Legends of the Jedi Forums The Brainstormtorium Makemicrophone?

Deprecated: Function bp_core_get_user_domain is deprecated since version 12.0.0! Use bp_members_get_user_url() instead. in /home/lotj/www/wordpress/wp-includes/functions.php on line 6170

Deprecated: Function seems_utf8 is deprecated since version 6.9.0! Use wp_is_valid_utf8() instead. in /home/lotj/www/wordpress/wp-includes/functions.php on line 6170

Deprecated: Function seems_utf8 is deprecated since version 6.9.0! Use wp_is_valid_utf8() instead. in /home/lotj/www/wordpress/wp-includes/functions.php on line 6170
This topic has 8 replies, 8 voices, and was last updated 12 years, 9 months ago by Flek.
Viewing 9 posts - 1 through 9 (of 9 total)
    • Krith Participant
      September 10, 2013 at 3:07 pm #22346

      Not sure if this idea has been tossed around already. (Too lazy to rummage through the 70ish pages here)

      Espionage agents can make cameras, fusion cutters, and duplicate keys, so why not fully deck-out their spy arsenal with the ability to make microphones? I understand that there are rather accessible mics in the game already, but I personally think it’d be nice to be able to just buy/carry the materials and slap one together when needed.

    • Quicksilver Participant
      September 11, 2013 at 11:48 pm #22366

      No. God. No. That’s all I can really say. Enough people get up to shenanigans with microphones in containers already.

    • Flek Participant
      September 12, 2013 at 12:41 am #22367

      Shut up and take my medpac’s!

    • veska Participant
      September 13, 2013 at 1:16 pm #22399

      I wouldn’t have a problem with this, if the name was standardized. so people couldn’t do: “a bag of shenanigans”

      instead it would always be “this is freaking microphone yo homie”

    • Ralen Keymaster
      September 13, 2013 at 4:13 pm #22401

      I’m not for this. Engineers have more than enough ‘make’ commands already that it doesn’t warrant taking one more item out of in-game shops.

    • Corey Participant
      September 13, 2013 at 4:31 pm #22402

      espionage feat

    • Zakattack Participant
      September 14, 2013 at 10:19 am #22406

      Yeah…… no. I think the whole microphone thing is balanced as is, with having to come up with a creative container. /Maybe/ if when you looked at it you got a message “You notice that it is in sub…. hey! This is a microphone!”. Maybe.

       

    • Flek Participant
      September 14, 2013 at 11:09 am #22407

      mic’s are already really really powerful.

      Having known items in game s part of their balance.

      The other part of their known balance is that code wise.

      1) mic’s don’t travel out of system unless the receiver or the transmitter gets a signal boost.

      2) they will transmit through 1 bag but not 2. So a mic in a bag in a bag will stop them.

      3) They are almost ALWAYS clearly marked. The exception to this was when Anna tried to force Lorrdians to be collared at creation with mic’s and gave the argazdan leader the mic channel. (Complete bullshit cause it was no remove so I made sure to tell every lorrdian to tune their collar to zero.)

       

      Now having listed how in-depth the code already is and how many counters and ways around it do you really think we need to add makemic or stick with the concealing a mic in a container method?

Viewing 9 posts - 1 through 9 (of 9 total)
You must be logged in to reply to this topic.