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July 21, 2008 at 3:01 pm #728
I know a lot of people have suggested some (i.e. AC), but some I’d personally like to see put in:
safe (simple x for yes or – for no, just like in score)
drawn (same as for safe–shows you if you have a weapon out)Feel free to post any you’d like to see–maybe we can get some added.
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July 21, 2008 at 3:10 pm #7444
I want AC HR DR and stats str dex con I would add int wis and cha for balance to the others but mostly want to see str dex and con.
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July 21, 2008 at 3:35 pm #7445
This will probably pop up sooner or later, so let me just address it now.
At one time there was a token for ‘credits on hand’ but it was removed for balance reasons, probably the same reason you want it added (thieves!)
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July 21, 2008 at 11:31 pm #7446
I’m almost tempted to suggest adding a token for "Weight" as, that’s the only thing i really type score for anymore, besides HR/DR. And I think there already is a token for all of the stats.
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July 22, 2008 at 2:50 pm #7448"Walldo":13qaegmc wrote:This will probably pop up sooner or later, so let me just address it now.
At one time there was a token for ‘credits on hand’ but it was removed for balance reasons, probably the same reason you want it added (thieves!)[/quote:13qaegmc]
I’d say keep it out–if it’s something you can find out just by looking around and/or feeling, sure, but that’s -not- one of those things. IRL, you have to take out your wallet and count your bills; in EU, it’s a little bit simplified because everyone (except for poor hobos without enough money) carries a "credchip" that has a little digital display showing how much it’s worth. However, they still have to be taken out and read, so again, no for credits in prompt.
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July 22, 2008 at 2:53 pm #7449"Flek":1uoidoev wrote:I want AC HR DR and stats str dex con I would add int wis and cha for balance to the others but mostly want to see str dex and con.[/quote:1uoidoev]
Short of rigging up an alias to completely switch your prompt to a "stat bar," showing hp/mv/fp/str/dex/con/int/wis/cha/AC/HR/DR to use in the general twinkery of comparing different items of EQ to see which one is the best, that has little to no point. So, please, explain why that would ever be useful (and don’t say poison, because there are less than five poisoning mobs in the game, and no functional makepoison quest; besides, then some form of "aff by" would be far more beneficial).
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July 22, 2008 at 6:37 pm #7452
I was thinking aff by as well… but.. you were talking about MY prompt being spammy..
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July 22, 2008 at 8:36 pm #7455"RenegadeJedi":35rbr671 wrote:"Flek":35rbr671 wrote:I want AC HR DR and stats str dex con I would add int wis and cha for balance to the others but mostly want to see str dex and con.[/quote:35rbr671]
Short of rigging up an alias to completely switch your prompt to a "stat bar," showing hp/mv/fp/str/dex/con/int/wis/cha/AC/HR/DR to use in the general twinkery of comparing different items of EQ to see which one is the best, that has little to no point. So, please, explain why that would ever be useful (and don’t say poison, because there are less than five poisoning mobs in the game, and no functional makepoison quest; besides, then some form of "aff by" would be far more beneficial).[/quote:35rbr671]Its as about as twinky as seeing hp and movement and I can go on. I do it for engineering reasons to constanlty compare new recipies without haveing to type score stat. Also we did have stats in prompt tokens they where takin out for the new tokens comlink and language and so on. The old stat tokens dont work.
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July 22, 2008 at 8:39 pm #7456
Forgot to add there are 2 commands to check your credit chip. Gold and money. I have a 1 min timer to type gold and save thats how I watch for thievs
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July 22, 2008 at 11:52 pm #7457
Actually… It’s kinda easy to avoid thieves, if you just add in a near tag. It also helps to avoid people who are about to try and grab you or blackjack you.
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July 23, 2008 at 3:14 pm #7464"Gidoran":32pumqwb wrote:Actually… It’s kinda easy to avoid thieves, if you just add in a near tag. It also helps to avoid people who are about to try and grab you or blackjack you.[/quote:32pumqwb]
sneak/approach/hide
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July 24, 2008 at 4:01 pm #7469"Flek":2mec6jxa wrote:"Gidoran":2mec6jxa wrote:Actually… It’s kinda easy to avoid thieves, if you just add in a near tag. It also helps to avoid people who are about to try and grab you or blackjack you.[/quote:2mec6jxa]
sneak/approach/hide[/quote:2mec6jxa]
goggles
watchSeriously, though, there are checks and balances for a reason.
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July 24, 2008 at 4:03 pm #7470
Question for any imms (probably Rojan) monitoring this: does the LotJ system even still USE "action points" (AP in the battle section of help prompt) in any way, shape, or form?
If not, those tokens could easily be converted to hr/dr–if the issue is the amount of tokens not simple laziness.
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July 24, 2008 at 6:37 pm #7476
If only there was something like
[quote:3n3fo337]AP
[:: Legend of the Jedi ::]AP is a system that, at one time, was used in combat to dictate how often you
could snipe, kick, gouge, etc. However, this system has since been disabled
and AP is now useless.[/quote:3n3fo337]that could answer questions <!– s:| –><img src="{SMILIES_PATH}/icon_neutral.gif" alt="" title="Neutral" /><!– s:| –>
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July 26, 2008 at 7:23 pm #7497"Walldo":1n00zwyf wrote:If only there was something like
[quote:1n00zwyf]AP
[:: Legend of the Jedi ::]AP is a system that, at one time, was used in combat to dictate how often you
could snipe, kick, gouge, etc. However, this system has since been disabled
and AP is now useless.[/quote:1n00zwyf]that could answer questions <!– s:| –><img src="{SMILIES_PATH}/icon_neutral.gif" alt="" title="Neutral" /><!– s:| –>[/quote:1n00zwyf]
I wasn’t connected to LotJ when I responded to that, but thanks for an answer, sarcasm aside.
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