This topic has 12 replies, 8 voices, and was last updated 16 years, 1 month ago by Kage.
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    • Walldo Keymaster
      November 21, 2007 at 7:06 pm #217

      How would you like to see it handled in terms of teaching skills?

    • Ranman Participant
      November 21, 2007 at 9:53 pm #3426

      To repeat what started getting discussed in the general discussion topic;

      Rojan suggested it was mainly because he doesn’t want a ripple affect where the master teaches only his friends, who teach only their friends, who teach only their friends and before long, the RPer/PKers who don’t know many people OOCly can’t get taught AND everyone and their grandmother has a fully trained BHer.

      -I agree wholely with that point, HOWEVER, right now. If you aren’t friends with the master, or he doesn’t like you, you’re never gonna get to play your little BHer alts with BHer skills.

      It’s a difficult one to call.

      I think two or three masters is the only real way right now. Or maybe limit the number of apprentices they can have at one time..or maybe even, making it so you have to master certain skills before learning more advanced skills. *shrug*

    • Walldo Keymaster
      November 22, 2007 at 8:49 am #3446

      [b:1ezaxupd]don’t troll my thread[/b:1ezaxupd]

    • Valens Participant
      November 23, 2007 at 10:58 am #3470

      On Wraith, I knew every bounty hunting skill but Claimbounty, and I was very unbiased as to whom i tought. However, If they didn’t want to RP for the skills, they didn’t get taught. If they didn’t Rp an apprentice role, they didn’t get taught. It was very simple. I think we just need to set up bounty hunting differently. Not really change what we have, but add to it and make it more RP based and give it a bit more of finesse versus brutality. We need to seriously think up some good skills and have Rojan integrate them.

    • DCLXVI Member
      March 2, 2008 at 5:24 am #5066

      I was thinking, you could possibly really flesh out the ‘Bounty Hunting’ class. Make it go the route of Jedi’s so to speak. You could make several sub-classes to chose from in the fashion of Jedi’s. For example:

      Bounty Hunter Assassin: This subclass would excel at ambushing and back stab. For choosing this class, you could upgrade the damage they do for both skills by say 150% or more. They would be the ‘stealthier’ version of a bounty hunter, preferring to strike from the shadows as opposed to a flat out, drawn out fight.

      Bounty Hunter Blademaster: Essentially this would be the epitome of a melee class. Damage done by vibro blades enchanced by 150% or more and the possibility of gaining an extra attack per round of combat.

      Bounty Hunter Martial Arts Master: Basically, the character is a master of multiple forms of martial arts and unarmed combat and very lethal. His unarmed damage would be increased by 150% or more (this of course may need to be drastically higher as unarmed combat really doesn’t do much damage as it stands). The reason behind increased damaged would be even if the target is armor, a master of unarmed combat would know where to hit in the weak spots of armor, IE the throat, armpits, knees, elbows, etc. They would also have the initial attack of lunge increased by another 150% or more, that stacks with there unarmed damage bonus.

      Bounty Hunter Ranger: The master of tracking prey. The Ranger would excel at tracking there targets. Perhaps include some code to give them more than just a trail in one direction. A ranger would be able to detect several leads from a single location. The idea behind it is that they are proficient in studying the terrain and assessing how they are moving are able to make a logical assumption on the general direction the target would be heading. They would also be more adept at sprinting, possibly allowing them to run longer than other hunters. They would also be more knowledgeable on poisons, making them more potent.

      I also agree with the single apprentice idea. A skilled hunter wouldn’t have like ten separate up and coming hunters, instead having one prodigy with whom he will pass along his knowledge and abilities. RP should also play a bigger role in bounty hunters. They shouldn’t be allowed to be just outstanding combatants that follow there own cause and pick fights with anyone they please because they don’t like them. I mean if it comes down to it and they are threatened, I whole heartedly support, but otherwise, having hunters just go around with a swinging dick doesn’t exactly strike me as great hunter RP.

      This of course leads to people actually hiring hunters as I know it happens rarely. What could be done to correct this? I’m unsure. But if I should think of something, be sure I’ll let you know. Peace!

