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October 21, 2008 at 8:04 pm #829
Simple suggestion that’ll make things awesome, a small tweak to the ‘draw’ command.
Make it so you type ‘draw <holster>’ to draw from any particular holster. Makes more sense than having to remove one holster to get at the weapons underneath.
Also, different wearlocs for holsters! : O
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October 22, 2008 at 5:21 pm #7995
…How many guns and swords does one character need, dude? Besides, it’s sort of silly and goofy looking, if you really think about it, to wear 2 holsters in one wearloc. I say pick a holster, throw the rest of your guns and shit in a backpack.
Also, adding the <target> to the draw command, wouldn’t that screw with autodraw?
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October 22, 2008 at 5:23 pm #7996
Smart people don’t carry one type of weapon. You don’t want to fight a Forcer with a repeater, and Hunters /always/ need some sort of blaster as a backup. As far as autodraw, I imagine you could set that to autodraw a particular holster.
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October 22, 2008 at 5:28 pm #7997
Meh. I only bring one type of weapon with me and that’s a turbolaser.
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October 26, 2008 at 1:19 pm #8033
If you want a second, available holster, have a container with your weapons in it, and set up an alias to draw the things.
Outside of that, the only "second wearloc" I’d vote for making available for holsters would be a new one, or possible over or back–rifle slings. Blaster pistols, vibroblades, and lightsabers can go into a waist holster; repeaters, bowcasters, and forcepikes can go into (onto?) a sling holster.
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January 10, 2009 at 7:24 am #8803
Honestly, I wish they’d nerf all buyable holsters, and make the player-made holsters last LONGER then like one quick hit and it’s scraps. But that’s my opinion. I’m all for Holsters with different wearlocs too.
However, I never -did- like being able to holster dual-wielded weapons in a "single holster".
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