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January 3, 2011 at 2:58 am #1632
Within reason, I can see why there would be some situations where immortals need to step in to make sure people aren’t breaking the rules and that people are motivated with appropriate RP reasons; however, there should be a line drawn when the controls diminish gameplay
The roots of LOTJ tie back to star wars, even if it isn’t mirrored. Star Wars is about good versus evil and about the underdog prevailing against all odds. LOTJ differs from Star Wars for many different reasons, but the major one would be that it is an interactive social game that has almost endless possibilities.
With that in mind, I’d like to try to understand the reasoning behind the immortals’ decision to intervene on several recent events:
Planet Capture Freeze
The freeze on capturing planets was unusually timed. It seemed like the Black Sun was having a good run of progression, and capturing many planets and gathering power. Shortly after the start of the planet capture freeze, Black Sun was gone. It wasn’t long after Black Sun was dissolved that the Planet Capture Freeze was over. When I asked about this over OOC, I was told that it was ‘to prevent the Shadow Imperium from reaming everybody’, by Asmodean. But now that Black Sun is gone, the Shadow Imperium’s control of planets have more then tripled.GenoHaradan dissolved
After expanding to a fair amount of members and delving into other lines of businesses, GenoHaradan looked like it had a positive future ahead of itself. The possibility of GenoHaradan getting any more powerful was quickly dissolved when..’controls’ were exercisedI think the immortals overall do a great job making sure people don’t break the rules and the recent code changes have been positive for gameplay. I’d just like to see that clans are able to come from nothing and have the freedom to grow big and evolve
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January 3, 2011 at 4:50 am #16403
Hindsight is 50/50 when it comes to some of the stuff imms do. The problem is that people tend to group up with their buddies, intentionally or not, and when a good group of people get together, they can dominate things pretty easily. I quite like the planetary freeze thing, it keeps the down-on-their-luck clans from falling apart immediately.
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January 3, 2011 at 5:27 am #16404
I agree with blue about the planetary freeze. It seemed like the planetary freeze halted Black Sun’s progress, until the Imperium was in a position to beat them in a war- which they more or less did. Then the Imperium took over every planet, without any freezes to slow down their progress and they have control of most of the galaxy.
As far as the dissolving of GenoHaradan I don’t know all the details, but it does seem suspicious. They were strong, but why wouldn’t a paramilitary organization have a navy? Capital_rules limits are the same for them as any other clan.
It just seems like the storyline has been decided by the imms and they will take all precautions to ensure it plays out the way they want.
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January 3, 2011 at 8:01 am #16406
On the other hand, it’s a bad idea for imms to prop up a clan because it’s doing badly to influence the storyline, or enforce a temporary ‘rule’ such as a planet capturing freeze to help one or another out, even if it wasn’t entirely intentional. There comes a point when a clan just needs to die because it lost fair and square, or win on it’s own, without interference or tampering. I noticed that last era (mmh.. this era?) as well, when the Rebels just didn’t die out. Seemed like the same kind of stalemate we saw last TL with the rebels, just slower.
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January 3, 2011 at 9:24 am #16407
The genoharadan thing is probably more to do with the fact they’re a BH guild than a paramilitary clan. If no other clan is allowed to have hunters except the BHG, why should the BHG be allowed to have every single other thing a major clan can have? Balance problems like crazy there.
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January 3, 2011 at 6:25 pm #16413"Blue":2yd163v6 wrote:Planet Capture Freeze
The freeze on capturing planets was unusually timed. It seemed like the Black Sun was having a good run of progression, and capturing many planets and gathering power. Shortly after the start of the planet capture freeze, Black Sun was gone. It wasn’t long after Black Sun was dissolved that the Planet Capture Freeze was over. When I asked about this over OOC, I was told that it was ‘to prevent the Shadow Imperium from reaming everybody’, by Asmodean. But now that Black Sun is gone, the Shadow Imperium’s control of planets have more then tripled.
[/quote:2yd163v6]The reasoning behind the capture was that it would slow the era down. Unfortunately it sort of backfired because the more powerful clans just undermined the others so that the planets were ready to capture as soon as the freeze ended. Like Avanga said, hindsight is 50/50.
