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February 26, 2013 at 3:56 pm #21098
Another idea for leveling diplomacy – since we have the code for packages in.
It should be fixed, or upgraded. Either that, or add in more diplomacy quests.
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February 26, 2013 at 4:02 pm #21099
Being in a clan and using diplo skills on your clan’s citizens should give worthwhile XP, even if support is max.
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February 26, 2013 at 4:33 pm #21101
I reallllly like Henk’s Naboo family example with the squadron of N1 starfighters. You could have more small clans hiring combat pilots in a combat role without needing to own capital ships. Plus if said Naboo family has 40 starfighters and two starfighter pilots they could put a hurt on whoever wanted to mess with Naboo. They can’t take on the empire but they can handle lone capital ships.
Another good point he came up with was allowing squadron ships to hyperspace in range with each other, They are all pointed the same direction going the same speed and hyper-spacing at the same time. They wouldn’t be colliding. Someone told me that ships would collide if they hyperspaced within a certain range of each other but that is bollocks, every single instance of hyperspace we’ve seen in star wars is of a fleet jumping in and out at the same time in a formation.
Config +post on anything sub capital should be removed if you want to prevent autolaunch spam. Tractorbeams also need to fail a bit against small fighters or they will hard counter them.
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February 26, 2013 at 7:36 pm #21102
It’s not autopilot spam that I was warning about. You have NO idea how damaging 20 starfighters would be, let alone 40 that were able to be controlled, especially if you guys are wanting to make them harder to be hit.
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March 12, 2013 at 10:52 pm #21288
Slice/secure need to be altered so that slicer characters without 103 science levels stand a chance at mastering the skill and getting to any Delta versus higher Charlie.
The coprocessors help aid the slicing aspect… but should secure not be a part of it, too?
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