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November 16, 2012 at 7:23 am #20145
This problem is solvable.
Look we all go linkdead sometimes – shit happens. The issue here is the folks who go linkdead chronically while “camping” (typically an orbiting cap ship). That’s not really acceptable because it’s a strategy that works against the roleplay objective of the game.
My suggestion –
We add a counter, simple as that. If you go linkdead and then timeout, the counter goes up. If you quit properly in a hotel or home, the counter resets to zero. Once the counter crosses a certain tripwire, we wreck your mentalstate on login until you properly quit again. The effect would wear off ordinarily but if you keep doing it, it will wear off more and more slowly (or we will wreck your mental state more and more, which is about the same thing). Then, while you’re sitting there patiently waiting to be able to see something other than stars, you can think about how best to schedule your life around at least a little proper rest.
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November 16, 2012 at 7:55 am #20147
I don’t really like this idea, I don’t think it’s right to penalize someone to the point where if you have to log out quickly and when you log back in the area is hostile (war etc) and have a bad mentalstate when you need to PVP… yeah I don’t think it’s that fair. On the cap ship situation it’s illegal to log out on an enemies capship anyway.
I think the only way to counter this is to give a GOOD ENOUGH bonus for someone to log out in a hotel.
The whole logging out on a capship thing, if you’re away from your base for months at a time on operation what are you meant to do sleep in the pilots chair?
I still like the scientific mind thing… a rested mind is a learning mind 🙂 No it’s not LOTWoW or Skyrim but people who log out correctly would get an hour of scientific mind. Let’s be honest who actually uses this as a feat?
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November 16, 2012 at 3:06 pm #20153
This penalty would only kick in if you fully logged via going LD repeatedly. That is, go ld, wait the necessary number of minutes to timeout, log back in, go ld, wait the necessary number of minutes to timeout etc., repeatedly without quitting properly anywhere in the middle. Going LD on occasion and timing out is fine, even if it is done repeatedly a few times, but not if you use it instead of quitting.
If you’re going LD and timing out 5 or 6 times in a row, you’re probably abusing it. Easy to not run afoul of that line otherwise.
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November 16, 2012 at 5:25 pm #20154
If we don’t want people logging off on cap ships, why do tons of them have hotel rooms on them? Granted, NPC pirates love to make you completely unable to use them, but why even have them if logging out on cap ships is a bad thing? Really, why is logging out on cap ships a bad thing in the first place? Is there some sort of roleplaying virtue in forcing someone to spend a few extra minutes shuttling between ship and planet to log on/off?
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November 16, 2012 at 8:51 pm #20159
The problem isn’t that people are logging off on capital ships, it’s that they aren’t doing it in the hotel rooms.
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November 16, 2012 at 9:25 pm #20160
Ah. Well, when ships are set to piracy duty they tend to tell you that they are in combat and you can’t log off even when they’re not. You’re then forced to either leave the ship or go LD.
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November 16, 2012 at 9:51 pm #20162
I just have a bad feeling that “3 hitroll bonus” and stuff will get people to do the “Keep combat mains in clan bases and log them on when enemy enters your clanbase”.
It is also not always possible to quit – for example when you lose your internet connection for a couple of hours. It should just be penalized for a short time, maybe 5 to 10 minutes at most.
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November 17, 2012 at 12:46 pm #20167
It sounds like what folks are most concerned about is being penalized for going linkdead. I don’t think anyone actually wants to do that. The issue, as Walldo said, is that people are not logging in hotel rooms.
I would like to ask a related question – why would it not be preferable to just allow everyone to quit everywhere?
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