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October 2, 2008 at 8:03 am #810
I know it’s been said in the past, but I thought I’d start a support train for the idea of fixing planetary AI. Tourists, crime, garrisons, etc, etc, would be AWESOMENESS.
Please?
*bats his eyes at the Coders*
With a cherry on top?
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October 2, 2008 at 6:38 pm #7865"Anna":1kw8cr3h wrote:speak your peace.[/quote:1kw8cr3h]
Well, I remember when crime rates used to spike, the planet would spawn a ton of criminal mobs. I remember hearing talk of garrison troops that would spawn. You could change the number of police mobs on the streets by changing their budget with leadplanet. I use showplanet, and I see a tourism rating, and that sounds interesting as hell.
I know there’s quite a few partially coded features out there, I’m just voting for this one to be the next big project. <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt="" title="Smile" /><!– s:) –>
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October 3, 2008 at 4:37 pm #7869
There are a few things a little….tweaky….with leadplanet.
My biggest beef with leadplanet was with resource adjustments having to use whole numbers. It kinda sucks when you want to set a pinpoint resource rate.
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October 3, 2008 at 5:03 pm #7871
Yeah I was wondering what happened to all that too! It was supposed to be a major thing when it was first implemented.
What happened? And to pirates too?
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