Legends of the Jedi Forums The Brainstormtorium Player made droid skills
This topic has 13 replies, 8 voices, and was last updated 15 years, 2 months ago by Anastasius.
Viewing 14 posts - 1 through 14 (of 14 total)
    • Gann Participant
      February 26, 2009 at 8:43 pm #1010

      Ok this isn’t going to be expanded to much, I just don’t have the brain capacity right now to fully think it through, but im tossing it out there before I forget it…

      Ok, player made droids, why not allow them to gain certain skills at certain levels? Obviously an engineering droid wouldn’t learn combat droid skills and such, but combat droids ok, at lvl 3 learns blasters, lvl 5 learns pikes, lvl 7 learns second attack, level 10 learns enhanced damage, so on and so on, they for sure would not learn flurry at any lvl they obtain, that would be to out there.

      Determined on leadership levels a player could have up to 2 droids, this would allow leaders of government clans such as the Republic to have 2 lvl 15+ or so combat droids, thus always having protection and not having to rely on player chars to be there all the time.

      It would also open up options for engineering firms, freelance engineers and such to level up a droid and sell for more then 10k credits, higher the level more the droid is worth, could even sell it equipped so it’s combat efficient ready on the spot.

      Please elaborate on this idea, give more ideas please, I love this idea and would like all the positive and negative ideas on it, but please not the this is bullshit and can be overpowered and such, let’s find a way to make it not become overpowered and not bullshit, thank you.

    • Skitter Member
      February 26, 2009 at 10:29 pm #9280

      Droids

      [b:3s5alutm]Buy droid schematics:[/b:3s5alutm]

      Some Astromech Droid schematics
      Some Protocol Droid schematics
      Some Combat Droid schematics

      Builddroid (requires a hydrospanner) – builds the frame

      -Examine astromech

      Durasteel 60
      Circuit 100
      Battery 5
      Oil 7

      -Examine protocol

      Durasteel 140
      Circuit 130
      Battery 2
      Oil 13
      Lens 2

      -Examine combat

      Durasteel 200
      Circuit 170
      Oil 25
      Lens 4
      Ammo 10

      Once built:

      [b:3s5alutm]Slicer skill[/b:3s5alutm]
      Programdroid

      Will install a basic program for the droid to function, this could be an expandable idea. Also, better metals and materials could go into making a droid

    • Walldo Keymaster
      February 28, 2009 at 2:26 am #9302

      This is a good idea, but i’d like to see it implemented a little differently. It would sort of be like the ‘feats’ system, only instead of picking feats you pick skills for your droid. At level 1, you can only pick 1 skill. At level 2, pick two more (3 total) at level 3, pick 3 more (6 total). This would allow each droid to be remarkably different from the next. Not EVERY skill might translate over to droids/npcs, but I would imagine most would.

    • Gann Participant
      February 28, 2009 at 4:08 am #9303

      That’s also a good idea, I was trying to limit droids to only a few skills, but yes that would make each droid different, all I want droids NOT to have is the option to obtain the skill flurry.

    • Anastasius Member
      February 28, 2009 at 5:00 am #9304

      I would reverse the order. Keep a lot of base skills and limit the higher up choices so people don’t twink out. Ie 5 skills at level 1 for basic function 4 at 2 and have like 15 skills at max level to choose from but you only get 1.

    • Drel Member
      February 28, 2009 at 5:35 pm #9306
      "Anastasius":361i6nci wrote:
      I would reverse the order. Keep a lot of base skills and limit the higher up choices so people don’t twink out. Ie 5 skills at level 1 for basic function 4 at 2 and have like 15 skills at max level to choose from but you only get 1.[/quote:361i6nci]
      Yeah, you could make it sorta like the DnD spell system.
      Like… level 1 droid has 1 "low" (<20? <30?) skill
      level 2 – 2 low, 1 medium (<70?)
      level 3 – 3 low, 1 medium, 1 high (<120?)
      And on…
      Basically, they get a number of low skills equal to their level, a number of medium skills equal to half their level, rounded down, and a number of high skills equal to one fourth their level
      Maybe ONE player feat at max level?
    • Johnson Participant
      March 2, 2009 at 7:42 am #9319
      "Skitter":1gswmlc3 wrote:
      Builddroid (requires a hydrospanner) – builds the frame
      [/quote:1gswmlc3]
      No No No No NO, not another buildship. Buildship is bad enough as it is, we don’t need droids going the same direction of picking up pieces and attaching them one by one. Unnecessary spam to everyone and major lag to the mud. On another note, buildship is evil.
    • Skitter Member
      March 2, 2009 at 11:04 am #9326

      It’s realistic, and therefore better than what’s current in, it takes time to build a droid, and different pieces are required, not simply some durasteel and duraplast which, lets face it, would only craft the outer chasis.

