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September 13, 2011 at 2:06 am #17664
Here’s an upgraded version of the research script. It now includes code that changes skills at 100% to white so you can easily distinguish what you still need to upgrade.
[b:1m2kbbla]Walldo sez: The code was messing up the forum RSS on the front page for some reason, I took your script and put it here <!– m –><a class="postlink" href="http://pastebin.com/a9FYxfSk">http://pastebin.com/a9FYxfSk</a><!– m –> until I can figure out wtf is happenin[/b:1m2kbbla]
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October 23, 2011 at 8:06 am #17833
Really useful scripts!
But I don’t suppose someone can share a buildship script? I’ve been trying to make one and keep failing. Coding is not my strong suit.
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October 25, 2011 at 10:37 pm #17844
Well, since noone has posted anything, I did some net scouring and found quite a few scripts/plugins that had been worked on in the MUSHclient forums. Most didn’t work in the latest version for me, or I didn’t understand how to set up. But I finally found this one, <!– m –><a class="postlink" href="http://www.gammon.com.au/forum/bbshowpost.php?id=8754">http://www.gammon.com.au/forum/bbshowpost.php?id=8754</a><!– m –>.
And with a little work I’ve gotten it to work. Its not fancy, and you have to give it a push to get it going but it works well. The following is my triggers for it, including one I added to pick up more of whichever part you’re currently working on. The only do things you will have to add and edit as you go or start a new ship go under the variables option(under world details, the button up top or shift+ctrl+7). You will need to add a variable called ship and one called part. Then place what ship you’re building, say Herald, to the ship variable and set part to Hull and go ‘buildship herald hull’ and the triggers will run you all the way through the ship, switching as each component is finished and picking up more as need assuming there are some on the ground.[code:3qs904ug]<triggers>
<trigger
enabled="y"
expand_variables="y"
match="You finish modifying the ship."
sequence="100"
>
<send>buildship @ship @part</send>
</trigger>
<trigger
enabled="y"
expand_variables="y"
match="You don’t have a component like that."
regexp="y"
sequence="100"
>
<send>get 10 @part
build @ship @part</send>
</trigger>
<trigger
enabled="y"
expand_variables="y"
match="Your * doesnt need any more of that."
send_to="12"
sequence="100"
>
<send>require "var"nextpart = {
hull = "circuits",
circuits = "weapons",
weapons = "engines",
engines = "done",
}— move on
var.part = nextpart [var.part]if var.part ~= "done" then
Send ("buildship @ship " .. var.part)
end — if not done</send>
</trigger>
</triggers>[/code:3qs904ug]To add this to mushclient, copy it, open triggers and hit the paste button. It’ll automatically add the triggers for you. If anyone can improve on it, please do.
(Full credit to to Nick Gammon and Corsi on the MUSHclient forums)
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October 26, 2011 at 11:57 am #17847
<!– m –><a class="postlink" href="http://code.google.com/p/lotj-plugins/">http://code.google.com/p/lotj-plugins/</a><!– m –>
Useful IC/OOC redirector using mini-windows in the latest version (4.72) of mush-client. You’ll need the lua color package on in the downloads also in the same folder as the redirector plugin for it to work.
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October 26, 2011 at 10:02 pm #17849"RussM":1kss4m6q wrote:http://code.google.com/p/lotj-plugins/
Useful IC/OOC redirector using mini-windows in the latest version (4.72) of mush-client. You’ll need the lua color package on in the downloads also in the same folder as the redirector plugin for it to work.[/quote:1kss4m6q]
Is there a way to change the font/size of the mini-windows?
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October 26, 2011 at 10:44 pm #17851"Darrick":1bdv83lr wrote:Right click and then hit "Change Font"[/quote:1bdv83lr]
<3
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November 17, 2011 at 10:39 pm #17880
Took my triggers above and added a little more function to them and made a plugin. Its not perfect, If you’ve any other bot enable that activates when you come out the cooldown you’ll wind up afk while botting. It can’t switch frames, but will through all the frames of one type(IE if you ten cutlass or starchasers frames built, the plugin will work you through all ten, but it won’t swap to working on YG or YT frames afterwards.). You will need 4.72 mushclient version to run this plugin, and follow the same steps on the first page to load it to your mushclient. Enjoy!
EdiT: Forgot, set the ship with BShip XXX and you can tell it to go back to starting with hulls with resetpartEDit: Error in the coding, fixxing and will repost.
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