Legends of the Jedi Forums The Brainstormtorium Jail improvements
This topic has 27 replies, 11 voices, and was last updated 12 years, 12 months ago by Kirash.
Viewing 15 posts - 1 through 15 (of 28 total)
    • Altrez Participant
      April 30, 2011 at 2:00 am #1704

      This was being talked about on OOC so I thought I’d throw up a thread.

      Improvements on jails and prisons: Make it more like a penitentiary environment instead of just a boring holding cell for players.

      areas could include a cafeteria, weight training room, courtyard, etc.

      Or there could be something more interesting like an arena (for the more evil clans) where you can shove prisoners into a pit and have them duke it out with either another prisoner or some vicious animal for kicks.

      Something could even be done along the lines of the lorrd and the redoubt, except in the form of a Kessel or Peragus mining facility where people who aren’t executed are sent as prisoners to mine out the rest of their days.

      This would be like a large planet of its own, and have sub quests like:
      Gaining favour with certain prison gangs.
      Gathering secret materials to forge makeshift weapons.
      Snitching to the guards to gain favours, and have them look the other way.

      and weekly/monthly riots, with probably lots of jail break attempts.

      These ideas could even be combined as a sort of Hutt run fight club, where prisoners of war are sent to duke it out for the profit of their fatty overlords. In return they’re given relative freedom to move about an area, until their 30th kill, which grants them a release.

      Just throwing around ideas here.

    • Fishy Participant
      April 30, 2011 at 5:38 am #17203

      We’ve had a kessel.

      The problems with such places are that A) The ‘other prisoners’ who are supposed to provide the RP environment rarely log on and provide RP B) When the prisoners are logged in, they’re too busy grinding the shit out of the package quest that will set them free to do any RPing C) They’re about as secure as a cardboard box, prisoners sneaking full EQ past the progs and perming other prisoners and perming the jailers who come to RP with them and breaking out before their sentence, or completing the terms of their sentence in 15 minutes and leaving.

    • Locksharp Participant
      April 30, 2011 at 1:31 pm #17206
      "Fishy":3qdrswaw wrote:
      Fishy’s post[/quote:3qdrswaw]

      All the reason why the cookie things Altrez mentioned to keep people there make sense. And if they somehow -did- escape, why not have those random wandering mobs on different worlds that if you walk into a room with them it’s like, "HA! Back to the slammer for you!"

      I could see the people-not-logging-in thing be a problem for the environment it’s supposed to create, but if -all- prisoners, even the ones who are only going to be there for 7 days, end up there, that would help things out a bit. Would also make it a bitch to walk in and RP with them or release them. >_> Could end up with four or five prisoners ganging up on you.

    • Avanga Member
      April 30, 2011 at 4:37 pm #17207

      I pitched this a long time ago and I still like it. Yes plz.

    • Altrez Participant
      April 30, 2011 at 9:49 pm #17208

      A) The ‘other prisoners’ who are supposed to provide the RP environment rarely log on and provide RP

      This could be fixed by making Kessel/or whatever it is a sort of quest planet mixed with an RP event. Someplace people would like to go to at least once, just to experience it. Especially if they’re the criminal smuggler types. Then they can brag about doing the kessel run or what have you. Or have a nasty reputation as an escaped con. It also gives more reasons to put bounties on people, and ups that whole part. Bounty hunters recapturing escapees.

      B) When the prisoners are logged in, they’re too busy grinding the shit out of the package quest that will set them free to do any RPing

      There shouldn’t be any quest that sets them free. That would be up to the administrator of kessel/or the hutt/warden what have you, which I’d love to see controlled by a player just like a clan. I also really like the idea of having them have to kill something like 30 or 10 other prisoners(actual players) in hand to hand combat to be able to win their freedom, it will put the players at odds, and keep them from perming each other outside of the ring because they’ll want the official kill.

      C) They’re about as secure as a cardboard box, prisoners sneaking full EQ past the progs and perming other prisoners and perming the jailers who come to RP with them and breaking out before their sentence, or completing the terms of their sentence in 15 minutes and leaving.

      I don’t think it would be a full NPC run thing. More like a big base run by a prison clan. You would be shipped in from the clan that caught you, probably already stripped bare. So actually escaping would be more difficult than just collecting soap and keycard and copying it up. They’d have to actually join forces with each other to outsmart armed players, who are expecting that sort of thing.

      But at the same time there could be lots of things to do on the planet. There would likely be long tunnel systems where they are forced to dig up spice, to ship off somewhere.

      Probably a forced labour area where they build ships for other clans (More reason to ally yourself with kessel clan), or haul hull, that sort of thing.

      They might also be able to make a deal with the warden in exchange for being shipped off on kamikaze mercenary missions for the other clans. Or being hired on as slaves. These guys would have their hands in everything.

      They’d be able to pay their men well, and maybe even contend with the other major clans.

