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This topic has 25 replies, 13 voices, and was last updated 15 years, 6 months ago by Troll.
Viewing 11 posts - 16 through 26 (of 26 total)
    • Anna Member
      November 26, 2010 at 9:24 pm #16224

      Very simply, all contracts are valid for up to 2 weeks, and not a minute more.

    • Avanga Member
      November 26, 2010 at 9:32 pm #16225

      Same problem arises then, nobody’s going to bother with them if there’s the possibility of the guy turning around and perming him in two weeks (I know I wouldn’t).

    • Kirash Participant
      November 27, 2010 at 1:04 am #16226

      But if you make it to where the guy can’t touch you for the rest of his existence, then it could run into potential problems… especially if a guy gets it in his head to attack a shitload of people, release them all, and contract them that they can never attack him. Realistically it could happen, but in the interests of balance, you really have to curb that. There has to be a time limit on it, Avanga. Otherwise it won’t work. I think the time limit in the contract should be specified by the person initiating the contract instead of the Immortal staff (sorry Anna <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –> ). Common sense should really be used in regards to this (can of worms, I know…). But if people are holding grudges against people for being steamrolled and released two weeks to two months down the line, then they really need a reality check. They should be thankful they still have their damn character.

    • Gathorn Participant
      November 27, 2010 at 2:22 pm #16227
      &quot;Troll&quot;:2hcab993 wrote:
      Just make a huge, flashing red text that states that refusal of your contract alone is not a valid reason for perming and it will get you punished.[/quote:2hcab993]

      If they were going to perm you anyway.. and you refuse their terms..Then you are going to get permed you anyway.

    • Anna Member
      November 27, 2010 at 2:50 pm #16228
      &quot;Kirash&quot;:264hoo1q wrote:
      There has to be a time limit on it, Avanga. Otherwise it won’t work. I think the time limit in the contract should be specified by the person initiating the contract instead of the Immortal staff (sorry Anna <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –> )[/quote:264hoo1q]

      The time limit for rule 4 is currently 2 weeks. 2 weeks seems to me to be a good time frame because the spirit of the release is honored, the person who released the victim has had the chance to enjoy some RP, and the person who was released has had some cool-down time. The storyline can really change in 2 weeks, and holding people to contracts longer than that could potentially stunt RP.

      The 2 weeks maybe should be a maximum, and the flexibility can be realized through allowing the players to select a time frame up to two weeks.

    • Compel Bast Member
      November 27, 2010 at 5:11 pm #16229

      I had written some rule 4 thoughts [i:399mfvte]in the past[/i:399mfvte] that I don’t think were ever really actioned upon (or replied to). I think I’ve dug them out here.

      &amp;G(&amp;W4&amp;G) &amp;zAs an alternative to a legal &amp;rperm&amp;z a player can choose to let their target live and be protected from reprisal from that player. More detail can be found in help rule4.

      (Short, clear summary in help rules1, enough that people can get the gist of it then go to the help file for specifics)



      &amp;R HELP Rule4
      &amp;wA player who is in a &amp;Cclear&amp;w position (&amp;CFor Example&amp;W, having their enemy stunned and &amp;rmortally wounded&amp;w, a doomed prisoner or an enemy ship disabled/out of fuel&amp;) to &amp;Rlegally&amp;w perm another may choose to invoke rule4. If the other player (eg the soon-to-be-deceased) agrees to this, they are then barred from seeking to harm that player or players. If they refuse, they can request a &amp;Rrestore&amp;w if permed as normal.

      This rule works in hand with Help Perm. The victim can not seek to harm those who would be the defendents in a RPC case.

      Seeking to harm: Examples: Attacking/killing/fighting them. Hiring a bounty hunter, friends attacking/killing/fighting the person for revenge. [i:399mfvte](I suppose this can go into help terminology, though I really need a better name for that file!)[/i:399mfvte]

      [u:399mfvte]Common Situations[/u:399mfvte]

      A bounty: The victim would be unable to attack or call for revenge against the bountier or the bounty hunter responsible for capturing him.

      Clans: Possibly the most common situation. When a clan takes someone prisoner, it is usually a soldier following someones orders who then is responsible for deciding a persons fate. In this case, the victim is barred from ‘seeking to harm’ the arresting soldier as well as the one giving the order.

