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October 31, 2010 at 9:25 am #15628"Anastasius":hrpstql3 wrote:Some kind of tiered system could work. But I would rather just give back all points on early death. Even being sensed and death should be full reward. Hun had the misfortune of being permed once simply for rolling force. The general p-base attitude right now is to laugh at players when they get an expensive char then loose it.[/quote:hrpstql3]
I had the same reaction to reducing the number of points you get back after being sensed when Troll brought it up until I thought, realistically, how many people are IMing their friend with "Dude, I’m in the plaza on Arkania, come sense me." You can get yourself killed in this game without making it look intentional… especially if you’ve rolled Force. And you don’t need to remake your character immediately. …You just quietly take your points back and horde them until you’re ready to try again.
10,000 is still quite a lot. I figured getting 10K back is enough to ease the blow a little but losing 10K is enough to dissuade people from using the refund system to make sure they get a master level forcer.
..As for the pbase being dicks if you lose a character you worked hard on… yeah. It’s true. I feel really bad for people when they lose characters they clearly enjoy/were excited about/whatever, it’s the reason I try to avoid perming people unless I feel like my character’s RP forces me to. …And when that happened earlier this TL and the person I killed got restored I was far more relieved than annoyed >_> But that’s entirely off-topic.
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October 31, 2010 at 9:54 am #15631
What about a plain old simple timer. Two weeks, or something. No fucking over people for buying levels or joining clans from the start. Why should people who join a clan get fucked over? It won’t prevent abuse, it’ll just screw over honest people. Those who will abuse it will abuse it, and they will be found, caught, and punished. If the goal is to prevent all abuse, we’d have to become a MUSH, and we all know how horrible those are!
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October 31, 2010 at 9:58 am #15633"Fishy":530ms12b wrote:What about a plain old simple timer. Two weeks, or something. No fucking over people for buying levels or joining clans from the start. Why should people who join a clan get fucked over? It won’t prevent abuse, it’ll just screw over honest people. Those who will abuse it will abuse it, and they will be found, caught, and punished. If the goal is to prevent all abuse, we’d have to become a MUSH, and we all know how horrible those are![/quote:530ms12b]
Fishy has a valid point. A simple two week timer would be perfect. If people abuse it to make throw away suicide chars well imms can monitor this and start punishing.
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October 31, 2010 at 10:05 am #15640
"Hmm, Flek keeps getting permed at 13 days and 23 hours. I wonder what the fuck is going on…"
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October 31, 2010 at 10:08 am #15641"Fishy":3ro0a92y wrote:"Hmm, Flek keeps getting permed at 13 days and 23 hours. I wonder what the fuck is going on…"[/quote:3ro0a92y]
Exactly!
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November 2, 2010 at 7:39 pm #15801
I’d suggest, if you were going to create a 2 week timer, then make it so it ONLY refunds what you spent…no additional points. That could stop point farming abuse.
I’d also like to suggest lower costs, and higher deposits.
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November 2, 2010 at 7:54 pm #15804"Oteri":f3qqimht wrote:I’d suggest, if you were going to create a 2 week timer, then make it so it ONLY refunds what you spent…no additional points. That could stop point farming abuse.
I’d also like to suggest lower costs, and higher deposits.[/quote:f3qqimht]
The basic idea was that costs = how twink a race is, and deposits = how hard a race is to roleplay. That’s been distorted over the years, but some races still should have high costs.As for the timer thing, I don’t think any certain time should be in place. Make it random along a range–say, any time from level 50 to level 150, or some such.
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November 2, 2010 at 8:27 pm #15808
I honestly don’t thnk level-based lockouts are the way to go for something like this.
A lot of players, when they make a new expensive character, will hide themselves away for safe leveling to keep from losing their hard-won character. While a refund system is an awesome idea that’ll help get rid of the need for hiding while leveling, I don’t think it’s gonna be a snap replacement. People will still hide and level like they always have, and if you restrict it by level lockout, they might do really well over a few days leveling their favorite skills, then come out and get whacked when they try to roleplay with some dick that thinks roleplay means picking fights and perming people. (We all know one.)
I think a timed system is a lot better. It won’t matter what clan they join, if any (Bounty hunters can’t be clanned, remember, and they can be RP as much as any other class.)
As for forcers in particular, I think the force points bought and the race bought should be different entirely. Racial purchases should be on the timer, and force purchases should be handled seperately, even within the same character. That way you can nerf the force refunds to prevent abuse, while not screwing up the racial refunds.
I think that if you pay 20,000 points to twink out and buy force when there are so many other roleplay paths to take in this game, you should consider it high risk in the first place. A refund cap of 10,000 points would be more than enough, in my opinion. Nobody can really abuse it, since they’d lose half their points spent if they try, and for those who honestly got screwed by another player, it gives back more than you’d get right now.
We all know players can be dicks, but that’s gonna happen regardless. PR members could always help reduce that in the way they usually do; Giving restores unless a perm was TOTALLY warranted, and/or punishing the permer for unscrupulus perms.
As for levels bought, I say no refunds. Buying levels is a shortcut method, and it’s really a poor choice in my honest opinion. The points you waste on buying levels really don’t take much time or effort to nullify by doing the work after character generation. There ARE a few classes that can be tough to level to 100 in. Like espionage, for instance, or slicer. However, it’s not impossible, especially since leader mains have exploded since their revamp, and there are plenty of trainers out there for the hard to level classes. All you have to do is get your hands on some credits… or schmooze the trainer, I suppose.
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