    • s9ilent Member
      March 2, 2008 at 5:39 am #5068

      Even thou I don’t technically play LOTJ any more, I had an idea about all this apprentice stuff.

      1) Force all active master BH’s to train at least 1 apprentice, and should that apprentice die then a new one (not played by the same person) must be trained. This is more for the first… however long, and this rule becomes obsolete should the mud become polluted with bhunters
      2) All apprentices must submit RP logs to the RPC before they can actually learn Bhunt skills (You could enforce by code with a simple boolean variable)
      3) … Yup thats it…

      Pretty much just rule 2, as Bhunter’s would probably be highly involved with the RPC any way (as they presumably get the most perms/get permed the most), its just an additional step.

      This way everyone will eventually get a go, and should you really want a second BH char, you just have to try with one of the other masters.

    • Troll Participant
      March 2, 2008 at 11:03 am #5076

      Well, I don’t like that one.

      RP logs to the RPC? They deal with IC info enough as it is, there is no need to send in additional logs of character’s behaviour that’s not even vaguely connected to perming. They’d do what? Rate the logs on scale one to ten? Before the actual learning, the logs consist of "kill <bounty>, take all, n, n, n, give <bounty item> <bounty mob>" and such.

      Though, I like your part 1. But when you’re the BH master, why the heck would you NOT train other BHers especially when it’s your job and the character’s purpose?

      And the current BH master that is in isn’t the final as far as I know. It’s still being developed and HOPEFULLY it’ll be something like the force one. I also like the idea of making subclasses, however they don’t really fit in that way. I think that the subclass your apprentice will be should be up to you, as a master is the one to select what he wants to teach and when he wants to teach.

    • Moshaaver Member
      March 2, 2008 at 9:16 pm #5093
      "DCLXVI":113ccen1 wrote:
      I was thinking, you could possibly really flesh out the ‘Bounty Hunting’ class. Make it go the route of Jedi’s so to speak. You could make several sub-classes to chose from in the fashion of Jedi’s. For example:
      ……………………
      This of course leads to people actually hiring hunters as I know it happens rarely. What could be done to correct this? I’m unsure. But if I should think of something, be sure I’ll let you know. Peace![/quote:113ccen1]

      I disagree with the Sub-Classes idea. It’s really just, well it’s breaking up something that shouldn’t be broken up in my opinion. You only need one real class. Which I think your sub-classes compromise what the BH Class in general does. Anywho.

      Another thing, Bounty Hunter’s are out for profit. I have no doubt that if the BH Master was paid by each apprentice they would train 10 or 100 if they had to. I don’t really think of Bounty Hunters as having some form of Honor or Rituals like having One Apprentice would make people believe. Heh.

      And I think people don’t hire bounty hunters cause there are only a very few skilled ones. I’m sure if we had a lot more to choose from they would get hired more often. More of a market, easier to find, and not just some level 10 guy who hunted people in the Lorrdian Mines for a while with no real skills to speak of. Heh.

      But I digress. I believe the only real way to handle the BH Master problem is to create a Mob who trains them. Mob or Mobs. Scattered throughout the Universe. But hopefuly not anywhere near the most Player ‘Active’ planets. Lorrd, Coruscant, Etc. You could put them on Planets of your choosing. Encouraging those who want the BH skills to either find a player master or use a mob.

    • Troll Participant
      March 3, 2008 at 2:19 pm #5101
      "Moshaaver":1ozjt7wc wrote:
      "DCLXVI":1ozjt7wc wrote:
      I was thinking, you could possibly really flesh out the ‘Bounty Hunting’ class. Make it go the route of Jedi’s so to speak. You could make several sub-classes to chose from in the fashion of Jedi’s. For example:
      ……………………
      This of course leads to people actually hiring hunters as I know it happens rarely. What could be done to correct this? I’m unsure. But if I should think of something, be sure I’ll let you know. Peace![/quote:1ozjt7wc]

      But I digress. I believe the only real way to handle the BH Master problem is to create a Mob who trains them. Mob or Mobs. Scattered throughout the Universe. But hopefuly not anywhere near the most Player ‘Active’ planets. Lorrd, Coruscant, Etc. You could put them on Planets of your choosing. Encouraging those who want the BH skills to either find a player master or use a mob.[/quote:1ozjt7wc]

      It’s been tried and it fucked up the mud. End of story.