[quote:2yd163v6]
GenoHaradan dissolved
After expanding to a fair amount of members and delving into other lines of businesses, GenoHaradan looked like it had a positive future ahead of itself. The possibility of GenoHaradan getting any more powerful was quickly dissolved when..’controls’ were exercised
[/quote:2yd163v6]It is important to realize two things: A) The Genoharadan was NOT a clan that came from nothing.
it is NOT a paramilitary clan. It was app’d for a very specific purpose and because of its ‘uniqueness’ (IE BH mains can join) there were stringent guidelines it had to follow IE, it was for taking and hunting bounties. They did NOT follow the same rules as other clans and they didn’t have the same freedoms as other clans.
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February 15, 2011 at 8:28 pm #16765"Skiia":1g8hx0qg wrote:On the other hand, it’s a bad idea for imms to prop up a clan because it’s doing badly to influence the storyline, or enforce a temporary ‘rule’ such as a planet capturing freeze to help one or another out, even if it wasn’t entirely intentional. There comes a point when a clan just needs to die because it lost fair and square, or win on it’s own, without interference or tampering. I noticed that last era (mmh.. this era?) as well, when the Rebels just didn’t die out. Seemed like the same kind of stalemate we saw last TL with the rebels, just slower.[/quote:1g8hx0qg]
Without going into deep detail, for a great deal of time, if you look at the big picture, the conflict between the Rebels and Empire in era 2 was back and forth. Both clans at several points had traded complete control over all planets and were at varying degrees of indisposed without ever actually being defeated. You can’t really have a 24/7 war effort when people in the real world have jobs and lives, so allowances need to be made in those situations.
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February 21, 2011 at 1:31 am #16688"Quicksilver":330udg6y wrote:Without going into deep detail, for a great deal of time, if you look at the big picture, the conflict between the Rebels and Empire in era 2 was back and forth. Both clans at several points had traded complete control over all planets and were at varying degrees of indisposed without ever actually being defeated. You can’t really have a 24/7 war effort when people in the real world have jobs and lives, so allowances need to be made in those situations.[/quote:330udg6y]
Hmm yes, lets just go ahead and make adjustments to the game to compensate for the people who can’t play the game due to real life. For real dude!? This is probably one of the poorest and irrelevant excuses I could think of to making adjustments to the game.
My point of this initial post was just pointing out how the adjustments made to the game were detrimental to the Blacksun (the underdog), who were using their combined piloting skills and wit to beat out the Empire (zerg clan) and were abruptly stopped by IMM interventions to the game. All the excuses I’ve heard for the planetary capture freeze are pretty lame, including Walldo’s excuse for prolonging the era (see above) which really doesn’t seem to make sense as to how a planetary capture freeze would have anything to do with the length of an era/timeline. This intervention directly was aimed at the Blacksun’s progress.
The intervention related to GenoHaradan was a little more justified; however, the reasoning behind restrictions of bounty hunters being in clans (its too overpowered) is ridiculous considering that forcers being in clans is somehow not overpowered (or its justified because forcers are allowed to be overpowered as long as they are in the Empire).
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February 22, 2011 at 5:58 am #16698
Just give me all the planets, and control over the Galaxy…everyone will get free ice cream and cookies, but they will also have to work 23 hours a day with a 30 minute ice cream and cookie break followed by a 30 minute nap time.
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February 23, 2011 at 9:46 pm #16839
While I would really like to make a comment, unfortunately, I am unable to state my full opinions of what has transpired this era as of this time.
Come see me again after EoT.
Suffice to say, I’ve had some disappointment with the way this era has gone.
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April 9, 2011 at 1:00 am #16397
Here is a big reason why the Black Sun failed:
( IMM | CHAT ) Lydor mortchats to you ‘( IMM | CHAT ) You mortchat to Tekal ‘I imagine that for balance issues at this time, no. But maybe you could think of a legal way to steal theirs though that would probably require either capturing their planet or outright winning a war.”
( IMM | CHAT )[Worik]: ‘Er, for balance issues? How does that make sense? They have a DSMF and blueprints, and we’re just asking for a DSMF and will develop the blueprints on our own.’
