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September 14, 2008 at 2:23 pm #791
So. I was playing kotor 2 this morning and I just kinda thought. Hrm in this game unless you have a feat ranged weapons suck upclose and you need to switch to blades or another melee to stop missing alot. Then I thought well on LotJ Blades and pikes suck without approach/lunge/ambush. So why not add in the reverse make it so repeaters miss alot if approached. Will see either more weapon switching in combat or more manuevering and less murder gouge bash spam.
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September 14, 2008 at 5:47 pm #7773
I know I’m committing heresy, but in my opinion anything that puts LotJ a bit closer to either of the Kotors = win. I would also enjoy someone using a repeater not being able to disarm/gouge, because how the hell can you do those things with a damn rifle??
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September 14, 2008 at 11:13 pm #7774
These are all good ideas ; I especially like the type of weapon you are wielding affect gouge/disarm/etc. At the same time, the type of weapon you are trying to DISARM should matter too. I would imagine it is easier to disarm a blaster pistol than it is a repeater?
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September 15, 2008 at 12:01 am #7775"Walldo":3ikxirm1 wrote:These are all good ideas ; I especially like the type of weapon you are wielding affect gouge/disarm/etc. At the same time, the type of weapon you are trying to DISARM should matter too. I would imagine it is easier to disarm a blaster pistol than it is a repeater?[/quote:3ikxirm1]
Range and weapon type yes.
For example. You’re up close, against a blademaster like Seraphi. How the hell is she gonna let you get a rifle pointed in her direction if she’s in blade strike range? Now, if you had a pistol, you could conceivably (if you’re lucky) shoot her hand before she was able to compensate and knock it away again. So! I guess my point is that not only types should be considered with ranged/close combat, but also the SIZE of the weapon.
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September 15, 2008 at 1:00 am #7778"Walldo":2ubxdfsq wrote:These are all good ideas ; I especially like the type of weapon you are wielding affect gouge/disarm/etc. At the same time, the type of weapon you are trying to DISARM should matter too. I would imagine it is easier to disarm a blaster pistol than it is a repeater?[/quote:2ubxdfsq]
Actually, I think the opposite would apply. It would be easier to disarm a larger weapon than a smaller one (unless you meant one-handed as opposed to two-handed). Smaller weapons are easier to move out of the way of a potential disarming maneuver. If someone were holding a massive axe in one hand and someone else was holding a simple dagger, I’ll bet I could strike or otherwise finesse the axe out of the owner’s grip easier than I could the dagger.
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September 15, 2008 at 2:23 am #7781"CruelAngel":1c6ywoz5 wrote:… If someone were holding a massive axe in one hand and someone else was holding a simple dagger, I’ll bet I could strike or otherwise finesse the axe out of the owner’s grip easier than I could the dagger.[/quote:1c6ywoz5]
Only if you could get past the axe. That’s a lot harder than you think, and rather painful to fail.
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September 15, 2008 at 2:51 am #7782
That’s not the point. I was just using two extremes for the example. For a different example, imagine holding a 4×4 and a fencing foil, both of equal length. Both threaten the same distance from the wielder, but one is far easier to remove from someone’s hand than the other. The game already takes care of attacks and whether you hit or miss, the purpose of the semi-hijacked discussion was whether size/weight affects disarming, and I believe it does. If Walldo meant it to apply to one-handed vs two-handed then it’s moot anyways.
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September 16, 2008 at 3:49 am #7790
I believe you shouldn’t be able to DISARM when holding any sort of blaster unless you have a feat or blaster mastery at least. DISARM should be a unarmed or melee skill only. GOUGE? Eh, could go either way. You could move in on your opponent and bash their eyes with the butt of your rifle or your free hand if holding a pistol. At the same time, you’d have much higher chances at landing a GOUGE if you were using a hand-weapon.
On the receiving end, I agree with Walldo. I think holding a two-handed rifle is a lot harder to disarm than someone holding a pistol in one hand. At the same time, it is not practical to hold a pistol with one hand either if anyone has shot one in real life. That’s a tough call.
I suppose, to simplify things you could just allow DISARM against any weapon type, but maybe just make it a little harder for certain ones to be disarmed. Increase the odds of disarmament if the attacker is unarmed. He/She would have to take the risk of being without a weapon to pull off a more definite disarm stunt. Who knows. That’s my 2 cents.
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September 17, 2008 at 9:47 pm #7796
Performing a disarm while bare handed could give you a chance to not only knock your opponent’s weapon out of their hands, but grab it before it hits the ground, effectively using it in combat against them. This would give a bit (although a tiny bit) of flexibility to actually fighting without a weapon, which currently is utterly and completely useless unless you enjoy doing 14 points of damage with your mighty ‘onslaught’.
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September 28, 2008 at 1:26 pm #7850"Nilihanth" wrote:On the receiving end, I agree with Walldo. I think holding a two-handed rifle is a lot harder to disarm than someone holding a pistol in one hand. At the same time, it is not practical to hold a pistol with one hand either if anyone has shot one in real life. That’s a tough call.
Without going into IRL stuff (the whole thing about being able to move the pistol to your hip and still be able to fire it (not accurately, but meh) or that you can keep the other hand out to stiff-arm them), torque > you.
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