    • Walldo Keymaster
      March 3, 2008 at 6:16 pm #5078

      The more I think about it the more I think some sort of BHG with a set of enforced rules works out best.

      Check out these notes I found in the old BHG base.

      [quote:1lu28t3v][ 2] Kleedo: Guild-only Skills
      Wed Oct 20 18:22:17 2004
      To: All
      Concerning guild skills…Track, poison weapon, backstab and circle
      are skills exclusive to the Hunter’s Guild. [b:1lu28t3v] If any Guild members is
      found to have taught non-Guild members any of these skills, they
      will be expelled from the Guild, hunted down and killed.[/b:1lu28t3v]

      These skills can only be learned from the Guild and stay in the
      Guild. If anyone approaches you, requesting to be taught these
      techniques, you will have betrayed your Hunter’s Guild brothers
      if you agree.[/quote:1lu28t3v]

      [quote:1lu28t3v][ 6] Pakua: |*|&oOfficial Bounties|*|
      Sun Mar 6 02:46:51 2005
      To: All Hunters
      |*|


      |*|
      |*| |*|
      |*| |*|
      |*| |*|
      |*|As members of the sacred brother(and sister)hood that is the|*|
      |*|Guild of Bounty Hunters, you are all aware that our entire |*|
      |*|existence in the galaxy is predicated on the constant flow |*|
      |*|of business given to us by larger, more influential |*|
      |*|organizations such as governments and planetary |*|
      |*|administrations. Recently, however, we have been in a |*|
      |*|bizarre state of unprecedented inflation in membership, at |*|
      |*|least proportionally speaking when compared to the amount of|*|
      |*|bounties which have been legitimately placed. As you should|*|
      |*|all by now know, it is against Guild policy to accept any |*|
      |*|sort of blanket bounty on an organization or corporation. |*|
      |*|Also, from this point forward, accepting any sort of |*|
      |*|unofficial bounty will be breaking the sacred code of the |*|
      |*|Hunters. This is not to say that Zabrak A cannot come over |*|
      |*|the comlinks and say, ‘200k to someone who helps me beat |*|
      |*|down Zeltron B’, however, to engage in a full-fledged hunt |*|
      |*|the bounty must be LEGITIMATELY placed at the bounty office.|*|
      |*|Bodyguard work is, as always, permitted, but no killing for |*|
      |*|business may take place without an official bounty. In |*|
      |*|essence, keep your hands and consciences clean unless a |*|
      |*|bounty is placed in accordance with the rules. We must all |*|
      |*|stand before the gods some day and make an account of |*|
      |*|ourselves and our actions. |*|
      |*| |*|
      |*|Guildmaster Pakua |*|
      |*| |*|
      |*| |*|
      |*| |*|
      |*|


      |*|
      [/quote:1lu28t3v]

      If we kept the BHG solely focused on a third party bounty hunting group, I think that’d be pretty exciting.

    • Kage Participant
      March 3, 2008 at 9:05 pm #5095

      I agree completely with Walldo. I was in the Guild during that time period, and it was very fun and had some good RP. I don’t know why people believe that if there is a guild that it is going to be crazy or whatever. In fact, I have no idea what their reasoning for it is. There are always going to be asshats that like to abuse things. However, if asshats in the guild want to wage a little private war, no doubt they could be wiped out, ICly. No reason to limit us OOCly by saying no guild.

    • Troll Participant
      March 4, 2008 at 10:59 am #5113

      I’d love to see any BHG, but they haven’t existed for a long time, at least I haven’t heard of one since 2005 or something

      And frankly, it’s fairly difficult to form a guild when you only see 3 to 5 BHers running around, perming eachother <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

    • Kage Participant
      March 4, 2008 at 5:07 pm #5115

      Actually, 3 to 5 BHers running around perming each other is beautiful. And it makes it ICly even have more sense to have a Guild. One hunter uniting them all? Hell yeah! Good RP situations there. I see nothing wrong with it.

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