This topic has 6 replies, 6 voices, and was last updated 15 years, 8 months ago by Flek.
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    • Final_Fantasy_Lover Member
      August 21, 2008 at 10:51 pm #763

      I posted this a long time ago on the old forums, and I thought it was worth revisiting.

      Okay, let’s see if I can remember enough about the idea to repost it, lol.

      There’s WAY too much emphasis in the MUD atm on heavy armor. It gives too much, and asks too little in return. Currently, the system is that it only drains 3 points from DEX in order to use heavy armor, which is… bullshit. Medium armor, in the meanwhile, is largely ignored, and light armor is only used by those with STR < 20 or as disguises. This isn’t, IMHO, very balanced.
      Now, to counteract this, there should be a base number of attacks per round, dependent upon CURRENT COMBAT LEVEL.

      Arbatrary talble:
      CL* Base Attacks per round:
      1 1
      50 2
      75 3
      100 4
      150 5

      Now, for the clincher. Each level of armor used, 1=light, 2=medium, 3=heavy, should detract an attack from the equippee’s ‘pool’ of attacks per round equal to the value of the armor. I.E. Heavy armor would remove 3 attacks from the player’s possible pool, while no armor would allow for the maximum 5 attacks per round.
      Obviously damage/hp totals would need to be altered, along with dodge chances, or using this formula would result in unarmored combat mains kicking the crap out of master BHers who like to be armored tanks.
      But is that such a bad thing, really? Bah, a point for another thread. But I’ve stated my case, and I’ll shut up now.

    • Drel Member
      August 21, 2008 at 11:54 pm #7641

      If armor is going to be completely redone, it should be redone to provide a semblence of accuracy (bacta heals wounds not increases the number you can take before getting owned, armor working like a dodge modifier instead of TAKING the hit instead of you and the armor getting damaged, etc), not of your idea of balance. So, long sentence short, no.

    • Final_Fantasy_Lover Member
      August 25, 2008 at 1:34 am #7664

      I remember my original idea being better, but not exactly what it was, obviously.
      /sigh
      Too bad. I actually had valens agreeing with me.

    • Kirash Participant
      August 25, 2008 at 1:50 pm #7666
      "Final_Fantasy_Lover":1qy3ayfl wrote:
      I remember my original idea being better, but not exactly what it was, obviously.
      /sigh
      Too bad. I actually had valens agreeing with me.[/quote:1qy3ayfl]

      Don’t feel bad. RJ feels any idea not specifically submitted by himself is a shitty idea.

    • gassboy410 Member
      August 26, 2008 at 3:14 am #7667

      And the more sense the idea makes, the more shitty he views it as being <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

    • Gidoran Participant
      September 2, 2008 at 3:56 pm #7708

      The problem with having Defense remove Offense… is like everyone is going to just do Defense anyway. Playing a defensive-oriented character is kinda powerful, because unless you catch someone who is COMPLETELY unarmed, unarmored, and raw newbie, you’re not going to be able to completely one round them. There’s not enough damage potential there. Right now, the issue is that Light armor and Medium armor do too /little/. Light armor provides almost no AC and about 600 less health, Medium provides a decent amount of AC, and decent HP, but it’s still slightly lacking.

      If there were some materials out there that provided neat effects for light armor/medium armor… like a cloth that when you make armor with it, it lets you breath underwater, or maybe a piece of duraplast that when you build it, it functions like a microphone when the suit is sealed(I.E. If you restring the armor, you can ‘tune’ it and it’ll broadcast local information to friendlies, so you can sacrifice a little survival in exchange for having one person sitting overwatch on the planet coordinating, while all the troops just do their thing instead of trying to fight AND relay information. Sort of like voice chat, except all in game. Tasty, No?)

      Instead of removing attacks, what you could do is slightly lower accuracy based on the weight of your armor/what you’re carrying/weapon. If you’re in light armor with a repeater, you’d have a slight accuracy gain(Maybe), while with heavy you’d miss more often because of how heavy the shit you’re wearing is. Medium armor could be &quot;Jack of all trades&quot;. Heavy could be for Shock troopers, the heavy motherfuckers who go in first to tear shit up, while Light people come in for support. The lowered accuracy wouldn’t be as crippling as losing an attack, as you’d still be able to come in and be like &quot;MAHAHAHAHAHA!&quot; and spray fire down a hallway, but it wouldn’t be a case of Repeater = melt faces.

    • Flek Participant
      September 2, 2008 at 5:20 pm #7713

      I like gids version of the idea.

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