Here’s how the whole Black Sun vs. Imperium thing went:
We were letting the Imperium build us up and using their resources to get strong, while waiting for developments to come through (that never did) and we basically fought the Imperium the right way, since we were up against superior resources.
What the Black Sun had at the time: 3 ISDs, satellites, no forcers, no blueprints, nowhere to build anything, and the only hidden sector we had charts to was Dathomir, which the Imperium also had charts to.
What the Imperium had: ISD AND MC80 blueprints, a DSMF, three hidden sectors (Kessel, Golkus and Yavin IV, with access to Dathomir.) and multiple forcers including Neobacca.
Somehow, it was "balance issues" that kept Black Sun from getting thrown the one bone we ever asked for from the imms. I hope that clears up some issues.
edit: I just remembered. Kessel was hidden at the time and that’s where the DSMF was. So Lydor’s response to us asking for a DSMF was to tell us steal the Imperium’s DSMF from their hidden safe sector. Thanks!
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April 9, 2011 at 1:48 am #16711
That is why Era 3 of this TL should instead be era 1 – Sure, public nebulons, but also everyone having equal opportunities. Idea was pretty cool, though. But, shit happens, Imperium could have been beaten before pwning everyone if those government clans would stand up together <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt="
" title="Razz" /><!– s:P –>
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April 10, 2011 at 1:25 pm #16469"Zeromus":16suu5up wrote:Here is a big reason why the Black Sun failed:
( IMM | CHAT ) Lydor mortchats to you ‘( IMM | CHAT ) You mortchat to Tekal ‘I imagine that for balance issues at this time, no. But maybe you could think of a legal way to steal theirs though that would probably require either capturing their planet or outright winning a war.”
( IMM | CHAT )[Worik]: ‘Er, for balance issues? How does that make sense? They have a DSMF and blueprints, and we’re just asking for a DSMF and will develop the blueprints on our own.’
Here’s how the whole Black Sun vs. Imperium thing went:
We were letting the Imperium build us up and using their resources to get strong, while waiting for developments to come through (that never did) and we basically fought the Imperium the right way, since we were up against superior resources.
What the Black Sun had at the time: 3 ISDs, satellites, no forcers, no blueprints, nowhere to build anything, and the only hidden sector we had charts to was Dathomir, which the Imperium also had charts to.
What the Imperium had: ISD AND MC80 blueprints, a DSMF, three hidden sectors (Kessel, Golkus and Yavin IV, with access to Dathomir.) and multiple forcers including Neobacca.
Somehow, it was "balance issues" that kept Black Sun from getting thrown the one bone we ever asked for from the imms. I hope that clears up some issues.
edit: I just remembered. Kessel was hidden at the time and that’s where the DSMF was. So Lydor’s response to us asking for a DSMF was to tell us steal the Imperium’s DSMF from their hidden safe sector. Thanks![/quote:16suu5up]
At the time your talking about. They only had ISD prints no mc80 all the mc80’s were stolen or bought from disolved clans icly. No imm help. Golkus and Yavin IV also jacked icly no imm help. When we had kessel we couldnt even land on it for the longest time. We started with 1 forcer as did blacksun. Our forcer scouted out people who rolled force and trained them. Hell even starting with the dsmf and kessel was Ocerions ic actions from era 2 to 3 switch. Imms did not give us anything we earned all of it through ic action. You asked for a handout and developments. Developments was a step in the right direction but there was alot you could have done and you DID do on your own. Using SI to build your own fleet and it on them was pretty damn brilliant. Planting spys on the DSMF to get a roster read out as well.
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April 10, 2011 at 3:32 pm #16489
Flek, they had the most credits of any clan at that time. They controlled planets. It doesnt sound like they wanted a handout so much as they wanted to make use of the resources they had, to get other things they need. Things that, unfortunately, you need an imm to get.
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April 10, 2011 at 6:16 pm #16815
we had the credits to buy a DSMF and we had someone developing around the clock. both of which require an imm to complete. the only "handout" i wanted was to trade credits for a DSMF over bespin.
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