Legends of the Jedi Forums The Brainstormtorium How about this?
This topic has 10 replies, 8 voices, and was last updated 14 years, 7 months ago by Rojan QDel.
Viewing 11 posts - 1 through 11 (of 11 total)
    • Kyntomies Member
      September 26, 2009 at 2:35 am #1222

      I got something new here… Get ready… How about… How about one of these suggestions could actually get into the game?

      I have seen dozens of awesome ideas in this discussion… Where are they?

    • Helix Participant
      September 26, 2009 at 3:36 am #11660

      The staff are doing more important things like working on plots and getting out bugs. Putting in new content/abilities is sort of low on the ‘to do’ list.

    • Drel Member
      September 29, 2009 at 5:28 pm #11698

      While I didn’t bother to think of every implementation EVER, I can’t think of a single coding project that was directly off of the forums. If a coder likes your general idea, runs with it, and never credits you for it, consider yourself very lucky. If they bother to credit you or ask you about the idea(s), start selling tickets to yourself as a "lucky shrine."
      </cynicism>

    • Fishy Participant
      September 29, 2009 at 6:58 pm #11700

      Lockinfo was put in because I asked for it. That’s the only thing that comes to mind.

    • Avanga Member
      September 29, 2009 at 7:35 pm #11701

      Ghost implemented a lot of my ideas. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>

    • Ranman Participant
      September 29, 2009 at 8:39 pm #11704

      Immortals, coders or otherwise, often express a lot of interest in ideas both their own and from players. Those are usually the more difficult to find ones at the bottom of the page.

      (Like my making slicers more useful one that everyone liked. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>)

    • Walldo Keymaster
      September 30, 2009 at 4:39 pm #11710
      &quot;Kyntomies&quot;:392hsy4h wrote:
      I got something new here… Get ready… How about… How about one of these suggestions could actually get into the game?

      I have seen dozens of awesome ideas in this discussion… Where are they?[/quote:392hsy4h]

      I’m just waiting for your last monthly subscription fee to clear before I do any work

    • Avanga Member
      September 30, 2009 at 4:47 pm #11711

      He raises a valid point, Walldo. There have been a lot of really good suggestions, and the imms shoot them down with little to no explanation. It’s not like he was asking why HIS ideas hadn’t been implemented, maybe you could stop being such a condescending douche about it.

      Although, he was a bit of a douche himself. I guess they cancel eachother out.

    • Fishy Participant
      September 30, 2009 at 6:00 pm #11713

      Ooh! Gag! Gag came from the forums.

    • Walldo Keymaster
      October 1, 2009 at 4:07 am #11715
      &quot;Avanga&quot;:28ofjnfq wrote:
      He raises a valid point, Walldo. There have been a lot of really good suggestions, and the imms shoot them down with little to no explanation. It’s not like he was asking why HIS ideas hadn’t been implemented, maybe you could stop being such a condescending douche about it.

      Although, he was a bit of a douche himself. I guess they cancel eachother out.[/quote:28ofjnfq]

      Hey avanga good to see you will still rush to attack every thing I do always <!– s:D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –> When exactly are imms shooting ideas down with little to no explanation? There certainly are plenty ideas imms say ‘no’ to, I will give you that. From what I remember they do explain why an idea wouldn’t work or isn’t feasible, although there has been a case or two where anna says &quot;this is my mud and I say no&quot; which is well within her prerogative.

      See ya

    • Rojan QDel Member
      October 1, 2009 at 11:34 pm #11717

      We occasionally implement ideas from the forums, if they’re good ideas and are able to be implemented without diverting us from more major projects (like OLC languages).

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