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October 25, 2013 at 2:14 am #22781
Heya,
This isn’t a huge issue, but in the past its caused big problems sometimes resulting in the need to stop RP (typically space combat). But for some reason you’re able to tractor ships into your bay even if they’re docked with your/another ship. This results in both docked ships being unable to change course, calculate jumps and enter hyperspeed (usually a problem for the big ship the small one was docked to).
Anyways, code-wise there has to be a way to distinguish whether or not the target ships is docked, and if it is it shouldn’t be able to be tractored (since it’s literally connected to the other ship).
Just a thought.
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