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This topic has 30 replies, 16 voices, and was last updated 18 years, 1 month ago by Flek.
Viewing 15 posts - 16 through 30 (of 31 total)
    • Helbolt Member
      March 23, 2008 at 7:00 pm #5544

      [u:3hh97dzp][b:3hh97dzp]IDEA 1:[/b:3hh97dzp][/u:3hh97dzp]
      Can you put a cookie/reference on a chart saying who has copied it? Also have an owner cookie/reference for copied charts.
      (I’m going to call them cookies throughout, even though they aren’t, just bare with me)

      It would work like this:

      Original charts start with no owner, no cookies.

      When you copy a chart the old chart gets a cookie with your name on it. YOU cannot copy it again.
      New chart is "owned" by you.

      Copied charts cannot be copied by "owner"
      Only by someone new, and then they are restricted again.

      Seems complicated but its not. Its like cookies on some of the quests (carapace ect.)

      You can only do it once AND you have to be a level 150 slicer.
      So if the republic has 3 level 150 slicers. They get 3 charts per chart they "capture"

      [u:3hh97dzp][b:3hh97dzp]IDEA 2 ( even more restrictive[/b:3hh97dzp])[/u:3hh97dzp]

      Leave out copynav

      Add in a level 150 slicer skill that is remove chart. Removes the chart from target ship for use by said person.
      Keep the charts limited as they are now.

    • Onasaki Participant
      March 26, 2008 at 5:39 am #5438

      I like the second idea. That makes sense. Though thinking about it, and reading, copying the original ONCE and only ONCE would be good too. 3 times is 2 too many.

    • Rojan QDel Member
      March 26, 2008 at 12:11 pm #5443

      Sorry, I forgot to say..I love it

    • Inactive
      March 28, 2008 at 3:08 pm #5461

      A ship does have it’s own, unique ID number.

      It’s called a VNUM.

      Don’t think a vnum can be referenced by the navcopy system to check if a navchart has been copied before by <x> person or not. Considering vnums change when the ship is destroyed/another is built in it’s place.

    • Final_Fantasy_Lover Member
      April 3, 2008 at 11:37 am #5415

      I hate the way that charts are limited now. All the charts should be buyable if you can reach the right MOB – keeps clans on their toes – and mobs that sell charts to system X should NOT be located IN system X, ya know? It’s just dumb that system X is completely unreachable, even if you have a legitimate source IC for its location.
      And yes, I would be saying this even if it inconvenienced me by having an enemy clan knocking on my door.

      But for the skill I suggested, I still say that my suggested limitation is the best idea.

    • Troll Participant
      April 3, 2008 at 12:58 pm #5416

      That’s pretty funny because so far all of the hidden navchart systems have been discovered. Ossus, Korriban, Lorell etc. It’s pretty difficult and takes some spying but that’s how it’s supposed to be. It’d be fucked up if you just sat on your ass and poof, found the system where your enemy clan hides and they get obliterated in a blink. I find nothing wrong with the current system, keep it as it is says Troll.

    • Onasaki Participant
      April 3, 2008 at 10:11 pm #5425

      Since the old hyperspace system was re-implimented, where you can jump into uncharted space. I find nothing wrong with navcharts.

      But that’s not what this topic is about. It’s about copying them via a slicer/espionage skill.

      So stay on topic.

    • Adriav Member
      April 8, 2008 at 2:01 am #5627

      Since anyone can simply calc ‘X Y’ now, why not make this a mid-level pilot skill, "makenavchart?" From the cockpit of a ship, it would print a chart for the system you’re currently in. There could be an option to make fake charts as well, with "makenavchart <fake system name> <x> <y>".

    • Onasaki Participant
      April 9, 2008 at 12:16 am #5648

      That’d be prone to ALOT of abuse, I think.

    • Final_Fantasy_Lover Member
      April 9, 2008 at 12:47 pm #5649
      "Adriav":24ef0wgh wrote:
      Since anyone can simply calc ‘X Y’ now, why not make this a mid-level pilot skill, "makenavchart?" From the cockpit of a ship, it would print a chart for the system you’re currently in. There could be an option to make fake charts as well, with "makenavchart <fake system name> <x> <y>".[/quote:24ef0wgh]

      ICly navcharts aren’t just where the system is, they also contain the navigational data needed to get there, i.e. a course around all the dangerous stellar stuff in proximity to the system.
      I know codewise that stuff doesn’t actually exist, but it’s the only way I can think to justify navchart’s existence in the first place. (from a realism point of view anyway)

