This topic has 6 replies, 6 voices, and was last updated 15 years, 7 months ago by Niath.
Viewing 6 posts - 1 through 6 (of 6 total)
    • ashamor Participant
      October 2, 2008 at 8:03 am #810

      I know it’s been said in the past, but I thought I’d start a support train for the idea of fixing planetary AI. Tourists, crime, garrisons, etc, etc, would be AWESOMENESS.

      Please?

      *bats his eyes at the Coders*

      With a cherry on top?

    • Anna Member
      October 2, 2008 at 11:04 am #7863

      speak your peace.

    • ashamor Participant
      October 2, 2008 at 6:38 pm #7865
      "Anna":1kw8cr3h wrote:
      speak your peace.[/quote:1kw8cr3h]

      Well, I remember when crime rates used to spike, the planet would spawn a ton of criminal mobs. I remember hearing talk of garrison troops that would spawn. You could change the number of police mobs on the streets by changing their budget with leadplanet. I use showplanet, and I see a tourism rating, and that sounds interesting as hell.

      I know there’s quite a few partially coded features out there, I’m just voting for this one to be the next big project. <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

    • Avanga Member
      October 2, 2008 at 7:10 pm #7866

      I’d rather see cameras fixed! : (

    • Kirash Participant
      October 3, 2008 at 4:37 pm #7869

      There are a few things a little….tweaky….with leadplanet.

      My biggest beef with leadplanet was with resource adjustments having to use whole numbers. It kinda sucks when you want to set a pinpoint resource rate.

    • Niath Member
      October 3, 2008 at 5:03 pm #7871

      Yeah I was wondering what happened to all that too! It was supposed to be a major thing when it was first implemented.
      What happened? And to pirates too?

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