Legends of the Jedi Forums The Brainstormtorium Pirates – A peg up.

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This topic has 8 replies, 8 voices, and was last updated 16 years, 1 month ago by Raato.
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    • Altrez Participant
      February 28, 2010 at 2:20 am #1401

      One of the most interesting types of characters in video games – Pirates.

      Rum drinking, credit counting, sword swinging pirates.

      I think it would be beneficial to alter a few things in LOTJ so that we can make Pirates a plausible career for criminals in game.

      1. A skill similar to Jam (Could even be added to jam) that scrambles communications aboard a ship. This is for a fair chance at initiating conflict without the entire MUD being alerted through channel 0 the instant it happens.

      2. A skill similar to Fakesignal, only for DOCKING. Half of the fight of a pirate is to board the other ship and go in swords a swinging, or to shoot the hell out of it first, and then board it.

      Both of these skills are entirely plausible in a high-tech Star Wars galaxy, and they aren’t unreasonable to have in a text based game either.

    • Xavier Keymaster
      February 28, 2010 at 2:27 am #13441
      "Altrez":2rrowct7 wrote:
      One of the most interesting types of characters in video games – Pirates.

      Rum drinking, credit counting, sword swinging pirates.

      I think it would be beneficial to alter a few things in LOTJ so that we can make Pirates a plausible career for criminals in game.

      1. A skill similar to Jam (Could even be added to jam) that scrambles communications aboard a ship. This is for a fair chance at initiating conflict without the entire MUD being alerted through channel 0 the instant it happens.

      2. A skill similar to Fakesignal, only for DOCKING. Half of the fight of a pirate is to board the other ship and go in swords a swinging, or to shoot the hell out of it first, and then board it.

      Both of these skills are entirely plausible in a high-tech Star Wars galaxy, and they aren’t unreasonable to have in a text based game either.[/quote:2rrowct7]

      Highly highly [i:2rrowct7]highly[/i:2rrowct7] agree. I would love to see improvements to make actual pirating plausible, and these are the kind of steps that need to be taken to do it. If they didn’t want to do a fakedock sort of skill, then they could just make it so you don’t need a docking code to board disabled ships — or have the docking lock mechanism a component you can damage with ion fire (something also to add to repairship and possibly sabotage).

      As it is, once you attack someone is space, as you said, they will yell on a public channel the moment it happens. Also, because of ‘help pirating’ it’s not like you can say ‘keep your mouth shut or we’ll blow you to bits’ or even ‘transmit your docking code or we’ll destroy you’. Help pirating needs to be reworked a bit, and these improvements need to happen. Let us pirate! Arr!

    • Ralen Keymaster
      February 28, 2010 at 11:19 am #13442
      "Xavier":1uhdtpbr wrote:
      "Altrez":1uhdtpbr wrote:
      One of the most interesting types of characters in video games – Pirates.

      Rum drinking, credit counting, sword swinging pirates.

      I think it would be beneficial to alter a few things in LOTJ so that we can make Pirates a plausible career for criminals in game.

      1. A skill similar to Jam (Could even be added to jam) that scrambles communications aboard a ship. This is for a fair chance at initiating conflict without the entire MUD being alerted through channel 0 the instant it happens.

      2. A skill similar to Fakesignal, only for DOCKING. Half of the fight of a pirate is to board the other ship and go in swords a swinging, or to shoot the hell out of it first, and then board it.

      Both of these skills are entirely plausible in a high-tech Star Wars galaxy, and they aren’t unreasonable to have in a text based game either.[/quote:1uhdtpbr]

      Highly highly [i:1uhdtpbr]highly[/i:1uhdtpbr] agree. I would love to see improvements to make actual pirating plausible, and these are the kind of steps that need to be taken to do it. If they didn’t want to do a fakedock sort of skill, then they could just make it so you don’t need a docking code to board disabled ships [/quote:1uhdtpbr]

      You do not need a docking code to board a disabled ship. Once a ship’s drive shows as ‘Disabled’ on status, entering dock followed by any code at all will initiate a successful dock.

    • Xavier Keymaster
      February 28, 2010 at 6:07 pm #13443
      "Ralen":3kyaenct wrote:
      "Xavier":3kyaenct wrote:
      "Altrez":3kyaenct wrote:
      One of the most interesting types of characters in video games – Pirates.

      Rum drinking, credit counting, sword swinging pirates.

      I think it would be beneficial to alter a few things in LOTJ so that we can make Pirates a plausible career for criminals in game.

      1. A skill similar to Jam (Could even be added to jam) that scrambles communications aboard a ship. This is for a fair chance at initiating conflict without the entire MUD being alerted through channel 0 the instant it happens.

      2. A skill similar to Fakesignal, only for DOCKING. Half of the fight of a pirate is to board the other ship and go in swords a swinging, or to shoot the hell out of it first, and then board it.

      Both of these skills are entirely plausible in a high-tech Star Wars galaxy, and they aren’t unreasonable to have in a text based game either.[/quote:3kyaenct]

      Highly highly [i:3kyaenct]highly[/i:3kyaenct] agree. I would love to see improvements to make actual pirating plausible, and these are the kind of steps that need to be taken to do it. If they didn’t want to do a fakedock sort of skill, then they could just make it so you don’t need a docking code to board disabled ships [/quote:3kyaenct]

      You do not need a docking code to board a disabled ship. Once a ship’s drive shows as ‘Disabled’ on status, entering dock followed by any code at all will initiate a successful dock.[/quote:3kyaenct]

      OooOoooo! I did not know this. That’s a very awesome and handy bit of information. Thanks for the tip!

    • Avanga Member
      February 28, 2010 at 6:42 pm #13446

      Pirates are already pretty viable. I don’t know how I feel about a comm-jammer, as half the fun is in being hunted! And disabled boarding has already been mentioned… ships should NEED to be disabled to force entry.

      Anyways, good luck with piratehood!

    • Walldo Keymaster
      February 28, 2010 at 9:03 pm #13447

      Jamming comlinks is an awesome idea but I’m not sure how to best implement it. I’m gonna brainstorm this one over at work.

      Similarly it’d be cool if you could adapt that to jamming comlinks on entire planets (IE Invasion of Naboo) if you have enough ships with high comm blockading.

    • Helix Participant
      March 16, 2010 at 2:08 pm #13609

      I actually have a character all set up to be a pirate but it’s really hard to be a solo person and get up the money for doing such things as affording a mid/large ship especially with the [i:3mmfxkfn]insanely inflated monetary system[/i:3mmfxkfn] here on LOTJ.

    • Raato Participant
      May 4, 2010 at 11:15 am #14344

      "The Imper…. …ily damaged! … plea…. forceme… s… …I re…. plea….e reinfo…. ts!"

      About jamming the comms, isn’t that what we’re all used to see in the star wars movies and games?

      the comm jammage could add a lag to talks and all comm traffic and also drop some letters out of the messages depending on the level of the comm jamming (I’m fairly sure that the drunkness code can be worked into a comm jamming code, right)

      ofcourse to avoid over poweredness there should be some penalties to whoever is jamming it out:
      <!– m –><a class="postlink" href="http://starwars.wikia.com/wiki/Jamming">http://starwars.wikia.com/wiki/Jamming</a>&lt;!– m –>

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