Legends of the Jedi Forums The Brainstormtorium Planetary citizenship

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This topic has 9 replies, 7 voices, and was last updated 16 years, 6 months ago by Onasaki.
Viewing 10 posts - 1 through 10 (of 10 total)
    • Walldo Keymaster
      November 9, 2009 at 8:45 am #1287

      I was thinking up of ways for players to become citizens of planets/governments. Orion started doing something like this years ago (help citizen).

      How does one become a citizen?
      -Own a phome on the planet
      -Own a shop on the planet(?)
      -Apply and be accepted by the planet leader (Senator, Moff)

      What does it mean to be a citizen?
      -Have access to a command similiar to leadplanet that shows the leader name, tax rate, ???
      -The ability to vote on referendums posted by the planet leader
      -Access to citizen-exclusive areas

      Why do clans want people to be citizens?
      -Be able to comment their citizen file
      -You’ve been arrested for stealing ships, now they can record this
      -You helped hunt down a thief, now they can remember your good deeds

      It is really more about establishing a framework for expansion for more involved things and an eventual major tweakage to AI stuff.

      Any suggestions?

    • Muddledde Member
      November 9, 2009 at 3:55 pm #12353

      In my opinion, a planet shouldn’t hold citizenship unless there is a leader capable of a skill something like "leadplanet citizenship." I believe this will cut back on people randomly becoming citizens of different planets if they could.

      I’m also assuming there will be one citizenship/government per planet. Unless we want more then one, and we can have waring governments on the same planet trying to battle for control. Which sounds very interesting and exciting actually.

      How does one become a citizen?
      I believe this should be a matter discussed between the citizens currently in power on that planet/government. Each nation, country, state and even small towns have different rules for people to follow. Obviously becoming a citizen in the US is going to be different then becoming one in Japan, Russian or Korea. Corellians may have to take an IQ test and/or pilot test. Kashyyyk says you have to be a wookiee, or have a wookiee put in a good word for you. Naboo you may have to serve in the military for some time. Or as Walldo added, owning a home or store or anything else may be part of the citizenship as well. Etc.

      What does it mean to be a citizen?
      Being a citizen again can depend on what the government at the time allows. A right to vote could be a benefit. Voting can cover a large area of things. To help keep everybody involved everybody should have a copy (showcitizens/citizenlog/whatever cmd) of the currently listed citizens of that government/planet. The benefits sound good about being allowed access citizen restricted areas. This could allow for an expansion in economy (or whatever comes into play). Alderaan recently found/developed a new material and only citizens can acquire the material (from a building that only citizens can enter).

      Why do clans want people to be a citizen?
      If I was a clan, and I wanted to have a share of Lorrd’s resources and to set up bases in their space, I COULD take them over by force, or I could attempt to show the citizens I mean well and persuade them to join me. Citizenship could allow easier, or harder take overs of different planets. Each citizen should show pride in the planet/government they support. Citizens could vote to join a clan and give their support in what they believe to be the best choice and fight for it, or if a clan did force the planet under their control, the citizens could fight back and rebel. Citizens could try to keep their planet’s Popular Support neutral. This is a wonderful RP motivator.

      Citizenship shouldn’t have all of the rights that a clan should. It is an organized association. I would love to see something like the CorSec come into effect from a Corellian Citizenship. Certain Citizenships may be able to app for a Large Spacecraft if it would fit their role or RP. Allowing citizenships could create a small government for the Lorrdians to unite themselves with, and fight against the citizens of the Argazdans (which are usually part of a clan, but could form a citizenship as well). Citizens shouldn’t have access to Citizen Based Items (like clans can), but there could be somebody willing to provide weapons and armor for their citizens. Maybe even code a symbol or banner spot for equipment so people can put something there to show their pride (or a ring could work). Getting hungry now…losing train…of…thought….

