This topic has 3 replies, 4 voices, and was last updated 14 years, 1 month ago by SgtFlippy.
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    • Quiggle Participant
      March 31, 2010 at 12:45 am #1431

      ~130 combat skill. Charge weapon. Must wait one minute for weapon to fully charge, then you can initiate combat with a strong first hit. Like what Ambush does, only use it once but it starts combat. With a repeater this means a power shot then regular repeater fire. A rifle may use it to create a better sniper shot, which in my opinion needs to be done because sniping in the real world is an extremely deadly practice, and needs a bit more power to have any real value for a 130+ combatant.

      All complaints will be ignored in the order they were received.

      Constructive additions welcome.

    • Kirash Participant
      March 31, 2010 at 12:57 am #13710

      As someone who doesn’t PK regularly, I dunno what to think of this. Sounds cool though.

    • Avanga Member
      March 31, 2010 at 1:00 am #13711

      It would need to be extremely (likely gamebreakingly) powerful to do more damage than a regular [b:33rpm7m9]murder[/b:33rpm7m9] with a repeater… and if it were put in, I’d want to see it react like a real blaster would, the ammo cartridge gets fused in place from the heat and the weapon is rendered useless.

    • SgtFlippy Member
      March 31, 2010 at 7:12 am #13728

      Why not have it so sniping has the ability to aim added to the feat to distinguish an experienced/gifted marksman. It more or less equates to a single improved damage shot, already takes long enough to aim so good luck trying to get a second one off before they chase you down. IMO Repeaters are already good enough and i don’t think they need another damage increase as is. Learn to use aim IMO, at least they know you’re trying to hurt them… more <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

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