      [i:399mfvte](I really like this section I think, it covers basically 90 percent of all rule 4 situations.)[/i:399mfvte]

      [u:399mfvte]Other Stuff[/u:399mfvte]

      If you rule 4 someone, it is a good idea to keep a think log entry as well as a client log. The same goes for the ‘victim!’

      A player can apply to immortal staff to be freed of rule 4, much like a spy app. Usually this will only be granted after a long period of time and possibly only in rare cases, ie an era change or a major game development. The other player(s) may be informed if this occurs.

      There are ways to phrase it icly, though using osay (or asking imms to be a go-between!) is preferable. For example, it could be roleplayed as offering a ‘pardon’ or, perhaps offering someone the chance to surrender.

      Baddies can rule 4 people too and not come across as a wimp! Perhaps it’s a case of &quot;join me and we’ll rule the galaxy together!&quot; Or, the baddy has a noble streak to him and will reward his enemy who fought bravely. Or perhaps it’s something far meaner, the villain choosing to let someone live as an example to those who would continue to defy them, perhaps with a memento of their devilry. – The French were known for releasing English Archers taken prisoner only after half blinding them, cutting off their thumbs and a finger so they could never fire a bow again as a threat to English soldiers.

      [u:399mfvte]A final word[/u:399mfvte]

      The goal of rule 4 is to provide a safety net for our players who don’t want to deprive another of their favourite character but also don’t want to be killed themselves for ‘being nice.’ My final advice is, if you end up being ‘rule 4ed’ don’t resent it! After all, your character could instead be dead!



      Walldo, then refined it to.

      [quote:399mfvte](4) An alternative to perming is an agreement between players to release a victim without fear of reprisal. Read HELP RULE4 for more information.

      Help rule4
      A player who is in a clear position to perm another (enemy stunned and mortally wounded, a doomed prisoner or an enemy ship disabled/out of fuel) may choose to invoke rule4. If both parties agrees, the victim cannot seek revenge in exchange for their life. The victim is free from rule4 if the other party decides to pursue/attack them at a later date. If rule 4 comes into play, it is a good idea to record the incident in a think log.

      A player can apply to be freed of rule 4. The other player(s) will be informed if this occurs.

      The point of rule 4 is to provide a safety net for our players who don’t want to deprive another of their favourite character but also don’t want to be killed themselves for ‘being nice.’ [/quote:399mfvte]



      I then suggested that perhaps all that big list of example type stuff could be appended somewhere, for example, onto the wiki and as a ‘guideline for the RPC.’

      Is this all new to you folks?

    • Avanga Member
      November 27, 2010 at 5:42 pm #16230

      I still don’t like the two weeks thing, and here’s why: the person being given a second chance should be grateful they’re not losing their character. Instead, nine times out of ten, they’re going to act like a butthurt, backstabbing little fink. There is just NO justifiable reason to let them go – you’re just giving them a world of opportunities to have you killed in the lamest way possible.

    • Inactive
      November 27, 2010 at 7:14 pm #16231

      I think the MINIMUM selectable should be 1-2 weeks. What if they [i:2uxeeauw]want[/i:2uxeeauw] whatever role it is they end up in? (Imperial slave, for example?)

    • Avanga Member
      November 28, 2010 at 12:41 am #16232

      I just don’t think it’s too unreasonable to say, &quot;Alright, either you die here and now or you stop trying to fucking kill me every time I pause in a room to RP.&quot;

    • DCLXVI Member
      November 30, 2010 at 5:33 am #16255
      &quot;Avanga&quot;:186i8oj2 wrote:
      I still don’t like the two weeks thing, and here’s why: the person being given a second chance should be grateful they’re not losing their character. Instead, nine times out of ten, they’re going to act like a butthurt, backstabbing little fink. There is just NO justifiable reason to let them go – you’re just giving them a world of opportunities to have you killed in the lamest way possible.[/quote:186i8oj2]

      Not everyone wants to be a backstabber. Not everyone even enjoys PK. Like I’ve stated many, many times before. I can count all my PKs on this MUD over my last 10+ years here on one hand. I’d love it people would let me go instead of killing me sometimes.

    • Troll Participant
      November 30, 2010 at 11:41 am #16260

      Rule 4 also cannot function because any dweeb who’s publicly bountied can start knocking out BHers, drag them to a ship and RP to perm them but then let them go on the last second; just to be safe and protected by the rule. It’s a dumb rule, its time is over. BURN IT IN THE DEPTHS OF MOUNT DOOM!

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