    • mutters Participant
      November 9, 2009 at 5:33 pm #12354

      What I’ve found is that the arm wearloc is pretty much useless. I don’t like stringing the arms wearloc as ‘the sleeves of’ whatever I’m wearing. I just put a generalized bit of what I’m wearing in my ‘over’ wearloc and use arms for things like armbands that show my allegiance. It might be nice if you could choose to show your arm wearloc outside of your armor or over clothing. <!– s:D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

    • Avanga Member
      November 9, 2009 at 11:25 pm #12357

      Citizenship is pretty pointless, and the only things I can think of worth implementing in it would be put to better use in new Planetary AI stuff. I vote scrap it all and start fresh. =p

      That being said… reasons clans want citizens:
      – TAXATION
      – Access to personal files (lookup)
      – Ability to add new info to files

      Reason people want to be citizens:
      – Licenses (midship, capship, weapons, etc)
      – Right to own homes/shops/ships

      Could go all-out crazy and have coded license dispensers for various things.

      The important thing is to keep everything in mind when we’re doing this. There’s no point implementing the system if it isn’t going to do much. However, if we’re changing the way planets give credits to clans, and the way clan ownership works, it could become an important part of that system. The most important thing at this point is to make controlling planets IMPORTANT to clans. That means high payouts. I think the best way to encourage needing a high payout is to have some sort of upkeep on military equipment.

    • Kirash Participant
      November 15, 2009 at 3:00 pm #12419

      Depending on whether or not something like this would be implemented, would it be a requirement for characters to apply for citizenship on a planet?

      If so, I could see a few problems with this. We have more races than home planets currently in the system (at no fault to the builders I might add). Not every person of a race would want to make their citizenship away from their homeworld (e.g. Most, if not all, Khommites would never want their citizenship to be on anything other than Khom barring extreme circumstances like Jedi apprenticeship).

    • Muddledde Member
      November 15, 2009 at 4:07 pm #12421

      I don’t think it deals strictly with races.

    • Fishy Participant
      November 17, 2009 at 6:00 am #12452

      Even if, RPly, they’re from Khomm and even RPly go back there every once in a while, they don’t RPly live there and fly into the core every morning to go to work and fly back to sleep, do they? If they do, that’s fucking retarded. If they don’t, then that means they’ve probably picked a core planet to live on in the core, which means they could make themselves a citizen of that world. Or not. Either way.

    • Muddledde Member
      November 20, 2009 at 12:41 am #12486

      Oh gah! It not race specific! German dude moves to the US, meets all of the qualifications, goes through all of the BS and he is now a US citizen. He now works there and calls it his home. He doesn’t wake up every morning and fly into the US from Germany. Especially if Germany wasn’t coded into Earth yet.

      Example, though it may be extreme: A Defel finds that he enjoys Corellia more then his home world for some reason. He enjoys the ideas of Corellians and of CorSec, so he attempts to join them and conform to their society, or whatever. Remember, each person is different and a good 90% of the players can’t visit their home world. So most of them will probably attempt to join a planetary citizenship that has been built if there were interested in it.

    • Kirash Participant
      November 20, 2009 at 9:32 pm #12503
      &quot;Muddledde&quot;:tkmfygrt wrote:
      Oh gah! It not race specific! German dude moves to the US, meets all of the qualifications, goes through all of the BS and he is now a US citizen. He now works there and calls it his home. He doesn’t wake up every morning and fly into the US from Germany. Especially if Germany wasn’t coded into Earth yet.[/quote:tkmfygrt]

      Funny you should say that cause nowadays, you don’t have to go through all the rigamaroll to live in the US permanently. Just ask the Mexicans.

    • Onasaki Participant
      November 21, 2009 at 5:13 am #12511

      I like this idea as well, the ability to set taxes, liscences and record bits of data would really be fun for RP. And it would give officers in the clan that owns the planet more to do then run up to someone &quot;IDENTIFY!&quot; It gives stuff to do, add comments, look up their file, check and cross reference. Actually give a use to have set IDs and Liscences.

      Being an officer of a clan at the moment really gives me reason to want to have something like this. Plus I’ve always enjoyed playing as a Stormtrooper during the Empire Eras.

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