    • Walldo Keymaster
      March 2, 2009 at 5:12 pm #9332

      Realism is not the end goal of the mud, not to say I don’t agree with the idea. I am pretty sure buildship is not a major source of lag to the mud though, but I could be wrong.

    • Rojan QDel Member
      March 2, 2009 at 7:19 pm #9333

      As far as I know, the lag comes from the crappily-designed SWR space system, which we never recoded, just built on, making it more resource intensive… And for some reason, renamedroid ALWAYS lags us. Turbolifts may also lag us a bit, though I doubt it.

    • Drel Member
      March 2, 2009 at 9:36 pm #9338
      "Rojan QDel":3obutpg4 wrote:
      As far as I know, the lag comes from the crappily-designed SWR space system, which we never recoded, just built on, making it more resource intensive… And for some reason, renamedroid ALWAYS lags us. Turbolifts may also lag us a bit, though I doubt it.[/quote:3obutpg4]
      Another thing that I’ve heard is that idiot builders who have shops/whatever that use an object from another area, in their area, without forming a copy in their own vnums, can lag the mud quite a bit.
    • Avanga Member
      March 2, 2009 at 10:49 pm #9340

      Didn’t you guys do something a while back to clock what causes lag and what doesn’t?

    • Johnson Participant
      March 4, 2009 at 5:20 am #9360

      I think droids could be a huge asset to the mud and add a lot of diversity to things, if they had some revisions done. Firstly, combat droids need an overhaul. I realize Episode I made it clear that Jedi can mow through droids like trimming the grass, but they should be somewhat difficult for ordinary people to take down. Whether this means more attacks, or a somewhat smarter AI system that can do multiples things (draw at appropriate times, NOT attack their own master, etc), or perhaps they come with their own built-in weapon systems which are somewhat more powerful than your typical blaster. (A droideka would seemingly have more than 2 attacks per round.) Secondly, droids need to leave corpses, or scrap heaps, or something, so that if you -do- decide to put gear on your droid in an attempt to make it more competitive, when it blows up you don’t suddenly lose everything it was wearing/carrying. Thirdly, some new droid types would add spice to the mix. Hovering sphere droids used for interrogations that have the ability to inject, tug droids that have the ability to move spacecraft between landing pads on a planet (within reason), General Grievous droids that can wield four lightsabers and slice the living hell out of anything that doesn’t have one, who knows, the sky is the limit with this one.

    • Anastasius Member
      March 4, 2009 at 2:14 pm #9364
      "Johnson":dk6hc5i6 wrote:
      I think droids could be a huge asset to the mud and add a lot of diversity to things, if they had some revisions done. Firstly, combat droids need an overhaul. I realize Episode I made it clear that Jedi can mow through droids like trimming the grass, but they should be somewhat difficult for ordinary people to take down. Whether this means more attacks, or a somewhat smarter AI system that can do multiples things (draw at appropriate times, NOT attack their own master, etc), or perhaps they come with their own built-in weapon systems which are somewhat more powerful than your typical blaster. (A droideka would seemingly have more than 2 attacks per round.) Secondly, droids need to leave corpses, or scrap heaps, or something, so that if you -do- decide to put gear on your droid in an attempt to make it more competitive, when it blows up you don’t suddenly lose everything it was wearing/carrying. Thirdly, some new droid types would add spice to the mix. Hovering sphere droids used for interrogations that have the ability to inject, tug droids that have the ability to move spacecraft between landing pads on a planet (within reason), General Grievous droids that can wield four lightsabers and slice the living hell out of anything that doesn’t have one, who knows, the sky is the limit with this one.[/quote:dk6hc5i6]

      The floater was a Viper Probe droid and Grievous was a cyborg not a droid. Tho he had very few living parts he was still a cyborg <!– s:D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –> <!– s:D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

      But yeah that’s what most are saying. Give more abilities.

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