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May 25, 2011 at 5:59 pm #1728
Skills for medical mains, usable on weapons, datapads, etc. Lock locks item to target individual, so only they can use it. Anyone else trying to wield/hold it gets shocked. Unlock removes the lock from the item.
Also trying to figure out a way to implement generic engineering, maybe have medical mains able yo raise a char’s stats through costly chemical treatments.
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May 26, 2011 at 1:15 am #17367
I hate games with "loyal" weapons. I vote no.
Genetic engineering sounds cool, as long as it isn’t basically just the same thing as cybernetics.
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May 30, 2011 at 12:17 am #17396
Oh man, I completely forgot about that movie. <!– s:o –><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!– s:o –>
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July 1, 2011 at 3:41 am #17499
Nothing wrong with getting that sweet, sweet weapon and not wanting to let anyone else get their grubby hands on it.
Maybe limit it to 1 DNA locked weapon though. Part of the game, when killing an opponent, is scavenging their equipment. Having everything locked would be supremely gay, cause maybe you want to kill a friend/apprentice/master with their weapon?
Otherwise, since I love the movie Judge Dredd, I say let it happen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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