices, and was last updated 16 years, 6 months ago by Anastasius.
Viewing 14 posts - 1 through 14 (of 14 total)
    • Kirash Participant
      November 26, 2009 at 1:46 pm #1317

      Personally, I think makepublic needs to have a limit on it for how many ships a person can turn into a public transport. It’s been common to see someone buy 70 something small ships and throw them into the Taxi system. It’s a little annoying and stupid if you ask me. Makepublic should be limited. I think 5 is enough.

    • Avanga Member
      November 26, 2009 at 4:44 pm #12649

      Seconded. It really shafts smaller entrepreneurs.

    • Onasaki Participant
      November 27, 2009 at 3:02 am #12661

      Thirded. I know a guy who owns 10.

    • Anastasius Member
      November 27, 2009 at 7:04 am #12669

      Or maybe imms could make themselves a cleanup command. Have the command go threough all publics if owner is dead. delete them. I say not on death but with imm command so if person gets restored they arnt fucked.

    • Kirash Participant
      November 27, 2009 at 8:18 am #12670

      It’s not so much retaining the ships on death, but more buying up a billion ships and making them all pubbies.

    • Anastasius Member
      November 27, 2009 at 2:10 pm #12675

      No I think its retaining them on Death. Nothing wrong with a player making a bunch of publics. But when said player dies those publics need to be whiped out. It just keeps building.

    • Walldo Keymaster
      November 27, 2009 at 5:44 pm #12676

      Good news, I’ve been brainstorming all these things and more.

    • Muddledde Member
      November 28, 2009 at 4:19 pm #12691

      I know you guys were talking about removing the excess public ships, but what if they become for sale on a death (by Imm cmd)?

    • Avanga Member
      November 28, 2009 at 5:27 pm #12692

      Cool in theory, unlikely in practice. It’s cheaper to buy a new ship from an engineering company than it is to buy one off the pad.

    • Drel Member
      November 28, 2009 at 11:51 pm #12693
      "Avanga":nixov2en wrote:
      Cool in theory, unlikely in practice. It’s cheaper to buy a new ship from an engineering company than it is to buy one off the pad.[/quote:nixov2en]
      That’s also why the ability to sell ships (and make them unowned) was taken out. The retarded code system evaluates a ship’s price based on the sum total of all of the parts in the ship, while prices are otherwise simply determined by the players themselves.

      Suggestion: maybe make it possible for engineering clan leaders to set prices for ship types sold by their company, to allow some ship sales to be more automatized? (Clan ship sales, that is…) It would also have the side benefit of allowing actually realistic sales of unowned ships (from owner death, et al).

    • Anastasius Member
      November 29, 2009 at 1:52 am #12696

      Or simply change the blueprint value to the shipvalue. So if the print is cheap an unowned is cheap. This way used ships become more desireable then new ones.

    • Kora Participant
      December 2, 2009 at 2:52 am #12743
      "Anastasius":2tbmwkag wrote:
      Or simply change the blueprint value to the shipvalue. So if the print is cheap an unowned is cheap. This way used ships become more desireable then new ones.[/quote:2tbmwkag]

      The problem with that, especially if public ships go up for sale upon the owner’s death, is that there’s nothing WRONG with a used ship. They don’t deteriorate, they don’t rack up miles, they aren’t less shiny… And it’s a mud, it’s not like they have some funky smell from the previous owner or suspicious stains… if there are suddenly used ships all over the place, cheaper than engineering clans are selling them, then the engineering clans aren’t going to be able to sell any more ships.

      I like the idea of pubbies just vanishing when their owner dies.

    • Anastasius Member
      December 2, 2009 at 2:58 am #12744

      I have been in alot of engineering clans, there come a point when ships pretty much stop selling. We hit that wall either way. Im not saying lets set public ships for sale but this will allow people to sell ships they own without exploiting the money thing.

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