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July 27, 2008 at 5:29 pm #738
player homes need a wee bit of work, imo. Fistly, I think there should be a limit increase to at least two homes per character. Preferrably three.
Next off, the HOME command
home <argument> [<option>]
arguments:
Desc…..works exactly like deschome. No options.
Buy/Sell… no change
Access <grant/deny> <player>
– allows or revokes the specified player to enter the home
Rent [<pay/set <account> <ammount>/cancel>
– Rent by itself shows the owner who is renting the home, what day the rent is due, ect. When used by a tenet or someone who does not own the hom, it reveals whether the home is for rent, and how much the (either daily, weekly, mothly) rent is.
– pay, obviously allows the tenent to pay the rent into the account specified by the owner. rent pay confirm would allow a player with less than three homes to ‘own’ it, for the price specified by the owner, and the renter would gain all home rights. other than putting it up for rent.
– set: the heart of this idea. Sets a home to be enterable by anyone as though it were unowned, but doesn’t change the room name, or make the home buyable. This works essentially the same way as makepublic, but with a recurring bill that must be paid or the renter is evicted, and the home goes back to being ‘for rent’.
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July 27, 2008 at 5:36 pm #7510
Well I think we are going to see a general shift in how player homes work from the current "one room buyhome" system to a new method formed around structures (which would allow for multiple property ownership). I could foresee pretty much everything you just mentioned (great ideas by the way) being incorporated in a more general sense for structures, not just homes.
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