Legends of the Jedi Forums The Brainstormtorium Hyperspace Vectors and Jump Coordinates
This topic has 5 replies, 4 voices, and was last updated 16 years ago by Drel.
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    • Drel Member
      April 13, 2008 at 10:21 pm #584

      Yes, LotJ already has jump coordinates in that you can jump to a certain spot; however, that’s not entirely accurate to EU.
      Change 1: when you calculate a jump to a system, it gives you coordinates in the system that you have to get within 500 prox of to be able to do the jump, based on your system’s (x, y) value, your location in the system, your target system’s (x, y) value, etc.
      Change 2: you can only jump IN to certain coordinates in a system from your current location… a hypothetical faux-example: you have to jump to -300 -300 -300 instead of 0 0 500 because a straight line from your exit spot (see change 1) to a 0 0 500 entry spot goes through the planet, which doesn’t work too well.
      Change 3: INTERDICTORS. Right now, I’m too lazy to go into all the crap that this change would involve, but in the short term… they would affect both in-vectors (change 2) and out-vectors (change 1), in addition to pulling people out of hyperspace (arguably part of change 2).

      P.S. PUT IN A "Z" COORDINATE FOR SYSTEMS

    • Onasaki Participant
      April 15, 2008 at 5:47 am #5731

      There’s no such thing as a Z corrdinate. In real math, or in Star Wars Math.

      Other then that..I don’t understand what exactly you’re trying to propose here..

    • Troll Participant
      April 15, 2008 at 11:00 am #5738

      Me neither but I have yet to pass a math course. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

      Although I did get the point of turning space into 3D rather than 2D…. Unless I got that wrong too.

    • Drel Member
      April 15, 2008 at 1:42 pm #5741
      &quot;Onasaki&quot;:2in6n4um wrote:
      There’s no such thing as a Z corrdinate. In real math, or in Star Wars Math.

      Other then that..I don’t understand what exactly you’re trying to propose here..[/quote:2in6n4um]
      Z axis, Z coordinate, whatever; it exists–third dimension, et al.
      The main proposal is that hyperspace gets changed in how you leave a system, and how you enter a system.

    • Avanga Member
      April 15, 2008 at 5:42 pm #5743

      I’m pretty sure there used to be interdictors in the past. The parts are still on the component list:

      Gravity well -100 1000000 credit(s)

      As for entering and exiting systems, I don’t know if I want it any more complex.

    • Drel Member
      April 15, 2008 at 8:58 pm #5746
      &quot;Avanga&quot;:h6iqkqvr wrote:
      I’m pretty sure there used to be interdictors in the past. The parts are still on the component list:

      Gravity well -100 1000000 credit(s)

      As for entering and exiting systems, I don’t know if I want it any more complex.[/quote:h6iqkqvr]
      Yeah, but all gravity wells did was change the distance you have to be from the ship to jump to hyperspace. Normally, it’s 500–same for planets, WTF–but they changed it to 10,000 (IIRC).
      They had absolutely no effect on ships jumping into the system, which is completely inaccurate and potentially deadly (you can jump in but can’t jump out, leaving you stuck next to a bigass capital ship that’s probably out for blood).

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