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May 20, 2008 at 12:37 pm #659
I’ve noticed that the game kind of ignores a couple of points of physics when it comes to starship accelleration, particularly BIG ships’ acceleration.
THEY HAVE MASS. It takes TIME for them to get their speed up to 100%, especially bigger ones. On that note, I find it odd that every ship, from starfighters to mobile battlestations have the ability to ‘speed 150’ and they’re instantly at max speed.
I don’t have any idea how gradual it should be to reach maximum velocity, but it should be more gradual that instantly, and the size of the ship should be a factor.
On that same note, tractor halt should also not be instantaneous.
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May 20, 2008 at 10:02 pm #6391
Anything, "physics" related you often need to weigh up the concerns of not only is it an efficient use of time, does it add an extra layer of depth (Bartle calls it immersion) or is it just a needless complication that actually draws people OUT of the immersion to ask for help / read files.
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May 21, 2008 at 11:56 am #6399"Compel Bast":345609cj wrote:Anything, "physics" related you often need to weigh up the concerns of not only is it an efficient use of time, does it add an extra layer of depth (Bartle calls it immersion) or is it just a needless complication that actually draws people OUT of the immersion to ask for help / read files.[/quote:345609cj]
I have no idea whether that was a positive feedback, negatie feedback, or neutral.
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May 21, 2008 at 4:24 pm #6401
What impact on the gameplay would this sort of thing achieve?
I would first rather see the ability to lower speed/increase speed while changing course

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May 21, 2008 at 6:03 pm #6404"Lisento":3g1mhime wrote:What impact on the gameplay would this sort of thing achieve?
I would first rather see the ability to lower speed/increase speed while changing course
[/quote:3g1mhime]*agrees*
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June 5, 2008 at 8:15 pm #6623
I also had another thought! (Yes, RJ, it does happen)
If a ship is damaged, there should be a chance of it breaking up (being destroyed) when entering hyperspace, dependant on how much damage it’s taken. Yes, I’m aware that this could come back and bite me in the event that it’s implemented.And in advance to RJ, I checked. This hasn’t been posted before on this forum.
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June 5, 2008 at 9:07 pm #6626
More massive ship, stronger/more powerful engines that let it accelerate comparably. We already have shipsize (or class), affect some stuff, like I think 125 hyperspeed on a medium like a cr90 is nothing like 125 hyperspeed on a starfighter like sith raider, etc. Dont need any more limits
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June 7, 2008 at 12:49 pm #6656"Venengo":2tz1xfvy wrote:More massive ship, stronger/more powerful engines that let it accelerate comparably. We already have shipsize (or class), affect some stuff, like I think 125 hyperspeed on a medium like a cr90 is nothing like 125 hyperspeed on a starfighter like sith raider, etc. Dont need any more limits[/quote:2tz1xfvy]
So the more massive a shipe, the more heavily it’s damaged, the more likely it would be to break up on jump. No?
To put it in star trek terms, a certain level of structural integrety is needed to survive the trip to FTL speeds. The bigger the vessel, the more integrety it needs.
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June 7, 2008 at 5:05 pm #6659"Final_Fantasy_Lover":39932rcm wrote:I also had another thought! (Yes, RJ, it does happen)
If a ship is damaged, there should be a chance of it breaking up (being destroyed) when entering hyperspace, dependant on how much damage it’s taken. Yes, I’m aware that this could come back and bite me in the event that it’s implemented.And in advance to RJ, I checked. This hasn’t been posted before on this forum.[/quote:39932rcm]
What EU basis is there for that? If a ship is damaged enough that a hyperdrive jump would damage it, the hyperdrive is going to be damaged, the LONE, not-even-applicable exception being Luke’s backwards hyperdrive jump.
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June 7, 2008 at 5:09 pm #6660"Final_Fantasy_Lover":mzqvqo1i wrote:"Venengo":mzqvqo1i wrote:More massive ship, stronger/more powerful engines that let it accelerate comparably. We already have shipsize (or class), affect some stuff, like I think 125 hyperspeed on a medium like a cr90 is nothing like 125 hyperspeed on a starfighter like sith raider, etc. Dont need any more limits[/quote:mzqvqo1i]
So the more massive a shipe, the more heavily it’s damaged, the more likely it would be to break up on jump. No?
To put it in star trek terms, a certain level of structural integrety is needed to survive the trip to FTL speeds. The bigger the vessel, the more integrety it needs.[/quote:mzqvqo1i]
Star Wars hyperdrive works nothing like that. Hyperspace is exactly like the IRL physics explanation: create a hyperspace bubble, compress the space in front of you, and expand the space behind you. Read the books, and you’d understand why I’m saying that structural integrity means nothing. Routine tactics include tacking hyperdrives onto barely-spaceworthy ships that wouldn’t survive the sort of jump you’re talking about–yet, they come out of their jumps smelling like roses. Examples of this include the Razor, a partially-built SSD that can barely fly but makes a hyper jump fine, or the even more extreme Interdictor seen in Rebirth (a NJO novel)–that thing doesn’t even have hull integrity enough to keep atmosphere in, or engines to fly, but it can perform a hyperjump.
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June 7, 2008 at 6:55 pm #6662
As much as it pains me (*wink* <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt="
" title="Razz" /><!– s:P –>) RJ is right. The problem in such cases as he mentions for the characters was always getting it up to speed to make the jump possible, or that they didn’t have enough power or computer computation available. Never was integrity of hull really a problem.Needless to say though, the general idea of Acceleration, I think would be wonderful.
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