Legends of the Jedi Forums The Brainstormtorium DNA Lock/Unlock
This topic has 5 replies, 5 voices, and was last updated 12 years, 10 months ago by DCLXVI.
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    • Avanga Member
      May 25, 2011 at 5:59 pm #1728

      Skills for medical mains, usable on weapons, datapads, etc. Lock locks item to target individual, so only they can use it. Anyone else trying to wield/hold it gets shocked. Unlock removes the lock from the item.

      Also trying to figure out a way to implement generic engineering, maybe have medical mains able yo raise a char’s stats through costly chemical treatments.

    • Kora Participant
      May 26, 2011 at 1:15 am #17367

      I hate games with "loyal" weapons. I vote no.

      Genetic engineering sounds cool, as long as it isn’t basically just the same thing as cybernetics.

    • Helix Participant
      May 29, 2011 at 8:11 pm #17392

      Apparently someone has been watching a bit too much Judge Dread.

    • Altrez Participant
      May 29, 2011 at 9:51 pm #17394

      I -AM- ……. The LARWH!

    • Avanga Member
      May 30, 2011 at 12:17 am #17396

      Oh man, I completely forgot about that movie. <!– s:o –><img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" /><!– s:o –>

    • DCLXVI Member
      July 1, 2011 at 3:41 am #17499

      Nothing wrong with getting that sweet, sweet weapon and not wanting to let anyone else get their grubby hands on it.

      Maybe limit it to 1 DNA locked weapon though. Part of the game, when killing an opponent, is scavenging their equipment. Having everything locked would be supremely gay, cause maybe you want to kill a friend/apprentice/master with their weapon?

      Otherwise, since I love the movie Judge Dredd, I say let it happen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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