      Edit: Talking about quests, the deeper tunnel systems could be infested with mynocks, and everyone knows mynocks latch on to ships and stuff.

      They could probably drop stuff like duraplast, ship hull, and other random crap you could take up and exchange for prisoner benefits. (Or keep for yourself to make that vibroshiv.)

    • Fishy Participant
      May 1, 2011 at 1:24 am #17209

      Lock- We’ve HAD cookie-based security checks for people who were supposed to be in prison. The Imperial ID scanners checked for cookies from the Kessel jail.

      Altrez- So basically, you want a neutral entity to be in charge of holding prisoners? I see that going well for exactly 2 seconds, because there are never neutral entities. BHG, anyone?

      Basically you’re suggesting "make everything basically like normal jails, but make it six times more of a pain in the ass"

      I spent a lot of time in a jail cell last TL and I was not at all disappointed. My previous experiences with a prison colony, however, were another matter. I was on Polis Massa for a couple weeks and the republic refused to talk to me ever because I was supposed to be getting RP "from the other prisoners" but the only other prisoners were Abix’s BH and his aimcheater BH buddy who managed to sneak their EQ through by exploiting a glitch in the progs, bash a door, and had full run of the prison complex. It did not end well.

      I understand not everyone’s experience will be that terrible, but I was in Polis Massa, and in charge of running Kessel, and both times were a clusterfuck. We ended up only sending people to kessel because they were being mildly annoying. Anyone who actually committed a crime worth caring about was imprisoned in the classical manner.

    • Altrez Participant
      May 1, 2011 at 7:34 am #17210

      That’s sort of the point of this ‘neutral entity’ though. They’d put up the front of being this regulation mining colony, but of course they’d be dirty as ever, selling drugs all over the galaxy, dealing in slaves, and etc.

      The idea is just to take the one room jail cell experience and turn it into something more interesting and exciting.

      Yes, it is mostly dependent on the players (prisoners as well as prison takers) but so is all other good and bad experiences in LOTJ, so why should that be any different.

      Maybe it couldn’t work, I don’t know, just thinking out loud. I wasn’t there for Polis Massa, after all.

    • Kora Participant
      May 1, 2011 at 8:12 am #17211

      As somebody who also did time in a prison colony, I agree with pretty much everything Fishy wrote. I think I got a total of five minutes RP when I was inside Dolor and 99% of the time I’d log in, run around, and nobody at all would even be there. The idea is awesome, but I can’t think of a way to implement it that would fix the problems I encountered.

      Also:

      "Locksharp":2y3nzn0g wrote:
      Would also make it a bitch to walk in and RP with them or release them. >_> Could end up with four or five prisoners ganging up on you.[/quote:2y3nzn0g]
      Yeah. That’s a pretty big issue.
    • Kora Participant
      May 1, 2011 at 8:14 am #17212

      Oh hey look I double posted instead of editing. -_- Sorry guys.

    • Locksharp Participant
      May 1, 2011 at 5:37 pm #17214

      The idea of a prisoner-keeper clan sounds awesome off the bat, as long as they actually ended up staying neutral. But contrary to popular belief, accepting bribes from either side(usually the negatively-aligned side) doesn’t make someone biased, either. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

    • Fishy Participant
      May 2, 2011 at 6:09 am #17217

      Except it’s very rarely IC bribery, and almost always AIM/Skypebuddies having a big gay orgy even when it makes no IC sense.

    • Inactive
      May 3, 2011 at 5:31 pm #17220

      Or, you know, &quot;we’re going to wipe out your clan if you don’t exclusively serve us&quot;..

    • Kirash Participant
      May 3, 2011 at 8:46 pm #17221
      &quot;Skiia&quot;:2v6i6xcv wrote:
      Or, you know, &quot;we’re going to wipe out your clan if you don’t exclusively serve us&quot;..[/quote:2v6i6xcv]

      Seen that way too many times to care.

    • Anastasius Member
      May 4, 2011 at 4:16 am #17222
      &quot;Kirash&quot;:2te7ygjj wrote:
      &quot;Skiia&quot;:2te7ygjj wrote:
      Or, you know, &quot;we’re going to wipe out your clan if you don’t exclusively serve us&quot;..[/quote:2te7ygjj]

      Seen that way too many times to care.[/quote:2te7ygjj]

      Thats my fav part about smaller clans!

      Clan 1: Work for us or we will kill you.

      Clan 2: Work for them and we will kill you.

      IMMs: You dont need base alarms or any security and quit trying to play neutral damnit!

      Pbase: WTF how come no one in clan X is ever on!

      This goes for any type of smaller clan be it a jailing clan, bank clan, religion, engy anything non major

    • Kirash Participant
      May 4, 2011 at 8:29 pm #17224

      Raiding minor clans should be illegal unless there are extenuating circumstances. There really needs to be some kind of protection from abuse as minor clans are frequently abused by goods and evils (or evulz) on a regular basis.

      Anyway, enough derailing for one thread.

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