    • Drel Member
      April 9, 2008 at 9:25 pm #5653
      "Final_Fantasy_Lover":1l50toi7 wrote:
      "Adriav":1l50toi7 wrote:
      Since anyone can simply calc ‘X Y’ now, why not make this a mid-level pilot skill, "makenavchart?" From the cockpit of a ship, it would print a chart for the system you’re currently in. There could be an option to make fake charts as well, with "makenavchart <fake system name> <x> <y>".[/quote:1l50toi7]

      ICly navcharts aren’t just where the system is, they also contain the navigational data needed to get there, i.e. a course around all the dangerous stellar stuff in proximity to the system.
      I know codewise that stuff doesn’t actually exist, but it’s the only way I can think to justify navchart’s existence in the first place. (from a realism point of view anyway)[/quote:1l50toi7]
      While I’m not entirely sure this is possible, the skill could be approached from a make<insert item here> skill: to "print" a navchart for a system, you have to jump to that system from every system listed on planets, and from the system-to-be-charted back to every system listed on planets. Thus, quite a bit of abuse could be prevented (or at least made far more difficult) while at the same time making it more realistic.
      The only problem with this is: what detirmines the border for what planets must be jumped to/from and what don’t have to be? A public’s jumping distance? Too short, in my opinion. I’d suggest something more along the lines of a stock fighter with 80 hyper and 6k fuel.

    • Gathorn Participant
      April 16, 2008 at 3:43 am #5761

      These are all good ideas, and I saw someone juggling around the idea to make it a piloting(feat?) skill. This, in my opinion, is better than giving Slicers yet another 150 skills. If you want to use logic about how "Oh, well they’re hacking the systems to copy it" then explain how 145 smugglers can amazingly hack a ship to override it’s systems. Pilots need high level skills, make it 145, or even 150 to give them something after 100. Who knows better about navigational readings then pilots, after all?

      RJ’s idea seems to be to the very extreme of the spectrum. How often are you going to be able to do that? It’s hard enough as it is to find a ship with navcharts, and you’re wanting a way to keep one long enough to jump from every system to said hidden sector seems over the top.

      The ideas about making copies uncopyable are also easily abused. What is stopping the clan from getting all the originals they need, copying them all, loading the ships they go outside with, and destroying the original copy ships, thus making them uncopyable?

      I wish I had a good middle-ground idea, but I don’t. This is just my take on all the ideas I’ve read so far.

    • George Stephanis Participant
      April 18, 2008 at 4:56 pm #5789

      Possibly have it be that only level 140+ pilots can calc to systems they don’t have nav charts for? And maybe a Slicer or Piloting skill to make a nav chart, but you can only make it for a system you’re in at the time?

    • Drel Member
      April 20, 2008 at 10:17 pm #5818
      "Daljo628":2329qu02 wrote:
      Possibly have it be that only level 140+ pilots can calc to systems they don’t have nav charts for?[/quote:2329qu02]
      You can already do that, you’ll just be in an uncharted system with the co-ordinates of the hidden system.
    • Final_Fantasy_Lover Member
      April 26, 2008 at 10:28 am #5925
      "RenegadeJedi":1rpw1eqt wrote:
      "Daljo628":1rpw1eqt wrote:
      Possibly have it be that only level 140+ pilots can calc to systems they don’t have nav charts for?[/quote:1rpw1eqt]
      You can already do that, you’ll just be in an uncharted system with the co-ordinates of the hidden system.[/quote:1rpw1eqt]

      No you won’t. If you try to:
      a) jump directly into a hidden system without a chart
      or
      b) jump to a system on the other side of a system with a chart and abort the hyperjump so you land in that system
      you’ll wind up in the same sector every time. One sector off in the direction you’re coming from.

      Now. To revive this discussion. Gathorn, I already pointed out the abuse you mentioned. Now…
      Is it at ALL possible to code a general skill with requirements from more than one field to use? I.E. a skill like this should require high level (maybe 120 all the way up to 150) skill in piloting AND slicing… maybe some smuggling too. Officially it would show up under ‘slicer’ once you qualify to learn it (and not before) but it really requires the levels of piloting and slicer (possibly smuggling too).

      And Kessel doesn’t count as being discovered. While the Empire has that fucking rprog that transfers them directly from the Imperial palace to their facility in Kessel, it’s completely impossible to breach, since when the RA did that by pointing a gun at an imps head and saying ‘take us there’ the imms screamed spyapp and transed everyone out. Oops, I’m digressing. I’ll shush up now.

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