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August 18, 2009 at 9:25 pm #1160
Prox:20
hyper
You are too close to blah blah ship to make the jump to lightspeed!
course 0 0 0
(wait)
Prox: 20
course -5000 -5000 -5000
(wait)
Prox: 20Does this look familiar? If you and another ship are moving along courses that are even relatively similar, getting away from each other is often cumbersome at best, and usually one ship ends up stopping entirely while the other one continues ahead. The hassle of inputting random coordinates in an attempt to move apart from one another could be solved with a simple command.
‘[b:1w9jayid]course away <object>[/b:1w9jayid]’ or ‘[b:1w9jayid]course opposite <object>[/b:1w9jayid]’ or ‘[b:1w9jayid]course -<object>[/b:1w9jayid]’There’s a few different possibilities of what it would do, depending on the specified target:
1. Moving target. (ship) – It puts you on a course directly opposite that of the target’s course.
2. Stationary target (planet) – It puts you on a course leading away from the target.
3. No target – It turns your ship directly around.As far as coding is concerned, I don’t think this would require anything more than finding the ordinary ‘course <object>’ value, and negating it.
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August 18, 2009 at 9:52 pm #10955
I’ll be honest, this idea seems pretty pointless. As far as I’m aware, there’s already a command to turn a shape to face another way, ships getting on top of each other adds to in-space RP. If you don’t want to get caught up in space lanes, don’t fly a ship. I quite like the whole proximity system, no matter how annoying.
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August 18, 2009 at 10:06 pm #10956"Ranmyaku":2mfwq0n4 wrote:I’ll be honest, this idea seems pretty pointless. As far as I’m aware, there’s already a command to turn a shape to face another way, ships getting on top of each other adds to in-space RP. If you don’t want to get caught up in space lanes, don’t fly a ship. I quite like the whole proximity system, no matter how annoying.[/quote:2mfwq0n4]
You seem to be completely missing the point.
This idea is to fly away from something, rather than towards it. It could be useful for a star, a pursuing ship, or to avoid proximity problems in orbit of a planet. How exactly that gets classed as ‘pointless’ is entirely beyond my comprehension.
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August 18, 2009 at 10:09 pm #10957
Ideas should be about bringing substances, or filling niches. Not making life easier for people who don’t want to use the system that’s already in place.
If a star is at 0 0 0 and you want to fly away, turn the ship and set a course that doesn’t require passing through a sun.
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August 18, 2009 at 10:11 pm #10958"Ranmyaku":2l7svor0 wrote:Ideas should be about bringing substances, or filling niches. Not making life easier for people who don’t want to use the system that’s already in place.
If a star is at 0 0 0 and you want to fly away, turn the ship and set a course that doesn’t require passing through a sun.[/quote:2l7svor0]
Ideas are for ideas to make the game more enjoyable, rather than a course in mathematics. It’s okay, you can back down now, you won’t lose face for acting like a complete arsehole.
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August 18, 2009 at 10:22 pm #10959
This is the "ideas board", it’s for /discussion/. I didn’t insult him, I didn’t tell him he was in the wrong for having an idea and being willing to post it. I said I thought the idea /seemed/ pointless. If you want to turn this into some argument, and lower the tone of conversation, I’m happy to answer you on PMs. How about we leave the thread open to constructive posts that back up OPINIONS?
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August 18, 2009 at 10:23 pm #10960
This would be very handy for populated planets. Ever launch and have to course like, three times to get away from everyone else trying to get away from the planet?
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August 18, 2009 at 10:26 pm #10961"Ranmyaku":2sija5mh wrote:This is the "ideas board", it’s for /discussion/. I didn’t insult him, I didn’t tell him he was in the wrong for having an idea and being willing to post it. I said I thought the idea /seemed/ pointless. If you want to turn this into some argument, and lower the tone of conversation, I’m happy to answer you on PMs. How about we leave the thread open to constructive posts that back up OPINIONS?[/quote:2sija5mh]
Your opinions weren’t making any sense, and were insinuating that what he was suggesting was stupid, which it in no way was. You may not have used ‘bad words’ but you definitely weren’t being polite. Anyway. Yes. Back to the thread.
Pilots don’t have 10 seconds to waste working out a course away from a ship in the middle of combat. Being able to course [i:2sija5mh]towards[/i:2sija5mh] an object suggests that you should have a way to quickly course [i:2sija5mh]away[/i:2sija5mh] from the same object without having to get your calculator out and work out an opposite vector, taking into account the location of the object and your current location.
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August 19, 2009 at 2:39 pm #10968
To be fair to the current system, it’s way, WAY easier to say "head towards the giant ship" than "head AWAY from the giant ship." The ship provides its own reference point; to go truly away, you’d have to A) figure out where the ship is and then
find the exact inverse number (positives become negatives and vice-versa).
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August 20, 2009 at 11:18 pm #10975"RenegadeJedi":2qbs78x1 wrote:To be fair to the current system, it’s way, WAY easier to say "head towards the giant ship" than "head AWAY from the giant ship." The ship provides its own reference point; to go truly away, you’d have to A) figure out where the ship is and then
find the exact inverse number (positives become negatives and vice-versa).[/quote:2qbs78x1]
If you were in a little X-wing cruising along the side of an ISD, I think you’d be able to work out which way to go to get away from it.
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August 29, 2009 at 1:59 pm #11137
I think he was saying how the current system is, and not whether or not this idea had no merit.
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August 29, 2009 at 3:40 pm #11141"Gathorn":3v4s6opo wrote:I think he was saying how the current system is, and not whether or not this idea had no merit.[/quote:3v4s6opo]
Correct. I was defending the current system.
However, he brought up a decent-enough compromise–maybe have it only work for ships far smaller than the other ship? Transports and below for frigates, freighters and below for cruisers, and corvettes and below for battleships (see: Tantive IV fleeing at the start of ANH)?
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August 29, 2009 at 6:09 pm #11146"RenegadeJedi":2tmwhvb4 wrote:"Gathorn":2tmwhvb4 wrote:I think he was saying how the current system is, and not whether or not this idea had no merit.[/quote:2tmwhvb4]
Correct. I was defending the current system.
However, he brought up a decent-enough compromise–maybe have it only work for ships far smaller than the other ship? Transports and below for frigates, freighters and below for cruisers, and corvettes and below for battleships (see: Tantive IV fleeing at the start of ANH)?[/quote:2tmwhvb4]I hope the "he" you’re referring to is not me. >_>
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August 29, 2009 at 7:12 pm #11147"Kora":15sejqx4 wrote:"RenegadeJedi":15sejqx4 wrote:"Gathorn":15sejqx4 wrote:I think he was saying how the current system is, and not whether or not this idea had no merit.[/quote:15sejqx4]
Correct. I was defending the current system.
However, he brought up a decent-enough compromise–maybe have it only work for ships far smaller than the other ship? Transports and below for frigates, freighters and below for cruisers, and corvettes and below for battleships (see: Tantive IV fleeing at the start of ANH)?[/quote:15sejqx4]I hope the "he" you’re referring to is not me. >_>[/quote:15sejqx4]
She* – fuck my keyboard.
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