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October 15, 2008 at 7:25 am #821
I am curious, a bit, as to the explanation and thought process behind each and EVERY clan base door being unshortable, EVERY clan base landing pad being untaxi’able, and now even a few jails being completely inescapable. I understand the main doors to a base being unshortable, I disagree with it, but I understand it…I don’t understand why door number 9 million 6, inside base A, has to also be unshortable…takes a person about 4 hours to walk across 5 rooms using blastdoor, which leads to a lot of someone getting permed, the person breaking in is not always killed you know. Sometimes its someone like Varn, and they just smash everything that walks in the room and shoots them…yeah my biggest gripe though is still with the landing pads. You go through this epic struggle to escape a jail…you sneak, tail a person out, take off in another direction…get your eq outta your locker (Assuming the arresting people follow the rules) you gear yourself back up, sit around…wait till things are quieter…You move to a turbolift, and assuming you don’t have lifthack…you proceed to sit there, hiding…HOPING not to be seen…and waiting for someone to go to the right floor…You finally get to the right floor, make a run for the landing pad to make your miracle escape and…oh hey guess what. Magic landing pad. Ok, so….you just short the doors to get out…oh wait that doesn’t work. Alright, doorbash them…oh…right again can’t doorbash them either. BLASTDOOR! Better pray you have about 500 landmines. Alright so just doorcut the damn things and escape…slowly…
There is a planet that shall remain un-named, however. You cannot call a taxi from ANY landing pad. So unless you are a slicing master…and a smuggling master…and an espionage master…and are very good with fighting things…You cannot escape. Period. At all. Ever. Under any circumstance. Come on…stop being such hypertwinks people. You complain about small things being twink, then make magic bases, landing pads, doors, ect?
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October 15, 2008 at 3:01 pm #7923"Ocerion":2xukz6t2 wrote:I am curious, a bit, as to the explanation and thought process behind each and EVERY clan base door being unshortable, EVERY clan base landing pad being untaxi’able, and now even a few jails being completely inescapable. [/quote:2xukz6t2]
My current understanding is this that apart from instances where players request to ‘build their own base’ and almost unilaterally fill it with these doors of doom, any MAIN entrance to any compound should be the big blastdoors that require cutting. Inside should be mostly shortable, with the rare instances of doors to important areas being -EITHER- bash or shortproof. Of course, whilst half the mud wants short to at least have a sane level of usage a good few start spitting bile the very moment they ever encounter a door they can short, acting as if the ones responsible have abducted their firstborn and slapped them about the face.
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October 15, 2008 at 7:42 pm #7925
I think that every planet should have a place to summon a taxi. There should be no such thing as an inescapable base, and the only one that you can’t summon a taxi from is the one that Ocerion is talking about.
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October 15, 2008 at 8:54 pm #7929
There is more than one planet like that, and there isn’t any base that is ‘inescapable’.
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October 15, 2008 at 9:58 pm #7933"Walldo":1ro662yf wrote:There is more than one planet like that, and there isn’t any base that is ‘inescapable’.[/quote:1ro662yf]
The other planet can’t be reached because there are no longer any charts for it, and can’t be used because a certain clan isn’t allowed to cap a planet. It is pretty well impossible to escape the planet Oce is talking about, because without being able to hail a taxi, your only options are pirateship (which is unlikely for a lot of players, and those who do have it probably won’t have made it that far to begin with), or logging on a ship already there, which is illegal as per Help Quit.
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October 15, 2008 at 11:16 pm #7934
In the defense of nigh impregnable fortresses, I think that should be the norm for main clans. The theory is that main clans have the greater funding and manning. We have to realize that our SWU isn’t just made up of player characters…There should [i:v2o340ai]technically[/i:v2o340ai] be a plethora of NPC characters running around that can stop escapes and the like. One way to represent that is with the coded defenses that we already have.
Concerning the taxi issue, most US military installations that I’ve been to and been stationed on you have to meet most taxi companies at the front gate. Naval Station Coronado (San Diego, California) allows taxis to come on base, but only ones that are driven by off-duty military employees.
Yeah, I know this isn’t real life, but again, with my NPC theory, we have to at least assume that there are some defenses that aren’t tangible, like anti-air defense for the rogue taxi who thinks he can get a quick landing and even quicker take-off for a lightning fast escape. Also, a restricted landing zone is a restricted landing zone. An unmanned vessel shouldn’t be able to get to places where manned vessels can get to just because you called up a taxi company.
I’m not sure the status of most clan bases currently because of how long I’ve been gone, so don’t jump down my throat if I’m blatently right or wrong.
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October 16, 2008 at 7:57 am #7935
Many of those concepts are correct but it is a game. Major clans would have better funding, but even in real life, people escape jails. Nothing should be inescapable. Difficult, sure. Inescapable like the planet I refered to? (Barring the chance its been fixed.) No reason period.
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